1,490 research outputs found

    Performance study of voice over frame relay : a thesis presented in partial fulfilment of the requirements for the degree of Master of Engineering in Information Engineering, Massey University, Albany, New Zealand

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    Frame Relay (FR) represents an important paradigm shift in modern telecommunication. This technology is beginning to evolve from data only application to broad spectrum of multimedia users and potential to provide end users with cost effective transport of voice traffic for intra office communication. In this project the recent development in voice communication over Frame relay is investigated. Simulations were carried out using OPNET, a powerful simulation software. Following the simulation model, a practical design of the LAN-to-LAN connectivity experiment was also done in the Net Lab. From the results of the simulation, Performance measures such as delay, jitter, and throughput are reported. It is evident from the results that real-time voice or video across a frame relay network can provide acceptable performance

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Performance measurement methodology for integrated services networks

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    With the emergence of advanced integrated services networks, the need for effective performance analysis techniques has become extremely important. Further advancements in these networks can only be possible if the practical performance issues of the existing networks are clearly understood. This thesis is concerned with the design and development of a measurement system which has been implemented on a large experimental network. The measurement system is based on dedicated traffic generators which have been designed and implemented on the Project Unison network. The Unison project is a multisite networking experiment for conducting research into the interconnection and interworking of local area network based multi-media application systems. The traffic generators were first developed for the Cambridge Ring based Unison network. Once their usefulness and effectiveness was proven, high performance traffic generators using transputer technology were built for the Cambridge Fast Ring based Unison network. The measurement system is capable of measuring the conventional performance parameters such as throughput and packet delay, and is able to characterise the operational performance of network bridging components under various loading conditions. In particular, the measurement system has been used in a 'measure and tune' fashion in order to improve the performance of a complex bridging device. Accurate measurement of packet delay in wide area networks is a recognised problem. The problem is associated with the synchronisation of the clocks between the distant machines. A chronological timestamping technique has been introduced in which the clocks are synchronised using a broadcast synchronisation technique. Rugby time clock receivers have been interfaced to each generator for the purpose of synchronisation. In order to design network applications, an accurate knowledge of the expected network performance under different loading conditions is essential. Using the measurement system, this has been achieved by examining the network characteristics at the network/user interface. Also, the generators are capable of emulating a variety of application traffic which can be injected into the network along with the traffic from real applications, thus enabling user oriented performance parameters to be evaluated in a mixed traffic environment. A number of performance measurement experiments have been conducted using the measurement system. Experimental results obtained from the Unison network serve to emphasise the power and effectiveness of the measurement methodology

    Enterprise network convergence: path to cost optimization

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    During the past two decades, telecommunications has evolved a great deal. In the eighties, people were using television, radio and telephone as their communication systems. Eventually, the introduction of the Internet and the WWW immensely transformed the telecommunications industry. This internet revolution brought about a huge change in the way businesses communicated and operated. Enterprise networks now had an increasing demand for more bandwidth as they started to embrace newer technologies. The requirements of the enterprise networks grew as the applications and services that were used in the network expanded. This stipulation for fast and high performance communication systems has now led to the emergence of converged network solutions. Enterprises across the globe are investigating new ways to implement voice, video, and data over a single network for various reasons – to optimize network costs, to restructure their communication system, to extend next generation networking abilities, or to bridge the gap between their corporate network and the existing technological progress. To date, organizations had multiple network services to support a range of communication needs. Investing in this type of multiple communication infrastructures limits the networks ability to provide resourceful bandwidth optimization services throughout the system. Thus, as the requirements for the corporate networks to handle dynamic traffic grow day by day, the need for a more effective and efficient network arises. A converged network is the solution for enterprises aspiring to employ advanced applications and innovative services. This thesis will emphasize the importance of converging network infrastructure and prove that it leads to cost savings. It discusses the characteristics, architecture, and relevant protocols of the voice, data and video traffic over both traditional infrastructure and converged architecture. While IP-based networks present excellent quality for non real-time data networking, the network by itself is not capable of providing reliable, quality and secure services for real-time traffic. In order for IP networks to perform reliable and timely transmission of real-time data, additional mechanisms to reduce delay, jitter and packet loss are required. Therefore, this thesis will also discuss the important mechanisms for running real-time traffic like voice and video over an IP network. Lastly, it will also provide an example of an enterprise network specifications (voice, video and data), and present an in depth cost analysis of a typical network vs. a converged network to prove that converged infrastructures provide significant savings

    Cell Utilization Efficiency of Internet Protocol Traffic over Asynchronous Transfer Mode Networks

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    In the near future, large computer networks will be connection oriented, with at least the data link connectivity being provided by the Asynchronous Transfer Mode. (ATM) networks. However, these networks may have to communicate with the existing network which predominantly use Internet Protocol (IP). Running Internet Protocol over Asynchronous Transfer Mode Network has been a contentious issue due to the inefficient segmentation of Internet Protocol packets into Asynchronous Transfer Mode (ATM) cells. In this thesis, the current protocols and standards pertaining to Internet Protocol over Asynchronous Transfer Mode are discussed and overheads involved in placing Internet Protocol packets into Asynchronous Transfer Mode cells, taking Logical Link Control/Sub Network Attachment Point Encapsulation into consideration, are analysed to find out the cell utilization of Asynchronous Transfer Mode cell in carrying the Internet Protocol packets. The Wide Area Network (WAN) oriented traffic for our analysis is collected from the Internet Traffic Archive. Analysis of the trace results show that the Asynchronous Transfer Mode cell utilisation is better in carrying the user information if the Internet Protocol packet are sizes larger. It is observed that ranges of Internet Protocol packets require similar number of Asynchronous Transfer Mode cells. At small values of Internet Protocol packets, the efficiency of Asynchronous Transfer Mode cell in carrying the user information is significantly low due to the Logical Link Control Encapsulation, padding and the trailer overheads. The Asynchronous Transfer Mode Cell utilization is better in Virtual Circuit (VC) based multiplexing, saving 8 bytes of encapsulation for each packet, thus improving the Asynchronous Transfer Mode (ATM) cell utilization marginally. It is seen that 80% of the Internet Protocol packet length varies from 54 to 200 bytes for which cell utilisation varies from 50%-to 82%. However, the average cell utilisation is 84% in the 20,000 packets observed since 20% of the Internet Protocol packet length is greater than 1000 bytes

    On the proposed integrated services digital network

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    The ultimate aim of this dissertation is neither to increase the state of the art in networking technology nor to predict the future structure of telecommunications networks. It is an attempt to raise the awareness of both the author and the reader as to the evolutionary forces driving vast changes in the telecommunications field. The impact of these changes will significantly alter the way we live and conduct business in the Information Age. For those involved with the communications field, the ability to make sound business decisions will require an in-depth knowledge of the technology and services that compose ISDN. Therefore this paper will explore the motivating forces, the potential services, and the technical components in the emerging Integrated Services Digital Network (ISDN). My interest in data communications was kindled at RIT and has continued in my work, both as a systems programmer in the telecommunications division at the Travelers Insurance Company and as a printing systems analyst for Xerox Corporation. This thesis has helped me answer both personal and professional questions about the future of telecommunications and to share this information with others

    The AURORA Gigabit Testbed

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    AURORA is one of five U.S. networking testbeds charged with exploring applications of, and technologies necessary for, networks operating at gigabit per second or higher bandwidths. The emphasis of the AURORA testbed, distinct from the other four testbeds, BLANCA, CASA, NECTAR, and VISTANET, is research into the supporting technologies for gigabit networking. Like the other testbeds, AURORA itself is an experiment in collaboration, where government initiative (in the form of the Corporation for National Research Initiatives, which is funded by DARPA and the National Science Foundation) has spurred interaction among pre-existing centers of excellence in industry, academia, and government. AURORA has been charged with research into networking technologies that will underpin future high-speed networks. This paper provides an overview of the goals and methodologies employed in AURORA, and points to some preliminary results from our first year of research, ranging from analytic results to experimental prototype hardware. This paper enunciates our targets, which include new software architectures, network abstractions, and hardware technologies, as well as applications for our work

    An Integrated Network Architecture for a High Speed Distributed Multimedia System.

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    Computer communication demands for higher bandwidth and smaller delays are increasing rapidly as the march into the twenty-first century gains momentum. These demands are generated by visualization applications which model complex real time phenomena in visual form, electronic document imaging and manipulation, concurrent engineering, on-line databases and multimedia applications which integrate audio, video and data. The convergence of the computer and video worlds is leading to the emergence of a distributed multimedia environment. This research investigates an integrated approach in the design of a high speed computer-video local area network for a distributed multimedia environment. The initial step in providing multimedia services over computer networks is to ensure bandwidth availability for these services. The bandwidth needs based on traffic generated in a distributed multimedia environment is computationally characterized by a model. This model is applied to the real-time problem of designing a backbone for a distributed multimedia environment at the NASA Classroom of the Future Program. The network incorporates legacy LANs and the latest high speed switching technologies. Performance studies have been conducted with different network topologies for various multimedia application scenarios to establish benchmarks for the operation of the network. In these performance studies it has been observed that network topologies play an important role in ensuring that sufficient bandwidth is available for multimedia traffic. After the implementation of the network and the performance studies, it was found that for true quality of service guarantees, some modifications will have to be made in the multimedia operating systems used in client workstations. These modifications would gather knowledge of the channel between source and destination and reserve resources for multimedia communication based on specified requirements. A scheme for reserving resources in a network consisting legacy LAN and ATM is presented to guarantee quality of service for multimedia applications

    Erotic Aspects of Everyday Life as a Challenge for Ubiquitous Computing

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    In this paper we discuss how interactive technology disables or enables erotic aspects of everyday life, and we discuss a number of design concepts in order to relate erotic aspects to the issue of visibility versus invisibility in ambient computing. This discussion has general relevance for the study of residual categories in ubiquitous computing
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