1,218 research outputs found
Parallel Architectures for Planetary Exploration Requirements (PAPER)
The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified
Programming Languages for Distributed Computing Systems
When distributed systems first appeared, they were programmed in traditional sequential languages, usually with the addition of a few library procedures for sending and receiving messages. As distributed applications became more commonplace and more sophisticated, this ad hoc approach became less satisfactory. Researchers all over the world began designing new programming languages specifically for implementing distributed applications. These languages and their history, their underlying principles, their design, and their use are the subject of this paper. We begin by giving our view of what a distributed system is, illustrating with examples to avoid confusion on this important and controversial point. We then describe the three main characteristics that distinguish distributed programming languages from traditional sequential languages, namely, how they deal with parallelism, communication, and partial failures. Finally, we discuss 15 representative distributed languages to give the flavor of each. These examples include languages based on message passing, rendezvous, remote procedure call, objects, and atomic transactions, as well as functional languages, logic languages, and distributed data structure languages. The paper concludes with a comprehensive bibliography listing over 200 papers on nearly 100 distributed programming languages
On the engineering of crucial software
The various aspects of the conventional software development cycle are examined. This cycle was the basis of the augmented approach contained in the original grant proposal. This cycle was found inadequate for crucial software development, and the justification for this opinion is presented. Several possible enhancements to the conventional software cycle are discussed. Software fault tolerance, a possible enhancement of major importance, is discussed separately. Formal verification using mathematical proof is considered. Automatic programming is a radical alternative to the conventional cycle and is discussed. Recommendations for a comprehensive approach are presented, and various experiments which could be conducted in AIRLAB are described
Architectures for the Future Networks and the Next Generation Internet: A Survey
Networking research funding agencies in the USA, Europe, Japan, and other countries are encouraging research on revolutionary networking architectures that may or may not be bound by the restrictions of the current TCP/IP based Internet. We present a comprehensive survey of such research projects and activities. The topics covered include various testbeds for experimentations for new architectures, new security mechanisms, content delivery mechanisms, management and control frameworks, service architectures, and routing mechanisms. Delay/Disruption tolerant networks, which allow communications even when complete end-to-end path is not available, are also discussed
Machine-checked proofs of the design and implementation of a fault-tolerant circuit
A formally verified implementation of the 'oral messages' algorithm of Pease, Shostak, and Lamport is described. An abstract implementation of the algorithm is verified to achieve interactive consistency in the presence of faults. This abstract characterization is then mapped down to a hardware level implementation which inherits the fault-tolerant characteristics of the abstract version. All steps in the proof were checked with the Boyer-Moore theorem prover. A significant results is the demonstration of a fault-tolerant device that is formally specified and whose implementation is proved correct with respect to this specification. A significant simplifying assumption is that the redundant processors behave synchronously. A mechanically checked proof that the oral messages algorithm is 'optimal' in the sense that no algorithm which achieves agreement via similar message passing can tolerate a larger proportion of faulty processor is also described
Deep Space Network information system architecture study
The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
Recursive quantum repeater networks
Internet-scale quantum repeater networks will be heterogeneous in physical
technology, repeater functionality, and management. The classical control
necessary to use the network will therefore face similar issues as Internet
data transmission. Many scalability and management problems that arose during
the development of the Internet might have been solved in a more uniform
fashion, improving flexibility and reducing redundant engineering effort.
Quantum repeater network development is currently at the stage where we risk
similar duplication when separate systems are combined. We propose a unifying
framework that can be used with all existing repeater designs. We introduce the
notion of a Quantum Recursive Network Architecture, developed from the emerging
classical concept of 'recursive networks', extending recursive mechanisms from
a focus on data forwarding to a more general distributed computing request
framework. Recursion abstracts independent transit networks as single relay
nodes, unifies software layering, and virtualizes the addresses of resources to
improve information hiding and resource management. Our architecture is useful
for building arbitrary distributed states, including fundamental distributed
states such as Bell pairs and GHZ, W, and cluster states.Comment: 14 page
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Heterogeneous Access: Survey and Design Considerations
As voice, multimedia, and data services are converging to IP, there is a need for a new networking architecture to support future innovations and applications. Users are consuming Internet services from multiple devices that have multiple network interfaces such as Wi-Fi, LTE, Bluetooth, and possibly wired LAN. Such diverse network connectivity can be used to increase both reliability and performance by running applications over multiple links, sequentially for seamless user experience, or in parallel for bandwidth and performance enhancements. The existing networking stack, however, offers almost no support for intelligently exploiting such network, device, and location diversity. In this work, we survey recently proposed protocols and architectures that enable heterogeneous networking support. Upon evaluation, we abstract common design patterns and propose a unified networking architecture that makes better use of a heterogeneous dynamic environment, both in terms of networks and devices. The architecture enables mobile nodes to make intelligent decisions about how and when to use each or a combination of networks, based on access policies. With this new architecture, we envision a shift from current applications, which support a single network, location, and device at a time to applications that can support multiple networks, multiple locations, and multiple devices
Potential applications of expert systems and operations research to space station logistics functions
The applicability of operations research, artificial intelligence, and expert systems to logistics problems for the space station were assessed. Promising application areas were identified for space station logistics. A needs assessment is presented and a specific course of action in each area is suggested
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