2,242 research outputs found

    A graph rewriting programming language for graph drawing

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    This paper describes Grrr, a prototype visual graph drawing tool. Previously there were no visual languages for programming graph drawing algorithms despite the inherently visual nature of the process. The languages which gave a diagrammatic view of graphs were not computationally complete and so could not be used to implement complex graph drawing algorithms. Hence current graph drawing tools are all text based. Recent developments in graph rewriting systems have produced computationally complete languages which give a visual view of graphs both whilst programming and during execution. Grrr, based on the Spider system, is a general purpose graph rewriting programming language which has now been extended in order to demonstrate the feasibility of visual graph drawing

    Inferring a shape grammar: translating designer's knowledge

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    This article focuses on a shape grammar that was developed to enable the adaptation of existing houses – “rabo-de-bacalhau” housing style - to new requirements and most particular on the process of inference of the grammar. Along the article we describe the process undertaken to develop the grammar and what the achievements of the transformation grammar are regarding the possibilities of a mass customization of dwelling’s rehabilitation work. The goal of this article is to describe and discuss how the designer’s knowledge was encoded into shape rules. The process used to extract the architect’s knowledge and to incorporate it into the transformation grammar enable to abstract the designer’s actions and to define a sequence of actions that can define a possible strategy of design. The proposed design methodology generates dwelling layouts that are legal since they follow the grammar language and adequate since they meet the a priori user and design requirements.info:eu-repo/semantics/acceptedVersio

    Graph layout for applications in compiler construction

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    We address graph visualization from the viewpoint of compiler construction. Most data structures in compilers are large, dense graphs such as annotated control flow graph, syntax trees, dependency graphs. Our main focus is the animation and interactive exploration of these graphs. Fast layout heuristics and powerful browsing methods are needed. We give a survey of layout heuristics for general directed and undirected graphs and present the browsing facilities that help to manage large structured graph

    Computer-aided exploration of architectural design spaces: a digital sketchbook

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    Het ontwerpproces van architecten vormt vaak geen lineair pad van ontwerpopgave tot eindresultaat, maar wordt veeleer gekenmerkt door exploratie of het doorzoeken van meerdere alternatieven in een (conceptuele) ontwerpruimte. Dit proces wordt in de praktijk vaak ondersteund door manueel schetsen, waarbij de ontwerpers schetsboek kan gelezen worden als een reeks exploraties. Dit soort interactie met de ontwerpruimte wordt in veel mindere mate ondersteund door hedendaagse computerondersteunde ontwerpsystemen. De metafoor van een digitaal schetsboek, waarbij menselijke exploratie wordt versterkt door de (reken)kracht van een computer, is het centrale onderzoeksthema van dit proefschrift. Hoewel het opzet van een ontwerpruimte op het eerste gezicht schatplichtig lijkt aan het onderzoeksveld van de artificiële intelligentie (AI), wordt het ontwerpen hier ruimer geïnterpreteerd dan het oplossen van problemen. Als onderzoeksmethodologie worden vormengrammatica’s ingezet, die enerzijds nauw aanleunen bij de AI en een formeel raamwerk bieden voor de exploratie van ontwerpruimtes, maar tegelijkertijd ook weerstand bieden tegen de AI en een vorm van visueel denken en ambiguïteit toelaten. De twee bijhorende onderzoeksvragen zijn hoe deze vormengrammatica’s digitaal kunnen worden gerepresenteerd, en op welke manier de ontwerper-computer interactie kan gebeuren. De resultaten van deze twee onderzoeksvragen vormen de basis van een nieuw hulpmiddel voor architecten: het digitaal schetsboek

    NetPanorama: A Declarative Grammar for Network Construction, Transformation, and Visualization

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    This paper introduces NetPanorama, a domain-specific language and declarative grammar for interactive network visualizations. Exploring complex networks with multivariate, geographical, or temporal information often require bespoke visualization designs, such as adjacency matrices, arc-diagrams, small multiples, timelines, or geographic map visualizations. However, creating these requires implementing data loading, data transformations, visualization, and interactivity, which is time-consuming and slows down the iterative exploration of this huge design space. With NetPanorama, a developer specifies a network visualization design as a pipeline of parameterizable steps. Our specification and reference implementation aims to facilitate visualization development and reuse; allow for easy design exploration and iteration; and make data transformation and visual mapping decisions transparent. Documentation, source code, examples, and an interactive online editor can be found online: https://netpanorama.netlify.app

    Interactive, tree-based graph visualization

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    We introduce an interactive graph visualization scheme that allows users to explore graphs by viewing them as a sequence of spanning trees, rather than the entire graph all at once. The user determines which spanning trees are displayed by selecting a vertex from the graph to be the root. Our main contributions are a graph drawing algorithm that generates meaningful representations of graphs using extracted spanning trees, and a graph animation algorithm for creating smooth, continuous transitions between graph drawings. We conduct experiments to measure how well our algorithms visualize graphs and compare them to another visualization scheme
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