43 research outputs found

    Where is the crowd?

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    Crowdfunding has received increasing attention in the financial services space in the past few years. This is because crowdfunding has become a viable alternative to traditional capital investment and thus a threat to investors in that sector. Various platforms exist which allow fundraisers to pitch an idea and spread awareness with the intention of acquiring backers. Most backers of crowdfunding campaigns come to the platform with the fundraiser rather than from the platform itself [25]. Fundraisers must find and engage a crowd and not rely on the platform for provision of the crowd. This paper sets out four action design principles for identifying and engaging a crowd. Using a boundary object theory approach, the crowdfunding campaign is broken down based on backer’s social worlds which define the crowd and their interests

    The Role of Donation-Based Crowdfunding Platforms in Improving People's Welfare (Study on the Kitabisa.com)

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    Indonesia is a welfare state that is responsible for the welfare of its citizens, this is not an easy thing with high levels of poverty and corruption. It takes the participation of all components of the nation to realize this welfare. The object of this study is to determine the role of donation-based crowdfunding (DCF) platforms in improving people's welfare by focusing on the Kitabisa.com platform. In this study, the problem formulation is the extent to which DCFs such as Kitabisa.com can contribute to improving community welfare. The research method used is qualitative by collecting data through printed and online documents. The results showed that DCF platforms, particularly Kitabisa.com, have helped individuals resolve financial burdens and made it easier for the community to access donations. DCF has a significant role in facilitating financial assistance for individuals and communities in need and is very effective in connecting donors and recipients, providing an easy-to-use interface, and ensuring transparency in the donation process that can have implications for improving people's welfare

    Bibliometric Map of Literatura on Donation-Based Crowdfunding for Charitable Causes

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    [Abstract]: By bibliometric analyzing 92 publications in the field of pure donation-based crowdfunding for charitable causes soliciting monetary contributions, and providing a comprehensive bibliometric map with the software VOSviewer, this work overviews the prevailing themes, the main cross-cutting aspects, commonalities and differences underlying the resulting clusters, and illustrates them through a sample of key contributions in the literature distributed in different research categories.[Resumen]: Mediante el anĂĄlisis bibliomĂ©trico de 92 publicaciones en el ĂĄmbito del crowdfunding solidario puro para causas benĂ©ficas que solicitan contribuciones monetarias, y la elaboraciĂłn de un mapa bibliomĂ©trico exhaustivo con el software VOSviewer, este trabajo sobrevuela los temas predominantes, los principales aspectos temĂĄticos transversales, los puntos comunes y las diferencias que subyacen a los clĂșsteres resultantes, y los ilustra a travĂ©s de una muestra de contribuciones clave en la literatura distribuidas en diferentes categorĂ­as de investigaciĂłn

    How to Manage Crowdfunded Projects: Empirical Evidence from a Comparative Study of Game Development Projects

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    This study expands current understanding of the crowdfunding phenomenon by explaining how crowdfunding initiatives that have succeeded in hitting their financial target— referred to as crowdfunded projects— can continue to succeed by delivering their promise within the schedule, budget, and quality guidelines. The study develops propositions that elaborate the importance of undertaking four broad strategies—namely, project management, communication, community, and open innovation— during crowdfunded projects. It then reports the results of an in-depth, comparative qualitative study of two exemplary game development projects to evaluate the applicability of the propositions and create a better understanding of their underlying concepts. The findings confirm the propositions by demonstrating how the two projects differed greatly in the use of strategies. Furthermore, the exploratory nature of the comparisons enriches the propositions by revealing new concepts that need to be considered in the successful implementation of the identified strategies

    How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification

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    Due to the general gamification of our culture and society as well as the proliferation of games in our everyday activities, people are increasingly looking at games and gamification as a source for cooperation and other prosocial behaviors. However, not all game features lead to increased cohesion, cooperation or collaboration between people. While some games indeed are geared for cooperation, majority of games also aim toward competition or just non-social activity. Therefore, a prominent research problem exists in understanding how different game and gamification design may lead to altruistic sentiment and collective action. In this study, we investigated how the engagement with cooperative game features relates to the emergence of altruism and whether altruism leads to the formation of we-intentions in a gaming context. We employed data gathered among players of the augmented reality game Ingress (N=206) and analyzed the data using PLS-SEM. The results show that game features can give rise to altruism and that altruism can invoke we-intentions via cooperative goal structures (we-goals) of individuals. In addition to providing important insights regarding how cooperation emerges within games, this study provides implications for cultivating cooperation by gamification

    When the winner takes it all: online campaign factors influencing the success of donation-based crowdfunding for charitable causes

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    [Abstract] This research explores the extent to which campaign factors may influence the success of donation-based crowdfunding (DCF) promoted online with social purposes. Factors that may explain the success of online fundraising campaigns for social causes are firstly identified from previous literature and linked to DCF campaigns through a set of hypotheses: disclosure, imagery, updating, and spreadability. Following, their explanatory capacity is measured through quantitative analysis (logistic regression) based on 360 all-or-nothing campaigns fostered by nonprofits through an online platform. Results confirm the high explanatory capacity of determinants related to the updating and spreadability of the campaign. However, factors related to the disclosure and imagery do not influence their success. This research suggests that the success of online campaigns is closely related to share and update transparent information of those details that contributors deem relevant. Implications are drawn for the effective technical design and management of DCF campaigns channeled through digital media, and specifically for the engagement with potential online communities of funders in digital platforms

    Why Do Employees Report Cyber Threats? Comparing Utilitarian and Hedonic Motivations to Use Incident Reporting Tools

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    Organizational cybersecurity is threatened by increasingly sophisticated cyberattacks. Early detection of such threats is paramount to ensure organizations’ welfare. Particularly for advanced cyberattacks, such as spear phishing, human perception can complement or even outperform technical detection procedures. However, employees’ usage of reporting tools is scarce. Whereas prior cybersecurity literature has limited its scope to utilitarian motives, we specifically take hedonic motives in the form of warm glow into account to provide a more nuanced understanding of cyber incident reporting behavior. Drawing on a vignette experiment, we test how the design features of report reasoning and risk indication impact users’ reporting tool acceptance. The results of our mediation analysis offer important contributions to information systems literature by uncovering the dominant and under-investigated role of hedonic motives in employees’ cyber incident reporting activities. From a practice perspective, our findings provide critical insights for the design of cyber incident reporting tools

    The Emotional Impact of Pictures when Crowdfunding for Healthcare: An Experimental Study

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    This study investigates how visual stimuli influence cancer-related charitable online giving. Particularly, the study investigates how different types of crowdfunding campaign pictures affect donors’ decision to contribute to specific campaigns. We gathered crowdfunding campaigns from GoFundMe and divided them according to the main picture used in each campaign, i.e., cancer-related pictures vs. non-cancer-related pictures and pictures of individuals vs. pictures of groups. We then conducted an online experiment and a laboratory experiment using physiological measures. The results from the experiments show that cancer-related pictures receive more money and more immediate attention and arousal than non-cancer-related pictures. Furthermore, group pictures receive more money and more total attention than individual pictures. The physiological measures from the laboratory experiment provide valuable knowledge about the underlying emotional mechanisms involved in the donation process
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