118,158 research outputs found

    Tangible user interfaces : past, present and future directions

    Get PDF
    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Teaching photonic integrated circuits with Jupyter notebooks : design, simulation, fabrication

    Get PDF
    At Ghent University, we have built a course curriculum on integrated photonics, and in particular silicon photonics, based on interactive Jupyter Notebooks. This has been used in short workshops, specialization courses at PhD level, as well as the M.Sc. Photonics Engineering program at Ghent University and the Free University of Brussels. The course material teaches the concepts of on-chip waveguides, basic building blocks, circuits, the design process, fabrication and measurements. The Jupyter notebook environment provides an interface where static didactic content (text, figures, movies, formulas) is mixed with Python code that the user can modify and execute, and interactive plots and widgets to explore the effect of changes in circuits or components. The Python environment supplies a host of scientific and engineering libraries, while the photonic capabilities are based on IPKISS, a commercial design framework for photonic integrated circuits by Luceda Photonics. The IPKISS framework allows scripting of layout and simulation directly from the Jupyter notebooks, so the teaching modules contain live circuit simulation, as well as integration with electromagnetic solvers. Because this is a complete design framework, students can also use it to tape out a small chip design which is fabricated through a rapid prototyping service and then measured, allowing the students to validate the actual performance of their design against the original simulation. The scripting in Jupyter notebooks also provides a self-documenting design flow, and the use of an established design tool guarantees that the acquired skills can be transferred to larger, real-world design projects

    Human computer interaction for international development: past present and future

    Get PDF
    Recent years have seen a burgeoning interest in research into the use of information and communication technologies (ICTs) in the context of developing regions, particularly into how such ICTs might be appropriately designed to meet the unique user and infrastructural requirements that we encounter in these cross-cultural environments. This emerging field, known to some as HCI4D, is the product of a diverse set of origins. As such, it can often be difficult to navigate prior work, and/or to piece together a broad picture of what the field looks like as a whole. In this paper, we aim to contextualize HCI4D—to give it some historical background, to review its existing literature spanning a number of research traditions, to discuss some of its key issues arising from the work done so far, and to suggest some major research objectives for the future

    Support for participation in electronic paper prototyping

    Get PDF
    In this paper, we examine a range of tools for early prototyping of interactive systems that might be described as enabling 'electronic paper prototyping'. We then introduce Gabbeh, a prototype that we are developing to re-enable participatory design when using such tools. Paper-prototyping is an established approach to the creation of early prototypes in the participatory design of computer systems. Recent years have seen the rapid development of new interaction devices in which a display screen is combined with pen-based input to allow users to create sketches or hand-written notes in an interaction that is similar to writing with a pen on paper. Research with such devices has shown how this capability can be used to rapidly create simple prototypes of interactive systems such as websites. However, previous systems have not considered how end-users and other stakeholders could contribute to design dialogues around such prototypes.</p

    Designing for interaction

    Get PDF
    At present, the design of computer-supported group-based learning (CS)GBL) is often based on subjective decisions regarding tasks, pedagogy and technology, or concepts such as ‘cooperative learning’ and ‘collaborative learning’. Critical review reveals these concepts as insufficiently substantial to serve as a basis for (CS)GBL design. Furthermore, the relationship between outcome and group interaction is rarely specified a priori. Thus, there is a need for a more systematic approach to designing (CS)GBL that focuses on the elicitation of expected interaction processes. A framework for such a process-oriented methodology is proposed. Critical elements that affect interaction are identified: learning objectives, task-type, level of pre-structuring, group size and computer support. The proposed process-oriented method aims to stimulate designers to adopt a more systematic approach to (CS)GBL design according to the interaction expected, while paying attention to critical elements that affect interaction. This approach may bridge the gap between observed quality of interaction and learning outcomes and foster (CS)GBL design that focuses on the heart of the matter: interaction

    Dynamic interactive learning systems

    Get PDF

    Freeform User Interfaces for Graphical Computing

    Get PDF
    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専
    corecore