1,150 research outputs found

    µ-Charts and Z: Examples and extensions

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    μ-Charts are a way of specifying reactive systems, i.e. systems which are in some environment to which they have to react, based on the well-established formalism Statecharts. This paper gives (very abbreviated) examples of translating μ-charts to Z, which is itself a well-established language for specifying computational systems with tried and tested methods and support tools which guide its effective use in systems development. We undertake this translation in order that investigation of the modelled system can be performed before expensive and lengthy implementation is considered. We also present an extension of the μ-charts and the related Z to deal with a simple command language, local variables and integer-valued signals

    A probabilistic extension of UML statecharts: specification and verification

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    This paper is the extended technical report that corresponds to a published paper [14]. This paper introduces means to specify system randomness within UML statecharts, and to verify probabilistic temporal properties over such enhanced statecharts which we call probabilistic UML statecharts. To achieve this, we develop a general recipe to extend a statechart semantics with discrete probability distributions, resulting in Markov decision processes as semantic models. We apply this recipe to the requirements-level UML semantics of [8]. Properties of interest for probabilistic statecharts are expressed in PCTL, a probabilistic variant of CTL for processes that exhibit both non-determinism and probabilities. Verification is performed using the model checker Prism. A model checking example shows the feasibility of the suggested approach

    Idioms for µ-charts

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    This paper presents an idiomatic construct for µ-charts which reflects the high-level specification construct of synchronization between activities. This, amongst others, has emerged as a common and useful idea during our use of µ-charts to design and specify commonly-occurring reactive systems. The purpose of this example, apart from any inherent interest in being able to use synchronization in a specification, is to show how the very simple language of µ-charts can used as a basis for a more expressive language built by definitional extension

    Embedding object-oriented design in system engineering

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    The Unified Modeling Language (UML) is a collection of techniques intended to document design decisions about software. This contrasts with systems engineering approaches such as for exampleStatemate and the Yourdon Systems Method (YSM), in which the design of an entire system consisting of software and hardware can be documented. The difference between the system- and the software level is reflected in differences between execution semantics as well as in methodology. In this paper, I show how the UML can be used as a system-level design technique. I give a conceptual framework for engineering design that accommodates the system- as well as the software level and show how techniques from the UML and YSM can be classified within this framework, and how this allows a coherent use of these techniques in a system engineering approach. These ideas are illustrated by a case study in which software for a compact dynamic bus station is designed. Finally, I discuss the consequences of this approach for a semantics of UML constructs that would be appropriate for system-level design

    Realizing live sequence charts in SystemVerilog.

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    The design of an embedded control system starts with an investigation of properties and behaviors of the process evolving within its environment, and an analysis of the requirement for its safety performance. In early stages, system requirements are often specified as scenarios of behavior using sequence charts for different use cases. This specification must be precise, intuitive and expressive enough to capture different aspects of embedded control systems. As a rather rich and useful extension to the classical message sequence charts, live sequence charts (LSC), which provide a rich collection of constructs for specifying both possible and mandatory behaviors, are very suitable for designing an embedded control system. However, it is not a trivial task to realize a high-level design model in executable program codes effectively and correctly. This paper tackles the challenging task by providing a mapping algorithm to automatically synthesize SystemVerilog programs from given LSC specifications

    Semantics of reactive systems : comparison and full abstraction

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    Use of Statecharts in the Modeling of Dynamic Behavior in the ATLAS Daq Prototype-1

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