1,561 research outputs found

    Development and experimentation towards a multicast-enabled Internet

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    In this paper, we report our development experience and experimentation studies of two multicast routing schemes for the Internet, namely, PIM-SSM and GCMR. We detail their implementation over the Quagga open source routing suite, as well as their experimentation tests over a large-scale topology that reproduces the Internet characteristics

    Poor Man's Content Centric Networking (with TCP)

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    A number of different architectures have been proposed in support of data-oriented or information-centric networking. Besides a similar visions, they share the need for designing a new networking architecture. We present an incrementally deployable approach to content-centric networking based upon TCP. Content-aware senders cooperate with probabilistically operating routers for scalable content delivery (to unmodified clients), effectively supporting opportunistic caching for time-shifted access as well as de-facto synchronous multicast delivery. Our approach is application protocol-independent and provides support beyond HTTP caching or managed CDNs. We present our protocol design along with a Linux-based implementation and some initial feasibility checks

    A secure link-layer connectivity platform for multi-site NFV services

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    Network Functions Virtualization (NFV) is a key technology for network automation and has been instrumental to materialize the disruptive view of 5G and beyond mobile networks. In particular, 5G embraces NFV to support the automated and agile provision of telecommunication and vertical services as a composition of versatile virtualized components, referred to as Virtual Network Functions (VNFs). It provides a high degree of flexibility in placing these components on distributed NFV infrastructures (e.g., at the network edge, close to end users). Still, this flexibility creates new challenges in terms of VNF connectivity. To address these challenges, we introduce a novel secure link-layer connectivity platform, L2S. Our solution can automatically be deployed and configured as a regular multi-site NFV service, providing the abstraction of a layer-2 switch that offers link-layer connectivity to VNFs deployed on remote NFV sites. Inter-site communications are effectively protected using existing security solutions and protocols, such as IP security (IPsec). We have developed a functional prototype of L2S using open-source software technologies. Our evaluation results indicate that this prototype can perform IP tunneling and cryptographic operations at Gb/s data rates. Finally, we have validated L2S using a multi-site NFV ecosystem at the Telefonica Open Network Innovation Centre (5TONIC), using our solution to support a multicast-based IP television service.This article has partially been supported by the European H2020 FISHY Project (grant agreement 952644), and the TRUE5G project funded by the Spanish National Research Agency (PID2019-108713RB-C52/AEI/10.13039/501100011033)

    Simulation of Mixed Critical In-vehicular Networks

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    Future automotive applications ranging from advanced driver assistance to autonomous driving will largely increase demands on in-vehicular networks. Data flows of high bandwidth or low latency requirements, but in particular many additional communication relations will introduce a new level of complexity to the in-car communication system. It is expected that future communication backbones which interconnect sensors and actuators with ECU in cars will be built on Ethernet technologies. However, signalling from different application domains demands for network services of tailored attributes, including real-time transmission protocols as defined in the TSN Ethernet extensions. These QoS constraints will increase network complexity even further. Event-based simulation is a key technology to master the challenges of an in-car network design. This chapter introduces the domain-specific aspects and simulation models for in-vehicular networks and presents an overview of the car-centric network design process. Starting from a domain specific description language, we cover the corresponding simulation models with their workflows and apply our approach to a related case study for an in-car network of a premium car

    Quality of Service improvements for real time multimedia applications using next generation network architectures and blockchain in Internet Service Provider cooperative scenario

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    Real time communications are becoming part of our daily life, requiring constrained requisites with the purpose of being enjoyed in harmony by end users. The factors ruling these requisites are Quality of Service parameters of the users' Internet connections. Achieving a satisfactory QoS level for real time communications depends on parameters that are strongly influenced by the quality of the network connections among the Internet Service Providers, which are located in the path between final users and Over The Top service providers that are supplying them with real time services. Final users can be: business people having real time videoconferences, or adopting crytpocurrencies in their exchanges, videogamers playing online games together with others residing in other countries, migrants talking with their relatives or watching their children growing up in their home countries, people with disabilities adopting tecnologies to help them, doctors performing remote surgeries, manufacturers adopting augmented reality devices to perform dangerous tasks. Each of them performing their daily activities are requiring specific QoS parameters to their ISPs, that nowadays seem to be unable to provide them with a satisfactory QoS level for these kinds of real time services. Through the adoption of next generation networks, such as the Information Centric Networking, it would be possible to overcome the QoS problems that nowadays are experienced. By adopting Blockchain technologies, in several use cases, it would be possible to improve those security aspects related to the non-temperability of information and privacy. I started this thesis analyzing next generation architectures enabling real time multimedia communications. In Software Defined Networking, Named Data Networking and Community Information Centric Networking, I highlighted potential approaches to solve QoS problems that are affecting real time multimedia applications. During my experiments I found that applications able to transmit high quality videos, such as 4k or 8k videos, or to directly interact with devices AR/VR enabled are missing for both ICN approaches. Then I proposed a REST interface for the enforcing of a specific QoS parameter, the round trip time (RTT) taking into consideration the specific use case of a game company that connects with the same telecommunication company of the final user. Supposing that the proposed REST APIs have been deployed in the game company and in the ISP, when one or more users are experiencing lag, the game company will try to ask the ISP to reduce the RTT for that specific user or that group of users. This request can be done by performing a call to a method where IP address(es) and the maximum RTT desired are passed. I also proposed other methods, through which it would be possible to retrieve information about the QoS parameters, and exchange, if necessary, an exceeding parameter in change of another one. The proposed REST APIs can also be used in more complex scenarios, where ISPs along the path are chained together, in order to improve the end to end QoS among Over The Top service provider and final users. To store the information exchanged by using the proposed REST APIs, I proposed to adopt a permissioned blockchain, analizying the ISPs cooperative use case with Hyperledger Fabric, where I proposed the adoption of the Proof of Authority consensus algorithm, to increase the throughput in terms of transactions per second. In a specific case that I examined, I am proposing a combination of Information Centric Networking and Blockchain, in an architecture where ISPs are exchanging valuable information regarding final Users, to improve their QoS parameters. I also proposed my smart contract for the gaming delay use case, that can be used to rule the communication among those ISPs that are along the path among OTT and final users. An extension of this work can be done, by defining billing costs for the QoS improvements

    Enhanced WDM-OFDM-PON System Based on Higher Data Transmitted with Modulation Technique

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    ABSTRACT:- Studies among the field communication system existing technique and proposes and by experimentation demonstrate a multiuser wavelengthdivision-multiplexing passive optical network (WDM-PON) system combining with orthogonal frequency division multiple (OFDM) technique. A tunable multiwavelength optical comb is intended to provide flat optical lines for helping the configuration of the multiple source-free optical network units WDM-OFDM-PON system supported normal single-mode fiber (SSMF). In WDM based on fiber, optical network communications using wavelength with multiplex or demultiplex may be a technology that multiplexes a variety of optical carrier signals onto one fiber by victimization completely different wavelengths of optical device lightweight. this system allows bidirectional communications over one strand of fiber, also as multiplication of capability and calculate BER (Bit Error Rate) and OSNR (optical signal noise ratio) finally; a comparison of by experimentation achieved receiver sensitivities and transmission distances victimization these receivers is given. The very best spectral potency and longest transmission distance at the very best bit rate. WDM based applications like transmission data, medical imaging data, and digital audio data and video conferencing data are information measure-intensive with the Advance in optical technology providing verdant bandwidth, it's natural to increase the multicast construct to optical networks so as to realize increased performance. Our projected scheme (PGA) based on information load transmitted capability improve supported higher information transmitted over these channels and high data up to develop in Matlab tool and using optical Interleaved the OFDM model and analysis the performance of the WDM-PON system

    SDN/NFV-enabled satellite communications networks: opportunities, scenarios and challenges

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    In the context of next generation 5G networks, the satellite industry is clearly committed to revisit and revamp the role of satellite communications. As major drivers in the evolution of (terrestrial) fixed and mobile networks, Software Defined Networking (SDN) and Network Function Virtualisation (NFV) technologies are also being positioned as central technology enablers towards improved and more flexible integration of satellite and terrestrial segments, providing satellite network further service innovation and business agility by advanced network resources management techniques. Through the analysis of scenarios and use cases, this paper provides a description of the benefits that SDN/NFV technologies can bring into satellite communications towards 5G. Three scenarios are presented and analysed to delineate different potential improvement areas pursued through the introduction of SDN/NFV technologies in the satellite ground segment domain. Within each scenario, a number of use cases are developed to gain further insight into specific capabilities and to identify the technical challenges stemming from them.Peer ReviewedPostprint (author's final draft
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