12,052 research outputs found

    Design and programming patterns for implementing usability functionalities in web applications

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    This is the author’s version of a work that was accepted for publication in Journal of Systems and Software. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Journal of Systems and Software, VOL 105, (2015) DOI 10.1016/j.jss.2015.04.023Usability is a software system quality attribute. There are usability issues that have an impact not only on the user interface but also on the core functionality of applications. In this paper, three web applications were developed to discover patterns for implementing two usability functionalities with an impact on core functionality: Abort Operation and Progress Feedback. We applied an inductive process in order to identify reusable elements to implement the selected functionalities. For communication purposes, these elements are specified as design and programming patterns (PHP, VB.NET and Java). Another two web applications were developed in order to evaluate the patterns. The evaluation explores several issues such as ease of pattern understanding and ease of pattern use, as well as the final result of the applications. We found that it is feasible to reuse the identified solutions specified as patterns. The results also show that usability functionalities have features, like the level of coupling with the application or the complexity of each component of the solution, that simplify or complicate their implementation. In this case, the Abort Operation functionality turned out to be more feasible to implement than the Progress Feedback functionality.This research has been funded by the Spanish Ministry of Science and Innovation “Tecnologías para la Replicación y Síntesis de Experimentosen IS” (TIN2011-23216) and “Go Lite” (TIN2011-24139) projects

    Reusable Solutions for Implementing Usability Functionalities

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    Electronic version of an article published as International Journal of Software Engineering and Knowledge Engineering, Volume 25, Issue 04, May 2015, 727 http://dx.doi.org/10.1142/S0218194015500084 © World Scientific Publishing Company http://www.worldscientific.com/worldscinet/ijsekeUsability is a software system quality attribute. Although software engineers originally considered usability to be related exclusively to the user interface, it was later found to affect the core functionality of software applications. As of then, proposals for addressing usability at different stages of the software development cycle were researched. The objective of this paper is to present three reusable solutions at detailed design and programming level in order to effectively implement the Abort Operation, Progress Feedback and Preferences usability functionalities in web applications. To do this, an inductive research method was applied. We developed three web applications including the above usability functionalities as case studies. We looked for commonalities across the implementations in order to induce a general solution. The elements common to all three developed applications include: application scenarios, functionalities, responsibilities, classes, methods, attributes and code snippets. The findings were specified as an implementation-oriented design pattern and as programming patterns in three languages. Additional case studies were conducted in order to validate the proposed solution. The independent developers used the patterns to implement different applications for each case study. As a result, we found that solutions specified as patterns can be reused to develop web applications.This work has been funded by the Spanish Ministry of Science and Innovation “Tecnologías para la Replicación y Síntesis de Experimentos en IS” (TIN2011-23216) and “Go Lite” (TIN2011-24139) projects

    Reuse of a usability functionality implementation in web applications

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    Volumen dedicated to CENTERIS 2013 - Conference on ENTERprise Information Systems / ProjMAN 2013 - International Conference on Project MANagement/ HCIST 2013 - International Conference on Health and Social Care Information Systems and TechnologiesSoftware system usability is recognized as a quality attribute related not only to the user interface but also to applications design. In this paper we analyse the feasibility of designing and programming reusable solutions for implementing usability features that have a major impact on design. We develop case studies to find common application scenarios, responsibilities, classes, methods, attributes and chunks of code, which we use to propose reusable solutions specified as patterns. In this paper we report the results for the progress feedback usability functionality.This work has been funded by the Spanish Ministry of Science and Innovation TecnologĂ­as para la ReplicaciĂłn y SĂ­ntesis de Experimentos en IS (TIN2011-23216) and Go Lite (TIN2011-24139) projects

    Reasoning About a Service-oriented Programming Paradigm

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    This paper is about a new way for programming distributed applications: the service-oriented one. It is a concept paper based upon our experience in developing a theory and a language for programming services. Both the theoretical formalization and the language interpreter showed us the evidence that a new programming paradigm exists. In this paper we illustrate the basic features it is characterized by

    Towards a Tool-based Development Methodology for Pervasive Computing Applications

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    Despite much progress, developing a pervasive computing application remains a challenge because of a lack of conceptual frameworks and supporting tools. This challenge involves coping with heterogeneous devices, overcoming the intricacies of distributed systems technologies, working out an architecture for the application, encoding it in a program, writing specific code to test the application, and finally deploying it. This paper presents a design language and a tool suite covering the development life-cycle of a pervasive computing application. The design language allows to define a taxonomy of area-specific building-blocks, abstracting over their heterogeneity. This language also includes a layer to define the architecture of an application, following an architectural pattern commonly used in the pervasive computing domain. Our underlying methodology assigns roles to the stakeholders, providing separation of concerns. Our tool suite includes a compiler that takes design artifacts written in our language as input and generates a programming framework that supports the subsequent development stages, namely implementation, testing, and deployment. Our methodology has been applied on a wide spectrum of areas. Based on these experiments, we assess our approach through three criteria: expressiveness, usability, and productivity

    MEdit4CEP: A model-driven solution for real-time decision making in SOA 2.0

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    Organizations all around the world need to manage huge amounts of data from heterogeneous sources every day in order to conduct decision making processes. This requires them to infer what the value of such data is for the business in question through data analysis as well as acting promptly for critical or relevant situations. Complex Event Processing (CEP) is a technology that helps tackle this issue by detecting event patterns in real time. However, this technology forces domain experts to define these patterns indicating such situations and the appropriate actions to be executed in their information systems, generally based on Service-Oriented Architectures (SOAs). In particular, these users face the incommodity of implementing these patterns manually or by using editors which are not user-friendly enough. To deal with this problem, a model-driven solution for real-time decision making in event-driven SOAs is proposed and conducted in this paper. This approach allows the integration of CEP with this architecture type as well as defining CEP domain and event pattern through a graphical and intuitive editor, which also permits automatic code generation. Moreover, the solution is evaluated and its benefits are discussed. As a result, we can assert this is a novel solution for bringing CEP technology closer to any user, positively impacting on business decision making processes

    A heuristic-based approach to code-smell detection

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    Encapsulation and data hiding are central tenets of the object oriented paradigm. Deciding what data and behaviour to form into a class and where to draw the line between its public and private details can make the difference between a class that is an understandable, flexible and reusable abstraction and one which is not. This decision is a difficult one and may easily result in poor encapsulation which can then have serious implications for a number of system qualities. It is often hard to identify such encapsulation problems within large software systems until they cause a maintenance problem (which is usually too late) and attempting to perform such analysis manually can also be tedious and error prone. Two of the common encapsulation problems that can arise as a consequence of this decomposition process are data classes and god classes. Typically, these two problems occur together – data classes are lacking in functionality that has typically been sucked into an over-complicated and domineering god class. This paper describes the architecture of a tool which automatically detects data and god classes that has been developed as a plug-in for the Eclipse IDE. The technique has been evaluated in a controlled study on two large open source systems which compare the tool results to similar work by Marinescu, who employs a metrics-based approach to detecting such features. The study provides some valuable insights into the strengths and weaknesses of the two approache

    Implementing Session Centered Calculi

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    Recently, specific attention has been devoted to the development of service oriented process calculi. Besides the foundational aspects, it is also interesting to have prototype implementations for them in order to assess usability and to minimize the gap between theory and practice. Typically, these implementations are done in Java taking advantage of its mechanisms supporting network applications. However, most of the recurrent features of service oriented applications are re-implemented from scratch. In this paper we show how to implement a service oriented calculus, CaSPiS (Calculus of Services with Pipelines and Sessions) using the Java framework IMC, where recurrent mechanisms for network applications are already provided. By using the session oriented and pattern matching communication mechanisms provided by IMC, it is relatively simple to implement in Java all CaSPiS abstractions and thus to easily write the implementation in Java of a CaSPiS process
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