28,829 research outputs found
Designing and Deploying Online Field Experiments
Online experiments are widely used to compare specific design alternatives,
but they can also be used to produce generalizable knowledge and inform
strategic decision making. Doing so often requires sophisticated experimental
designs, iterative refinement, and careful logging and analysis. Few tools
exist that support these needs. We thus introduce a language for online field
experiments called PlanOut. PlanOut separates experimental design from
application code, allowing the experimenter to concisely describe experimental
designs, whether common "A/B tests" and factorial designs, or more complex
designs involving conditional logic or multiple experimental units. These
latter designs are often useful for understanding causal mechanisms involved in
user behaviors. We demonstrate how experiments from the literature can be
implemented in PlanOut, and describe two large field experiments conducted on
Facebook with PlanOut. For common scenarios in which experiments are run
iteratively and in parallel, we introduce a namespaced management system that
encourages sound experimental practice.Comment: Proceedings of the 23rd international conference on World wide web,
283-29
Debate on the Exploitation of Natural Plant Diversity to Create Late Blight Resistance in Potato
This paper reports on a debate on intriguing propositions relating to the scientific, agronomic, societal and economic impact of the BIOEXPLOIT project, focusing on late blight resistance in potato. It discusses (i) whether identifying pathogen effectors will facilitate selecting durable R genes, (ii) whether breeding for durable late blight resistance requires deploying Rpi (for Resistance to P hytophthora i nfestans) genes, (iii) whether breeding strategies and cultural practices determine the durability of new resistance genes, (iv) whether marker-assisted breeding for Phytophthora infestans resistance is already in the stage of adoption, (v) to what extent genetically-modified organism technology can advance realizing late-blight resistant potato cultivars, and (vi) whether modifying R genes will result in novel broad spectrum resistanc
Cloud Chaser: Real Time Deep Learning Computer Vision on Low Computing Power Devices
Internet of Things(IoT) devices, mobile phones, and robotic systems are often
denied the power of deep learning algorithms due to their limited computing
power. However, to provide time-critical services such as emergency response,
home assistance, surveillance, etc, these devices often need real-time analysis
of their camera data. This paper strives to offer a viable approach to
integrate high-performance deep learning-based computer vision algorithms with
low-resource and low-power devices by leveraging the computing power of the
cloud. By offloading the computation work to the cloud, no dedicated hardware
is needed to enable deep neural networks on existing low computing power
devices. A Raspberry Pi based robot, Cloud Chaser, is built to demonstrate the
power of using cloud computing to perform real-time vision tasks. Furthermore,
to reduce latency and improve real-time performance, compression algorithms are
proposed and evaluated for streaming real-time video frames to the cloud.Comment: Accepted to The 11th International Conference on Machine Vision (ICMV
2018). Project site: https://zhengyiluo.github.io/projects/cloudchaser
Low-Cost Air Quality Monitoring Tools: From Research to Practice (A Workshop Summary).
In May 2017, a two-day workshop was held in Los Angeles (California, U.S.A.) to gather practitioners who work with low-cost sensors used to make air quality measurements. The community of practice included individuals from academia, industry, non-profit groups, community-based organizations, and regulatory agencies. The group gathered to share knowledge developed from a variety of pilot projects in hopes of advancing the collective knowledge about how best to use low-cost air quality sensors. Panel discussion topics included: (1) best practices for deployment and calibration of low-cost sensor systems, (2) data standardization efforts and database design, (3) advances in sensor calibration, data management, and data analysis and visualization, and (4) lessons learned from research/community partnerships to encourage purposeful use of sensors and create change/action. Panel discussions summarized knowledge advances and project successes while also highlighting the questions, unresolved issues, and technological limitations that still remain within the low-cost air quality sensor arena
Mobility is the Message: Experiments with Mobile Media Sharing
This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. Studied were three designed and built systems: Push!Music, Columbus, and Portrait Catalog, as well as a fourth commercially available system â Foursquare. This thesis offers four contributions: First, it explores the design space of co-present media sharing of four test systems. Second, through user studies of these systems it reports on how these come to be used. Third, it explores new ways of conducting trials as the technical mobile landscape has changed. Last, we look at how the technical solutions demonstrate different lines of thinking from how similar solutions might look today.
Through a Human-Computer Interaction methodology of design, build, and study, we look at systems through the eyes of embodied interaction and examine how the systems come to be in use. Using Goffmanâs understanding of social order, we see how these mobile media sharing systems allow people to actively present themselves through these media. In turn, using McLuhanâs way of understanding media, we reflect on how these new systems enable a new type of medium distinct from the web centric media, and how this relates directly to mobility.
While media sharing is something that takes place everywhere in western society, it is still tied to the way media is shared through computers. Although often mobile, they do not consider the mobile settings. The systems in this thesis treat mobility as an opportunity for design. It is still left to see how this mobile media sharing will come to present itself in peopleâs everyday life, and when it does, how we will come to understand it and how it will transform society as a medium distinct from those before. This thesis gives a glimpse at what this future will look like
Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report
Project deliverable (D40.05.01-F)Over the last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying TEL resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project, "Learning patterns for the design and deployment of mathematical games", aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem. This deliverable reports on the project by presenting both a connected account of the prior deliverables and also a detailed description of the methodology involved in producing those deliverables. In terms of conducting the future work which this report envisages, the setting out of our methodology is seen by us as very significant. The central deliverable includes reference to a large set of learning patterns for use by educators, researchers, practitioners, designers and software developers when designing and deploying TEL-based mathematical games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a "way-in" to using the learning pattern language. We report in this methodology how the project has enabled the synergistic collaboration of what started out as two distinct strands: design and deployment, even to the extent that it is now difficult to identify those strands within the processes and deliverables of the project. The tools and outcomes from the project can be found at: http://lp.noe-kaleidoscope.org
Cold Storage Data Archives: More Than Just a Bunch of Tapes
The abundance of available sensor and derived data from large scientific
experiments, such as earth observation programs, radio astronomy sky surveys,
and high-energy physics already exceeds the storage hardware globally
fabricated per year. To that end, cold storage data archives are the---often
overlooked---spearheads of modern big data analytics in scientific,
data-intensive application domains. While high-performance data analytics has
received much attention from the research community, the growing number of
problems in designing and deploying cold storage archives has only received
very little attention.
In this paper, we take the first step towards bridging this gap in knowledge
by presenting an analysis of four real-world cold storage archives from three
different application domains. In doing so, we highlight (i) workload
characteristics that differentiate these archives from traditional,
performance-sensitive data analytics, (ii) design trade-offs involved in
building cold storage systems for these archives, and (iii) deployment
trade-offs with respect to migration to the public cloud. Based on our
analysis, we discuss several other important research challenges that need to
be addressed by the data management community
- âŠ