3,971 research outputs found
Rapid prototyping and fast user trial of multimedia broadcast and cellular services
This paper presents the results of fast user trial of multimedia services that are enabled when a mobile terminal has access to converged services over digital broadcast and mobile telecommunications networks. It first describes the motivations behind developing this system and describes the service scenarios that benefit most from it. It then provides an overview of the service components of the test case scenario. Finally, it presents the results of fast user trials on end users of the services that were developed. This work was conducted as part of the EU-funded CISMUNDUS project
Demonstrating Immersive Media Delivery on 5G Broadcast and Multicast Testing Networks
This work presents eight demonstrators and one showcase developed within the
5G-Xcast project. They experimentally demonstrate and validate key technical
enablers for the future of media delivery, associated with multicast and
broadcast communication capabilities in 5th Generation (5G). In 5G-Xcast, three
existing testbeds: IRT in Munich (Germany), 5GIC in Surrey (UK), and TUAS in
Turku (Finland), have been developed into 5G broadcast and multicast testing
networks, which enables us to demonstrate our vision of a converged 5G
infrastructure with fixed and mobile accesses and terrestrial broadcast,
delivering immersive audio-visual media content. Built upon the improved
testing networks, the demonstrators and showcase developed in 5G-Xcast show the
impact of the technology developed in the project. Our demonstrations
predominantly cover use cases belonging to two verticals: Media & Entertainment
and Public Warning, which are future 5G scenarios relevant to multicast and
broadcast delivery. In this paper, we present the development of these
demonstrators, the showcase, and the testbeds. We also provide key findings
from the experiments and demonstrations, which not only validate the technical
solutions developed in the project, but also illustrate the potential technical
impact of these solutions for broadcasters, content providers, operators, and
other industries interested in the future immersive media delivery.Comment: 16 pages, 22 figures, IEEE Trans. Broadcastin
A methodology for user Interface adaptation of multi-device broadcast-broadband services
New audiovisual experiences involve consuming several contents displayed through multiple
internet-connected devices. The TV is still the central hub of the living room, but it is often used
simultaneously with other screens. Consequently, the user has the chance to consume all different contents
at once across multiple devices. However, no existing adaptation models are available to dynamically adapt
such a multitude of contents in multi-device contexts. To address this gap, this paper proposes a novel
multi-device adaptation methodology to build adaptive User Interfaces for multi-screen hybrid broadcastbroadband TV experiences. The methodology is extensible to any kind of content, device and user, and
is applicable to different contexts considering technological evolution and other fields of application. The
proposed methodology is the outcome of extensive research that arose from a previous multi-device media
service deployment with broadcasters
HbbTV-compliant Platform for Hybrid Media Delivery and Synchronization on Single- and Multi-Device Scenarios
[EN] The combination of broadcast and broadband
(hybrid) technologies for delivering TV related
media contents can bring fascinating opportunities. It is
motivated by the large amount and diversity of media contents,
together with the ubiquity and multiple connectivity capabilities
of modern consumption devices. This paper presents an
end-to-end platform for the preparation, delivery, and synchronized
consumption of related hybrid (broadcast/broadband)
media contents on a single device and/or on multiple close-by
devices (i.e., a multi-device scenario). It is compatible with the
latest version of the Hybrid Broadcast Broadband TV (HbbTV)
standard (version 2.0.1). Additionally, it provides adaptive and
efficient solutions for key issues not specified in that standard,
but that are necessary to successfully deploy hybrid and multidevice
media services. Moreover, apart from MPEG-DASH and
HTML5, which are the broadband technologies adopted by
HbbTV, the platform also provides support for using HTTP Live
Streaming and Real-time Transport Protocol and its companion
RTP Control Protocol broadband technologies. The presented
platform can provide support for many hybrid media services.
In this paper, in order to evaluate it, the use case of multi-device
and multi-view TV service has been selected. The results of both
objective and subjective assessments have been very satisfactory,
in terms of performance (stability, smooth playout, delays,
and sync accuracy), usability of the platform, usefulness of
its functionalities, and the awaken interest in these kinds of
platforms.This work was supported in part by the "Fondo Europeo de Desarrollo Regional" and in part by the Spanish Ministry of Economy and Competitiveness through R&D&I Support Program under Grant TEC2013-45492-R.Boronat, F.; Marfil-Reguero, D.; Montagud, M.; Pastor Castillo, FJ. (2017). HbbTV-compliant Platform for Hybrid Media Delivery and Synchronization on Single- and Multi-Device Scenarios. IEEE Transactions on Broadcasting. 1-26. https://doi.org/10.1109/TBC.2017.2781124S12
HBB4ALL: Deployment of HbbTV Services for All
Hybrid Broadcast Television for All is a European Commission co-financed project, inside the Competitiveness and Innovation Framework Programme (CIP). The project builds on HbbTV, the European standard for broadcast and broadband multimedia converged services, and looks at how HbbTV technology may be used to enhance access services (such as subtitling, audio description or sign language) on both the production and service sides. HbbTV 1.5 devices are widely available in the market while HbbTV version 2.0 specification has been recently released. TV content can be enhanced by HbbTV applications with additional synchronised services in a personalised manner. For access services this opens an entirely new opportunity for users who may choose an access service delivered via their IP connection which seamlessly integrates with the regular broadcast programme. The presentation will describe the improvements taken on board by HBB4ALL to existing access services and ways of addressing the key technical, organisational and legal obstacles to the sustainable take-up of these services throughout Europe. HBB4ALL focuses on real pilot deployment as a first step to ensure a successful exploitation of these services in a near future. We will offer new insights, from the fields of human machine interaction and social innovation, which arise from the new interactive multimodal and multilanguage services which may be offered. This article will first describe the structure chosen for the project, with four pilots developed in parallel: subtitling, audio description, sign language and user interaction. Then it will describe the methodology and research approaches used for testing the new accessibility services
A two-way interactive broadband satellite architecture to break the digital divide barrier
September 24-26, 2007, Turin, Ital
TV-Centric technologies to provide remote areas with two-way satellite broadband access
October 1-2, 2007, Rome, Italy TV-Centric Technologies To Provide Remote Areas With Two-Way Satellite Broadband Acces
From DTV4ALL to HBB4ALL : Accessibility in European Broadcasting
The European Commission has had an active role in promoting research and development activities in media accessibility. Many projects have been funded in the last decade, and two have been directed to piloting accessibility services for broadcasting. While subtitling has always been identified as the access service par excellence, audio description (AD) has been gaining importance lately. Pilar Orero presents two EU projects, DTV4ALL and HBB4ALL, where media accessibility is the focus. Developments and outcomes in AD are analysed, as well as the possibilities offered for its broadcast from analogue to digital. The last part of the chapter is dedicated to the future of AD in the new media scenario, where the Internet and broadcast converge to offer new hybrid possibilities for production, distribution and interaction
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