10,335 research outputs found
Heuristic Solutions for Loading in Flexible Manufacturing Systems
Production planning in flexible manufacturing system deals with the efficient organization of the production resources in order to meet a given production schedule. It is a complex problem and typically leads to several hierarchical subproblems that need to be solved sequentially or simultaneously. Loading is one of the planning subproblems that has to addressed. It involves assigning the necessary operations and tools among the various machines in some optimal fashion to achieve the production of all selected part types. In this paper, we first formulate the loading problem as a 0-1 mixed integer program and then propose heuristic procedures based on Lagrangian relaxation and tabu search to solve the problem. Computational results are presented for all the algorithms and finally, conclusions drawn based on the results are discussed
Scalable Semidefinite Relaxation for Maximum A Posterior Estimation
Maximum a posteriori (MAP) inference over discrete Markov random fields is a
fundamental task spanning a wide spectrum of real-world applications, which is
known to be NP-hard for general graphs. In this paper, we propose a novel
semidefinite relaxation formulation (referred to as SDR) to estimate the MAP
assignment. Algorithmically, we develop an accelerated variant of the
alternating direction method of multipliers (referred to as SDPAD-LR) that can
effectively exploit the special structure of the new relaxation. Encouragingly,
the proposed procedure allows solving SDR for large-scale problems, e.g.,
problems on a grid graph comprising hundreds of thousands of variables with
multiple states per node. Compared with prior SDP solvers, SDPAD-LR is capable
of attaining comparable accuracy while exhibiting remarkably improved
scalability, in contrast to the commonly held belief that semidefinite
relaxation can only been applied on small-scale MRF problems. We have evaluated
the performance of SDR on various benchmark datasets including OPENGM2 and PIC
in terms of both the quality of the solutions and computation time.
Experimental results demonstrate that for a broad class of problems, SDPAD-LR
outperforms state-of-the-art algorithms in producing better MAP assignment in
an efficient manner.Comment: accepted to International Conference on Machine Learning (ICML 2014
Algorithms for the minimum sum coloring problem: a review
The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex
coloring problem which has a number of AI related applications. Due to its
theoretical and practical relevance, MSCP attracts increasing attention. The
only existing review on the problem dates back to 2004 and mainly covers the
history of MSCP and theoretical developments on specific graphs. In recent
years, the field has witnessed significant progresses on approximation
algorithms and practical solution algorithms. The purpose of this review is to
provide a comprehensive inspection of the most recent and representative MSCP
algorithms. To be informative, we identify the general framework followed by
practical solution algorithms and the key ingredients that make them
successful. By classifying the main search strategies and putting forward the
critical elements of the reviewed methods, we wish to encourage future
development of more powerful methods and motivate new applications
Efficient Semidefinite Branch-and-Cut for MAP-MRF Inference
We propose a Branch-and-Cut (B&C) method for solving general MAP-MRF
inference problems. The core of our method is a very efficient bounding
procedure, which combines scalable semidefinite programming (SDP) and a
cutting-plane method for seeking violated constraints. In order to further
speed up the computation, several strategies have been exploited, including
model reduction, warm start and removal of inactive constraints.
We analyze the performance of the proposed method under different settings,
and demonstrate that our method either outperforms or performs on par with
state-of-the-art approaches. Especially when the connectivities are dense or
when the relative magnitudes of the unary costs are low, we achieve the best
reported results. Experiments show that the proposed algorithm achieves better
approximation than the state-of-the-art methods within a variety of time
budgets on challenging non-submodular MAP-MRF inference problems.Comment: 21 page
Nonlinear Integer Programming
Research efforts of the past fifty years have led to a development of linear
integer programming as a mature discipline of mathematical optimization. Such a
level of maturity has not been reached when one considers nonlinear systems
subject to integrality requirements for the variables. This chapter is
dedicated to this topic.
The primary goal is a study of a simple version of general nonlinear integer
problems, where all constraints are still linear. Our focus is on the
computational complexity of the problem, which varies significantly with the
type of nonlinear objective function in combination with the underlying
combinatorial structure. Numerous boundary cases of complexity emerge, which
sometimes surprisingly lead even to polynomial time algorithms.
We also cover recent successful approaches for more general classes of
problems. Though no positive theoretical efficiency results are available, nor
are they likely to ever be available, these seem to be the currently most
successful and interesting approaches for solving practical problems.
It is our belief that the study of algorithms motivated by theoretical
considerations and those motivated by our desire to solve practical instances
should and do inform one another. So it is with this viewpoint that we present
the subject, and it is in this direction that we hope to spark further
research.Comment: 57 pages. To appear in: M. J\"unger, T. Liebling, D. Naddef, G.
Nemhauser, W. Pulleyblank, G. Reinelt, G. Rinaldi, and L. Wolsey (eds.), 50
Years of Integer Programming 1958--2008: The Early Years and State-of-the-Art
Surveys, Springer-Verlag, 2009, ISBN 354068274
Structural graph matching using the EM algorithm and singular value decomposition
This paper describes an efficient algorithm for inexact graph matching. The method is purely structural, that is, it uses only the edge or connectivity structure of the graph and does not draw on node or edge attributes. We make two contributions: 1) commencing from a probability distribution for matching errors, we show how the problem of graph matching can be posed as maximum-likelihood estimation using the apparatus of the EM algorithm; and 2) we cast the recovery of correspondence matches between the graph nodes in a matrix framework. This allows one to efficiently recover correspondence matches using the singular value decomposition. We experiment with the method on both real-world and synthetic data. Here, we demonstrate that the method offers comparable performance to more computationally demanding method
Flutter suppression using eigenspace freedoms to meet requirements
A constrained optimization methodology has been developed which allows specific use of eigensystem freedoms to meet design requirements. A subset of the available eigenvector freedoms was employed. The eigenvector freedoms associated with a particular closed-loop eigenvalue are coefficients of basis vectors which span the subspace in which that closed-loop vector must lie. Design requirements are included as a vector of inequality constraints. The procedure was successfully applied to develop an unscheduled controller which stabilizes symmetric flutter of an aeroelastic vehicle to a dynamic pressure 44 percent above the open-loop flutter point. The design process proceeded from full-state feedback to the inclusion of a full-order observer to the selection of an eighth-order controller which preserved the full-state sensitivity characteristics. Only a subset of the design freedoms was utilized (i.e., assuming full-state feedback only four out of 26 eigenvectors were used, and no variations were made in the closed-loop eigenvalues). Utilization of additional eigensystem freedoms could further improve the controller
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