3,376 research outputs found
3D video coding and transmission
The capture, transmission, and display of
3D content has gained a lot of attention in the last few
years. 3D multimedia content is no longer con fined to
cinema theatres but is being transmitted using stereoscopic
video over satellite, shared on Blu-RayTMdisks,
or sent over Internet technologies. Stereoscopic displays
are needed at the receiving end and the viewer needs to
wear special glasses to present the two versions of the
video to the human vision system that then generates
the 3D illusion. To be more e ffective and improve the
immersive experience, more views are acquired from a
larger number of cameras and presented on di fferent displays,
such as autostereoscopic and light field displays.
These multiple views, combined with depth data, also
allow enhanced user experiences and new forms of interaction
with the 3D content from virtual viewpoints.
This type of audiovisual information is represented by a
huge amount of data that needs to be compressed and
transmitted over bandwidth-limited channels. Part of
the COST Action IC1105 \3D Content Creation, Coding
and Transmission over Future Media Networks" (3DConTourNet)
focuses on this research challenge.peer-reviewe
Depth map compression via 3D region-based representation
In 3D video, view synthesis is used to create new virtual views between
encoded camera views. Errors in the coding of the depth maps introduce
geometry inconsistencies in synthesized views. In this paper, a new 3D plane
representation of the scene is presented which improves the performance of
current standard video codecs in the view synthesis domain. Two image segmentation
algorithms are proposed for generating a color and depth segmentation.
Using both partitions, depth maps are segmented into regions without
sharp discontinuities without having to explicitly signal all depth edges. The
resulting regions are represented using a planar model in the 3D world scene.
This 3D representation allows an efficient encoding while preserving the 3D
characteristics of the scene. The 3D planes open up the possibility to code
multiview images with a unique representation.Postprint (author's final draft
3D Capturing with Monoscopic Camera
This article presents a new concept of using the auto-focus function of the monoscopic camera sensor to estimate depth map information, which avoids not only using auxiliary equipment or human interaction, but also the introduced computational complexity of SfM or depth analysis. The system architecture that supports both stereo image and video data capturing, processing and display is discussed. A novel stereo image pair generation algorithm by using Z-buffer-based 3D surface recovery is proposed. Based on the depth map, we are able to calculate the disparity map (the distance in pixels between the image points in both views) for the image. The presented algorithm uses a single image with depth information (e.g. z-buffer) as an input and produces two images for left and right eye
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End-to-end 3D video communication over heterogeneous networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Three-dimensional technology, more commonly referred to as 3D technology, has revolutionised many fields including entertainment, medicine, and communications to name a few. In addition to 3D films, games, and sports channels, 3D perception has made tele-medicine a reality. By the year 2015, 30% of the all HD panels at home will be 3D enabled, predicted by consumer electronics manufacturers. Stereoscopic cameras, a comparatively mature technology compared to other 3D systems, are now being used by ordinary citizens to produce 3D content and share at a click of a button just like they do with the 2D counterparts via sites like YouTube. But technical challenges still exist, including with autostereoscopic multiview displays. 3D content requires many complex considerations--including how to represent it, and deciphering what is the best compression format--when considering transmission or storage, because of its increased amount of data. Any decision must be taken in the light of the available bandwidth or storage capacity, quality and user expectations. Free viewpoint navigation also remains partly unsolved. The most pressing issue getting in the way of widespread uptake of consumer 3D systems is the ability to deliver 3D content to heterogeneous consumer displays over the heterogeneous networks. Optimising 3D video communication solutions must consider the entire pipeline, starting with optimisation at the video source to the end display and transmission optimisation. Multi-view offers the most compelling solution for 3D videos with motion parallax and freedom from wearing headgear for 3D video perception. Optimising multi-view video for delivery and display could increase the demand for true 3D in the consumer market. This thesis focuses on an end-to-end quality optimisation in 3D video communication/transmission, offering solutions for optimisation at the compression, transmission, and decoder levels.Brunel University - Isambard Research Scholarshi
Providing 3D video services: the challenge from 2D to 3DTV quality of experience
Recently, three-dimensional (3D) video has decisively burst onto the entertainment industry scene, and has arrived in households even before the standardization process has been completed. 3D television (3DTV) adoption and deployment can be seen as a major leap in television history, similar to previous transitions from black and white (B&W) to color, from analog to digital television (TV), and from standard definition to high definition. In this paper, we analyze current 3D video technology trends in order to define a taxonomy of the availability and possible introduction of 3D-based services. We also propose an audiovisual network services architecture which provides a smooth transition from two-dimensional (2D) to 3DTV in an Internet Protocol (IP)-based scenario. Based on subjective assessment tests, we also analyze those factors which will influence the quality of experience in those 3D video services, focusing on effects of both coding and transmission errors. In addition, examples of the application of the architecture and results of assessment tests are provided
Metrics for Stereoscopic Image Compression
Metrics for automatically predicting the compression settings for stereoscopic images, to minimize file size, while still maintaining an acceptable level of image quality are investigated. This research evaluates whether symmetric or asymmetric compression produces a better quality of stereoscopic image.
Initially, how Peak Signal to Noise Ratio (PSNR) measures the quality of varyingly compressed stereoscopic image pairs was investigated. Two trials with human subjects, following the ITU-R BT.500-11 Double Stimulus Continuous Quality Scale (DSCQS) were undertaken to measure the quality of symmetric and asymmetric stereoscopic image compression. Computational models of the Human Visual System (HVS) were then investigated and a new stereoscopic image quality metric designed and implemented. The metric point matches regions of high spatial frequency between the left and right views of the stereo pair and accounts for HVS sensitivity to contrast and luminance changes in these regions.
The PSNR results show that symmetric, as opposed to asymmetric stereo image compression, produces significantly better results. The human factors trial suggested that in
general, symmetric compression of stereoscopic images should be used.
The new metric, Stereo Band Limited Contrast, has been demonstrated as a better predictor of human image quality preference than PSNR and can be used to predict
a perceptual threshold level for stereoscopic image compression. The threshold is the maximum compression that can be applied without the perceived image quality being
altered.
Overall, it is concluded that, symmetric, as opposed to asymmetric stereo image encoding, should be used for stereoscopic image compression. As PSNR measures of image
quality are correctly criticized for correlating poorly with perceived visual quality, the new HVS based metric was developed. This metric produces a useful threshold to provide a practical starting point to decide the level of compression to use
Motion and disparity estimation with self adapted evolutionary strategy in 3D video coding
Real world information, obtained by humans is three dimensional (3-D). In experimental user-trials, subjective assessments have clearly demonstrated the increased impact of 3-D pictures compared to conventional flat-picture techniques. It is reasonable, therefore, that we humans want an imaging system that produces pictures that are as natural and real as things we see and experience every day. Three-dimensional imaging and hence, 3-D television (3DTV) are very promising approaches expected to satisfy these desires. Integral imaging, which can capture true 3D color images with only one camera, has been seen as the right technology to offer stress-free viewing to audiences of more than one person. In this paper, we propose a novel approach to use Evolutionary Strategy (ES) for joint motion and disparity estimation to compress 3D integral video sequences. We propose to decompose the integral video sequence down to viewpoint video sequences and jointly exploit motion and disparity redundancies to maximize the compression using a self adapted ES. A half pixel refinement algorithm is then applied by interpolating macro blocks in the previous frame to further improve the video quality. Experimental results demonstrate that the proposed adaptable ES with Half Pixel Joint Motion and Disparity Estimation can up to 1.5 dB objective quality gain without any additional computational cost over our previous algorithm.1Furthermore, the proposed technique get similar objective quality compared to the full search algorithm by reducing the computational cost up to 90%
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