2,397 research outputs found
Conjugacy of one-dimensional one-sided cellular automata is undecidable
Two cellular automata are strongly conjugate if there exists a
shift-commuting conjugacy between them. We prove that the following two sets of
pairs of one-dimensional one-sided cellular automata over a full shift
are recursively inseparable: (i) pairs where has strictly larger
topological entropy than , and (ii) pairs that are strongly conjugate and
have zero topological entropy.
Because there is no factor map from a lower entropy system to a higher
entropy one, and there is no embedding of a higher entropy system into a lower
entropy system, we also get as corollaries that the following decision problems
are undecidable: Given two one-dimensional one-sided cellular automata and
over a full shift: Are and conjugate? Is a factor of ? Is
a subsystem of ? All of these are undecidable in both strong and weak
variants (whether the homomorphism is required to commute with the shift or
not, respectively). It also immediately follows that these results hold for
one-dimensional two-sided cellular automata.Comment: 12 pages, 2 figures, accepted for SOFSEM 201
Undecidable Properties of Limit Set Dynamics of Cellular Automata
Cellular Automata (CA) are discrete dynamical systems and an abstract model
of parallel computation. The limit set of a cellular automaton is its maximal
topological attractor. A well know result, due to Kari, says that all
nontrivial properties of limit sets are undecidable. In this paper we consider
properties of limit set dynamics, i.e. properties of the dynamics of Cellular
Automata restricted to their limit sets. There can be no equivalent of Kari's
Theorem for limit set dynamics. Anyway we show that there is a large class of
undecidable properties of limit set dynamics, namely all properties of limit
set dynamics which imply stability or the existence of a unique subshift
attractor. As a consequence we have that it is undecidable whether the cellular
automaton map restricted to the limit set is the identity, closing, injective,
expansive, positively expansive, transitive
Multi-Head Finite Automata: Characterizations, Concepts and Open Problems
Multi-head finite automata were introduced in (Rabin, 1964) and (Rosenberg,
1966). Since that time, a vast literature on computational and descriptional
complexity issues on multi-head finite automata documenting the importance of
these devices has been developed. Although multi-head finite automata are a
simple concept, their computational behavior can be already very complex and
leads to undecidable or even non-semi-decidable problems on these devices such
as, for example, emptiness, finiteness, universality, equivalence, etc. These
strong negative results trigger the study of subclasses and alternative
characterizations of multi-head finite automata for a better understanding of
the nature of non-recursive trade-offs and, thus, the borderline between
decidable and undecidable problems. In the present paper, we tour a fragment of
this literature
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Containment and equivalence of weighted automata: Probabilistic and max-plus cases
This paper surveys some results regarding decision problems for probabilistic and max-plus automata, such as containment and equivalence. Probabilistic and max-plus automata are part of the general family of weighted automata, whose semantics are maps from words to real values. Given two weighted automata, the equivalence problem asks whether their semantics are the same, and the containment problem whether one is point-wise smaller than the other one. These problems have been studied intensively and this paper will review some techniques used to show (un)decidability and state a list of open questions that still remain
Decidability and Universality in Symbolic Dynamical Systems
Many different definitions of computational universality for various types of
dynamical systems have flourished since Turing's work. We propose a general
definition of universality that applies to arbitrary discrete time symbolic
dynamical systems. Universality of a system is defined as undecidability of a
model-checking problem. For Turing machines, counter machines and tag systems,
our definition coincides with the classical one. It yields, however, a new
definition for cellular automata and subshifts. Our definition is robust with
respect to initial condition, which is a desirable feature for physical
realizability.
We derive necessary conditions for undecidability and universality. For
instance, a universal system must have a sensitive point and a proper
subsystem. We conjecture that universal systems have infinite number of
subsystems. We also discuss the thesis according to which computation should
occur at the `edge of chaos' and we exhibit a universal chaotic system.Comment: 23 pages; a shorter version is submitted to conference MCU 2004 v2:
minor orthographic changes v3: section 5.2 (collatz functions) mathematically
improved v4: orthographic corrections, one reference added v5:27 pages.
Important modifications. The formalism is strengthened: temporal logic
replaced by finite automata. New results. Submitte
In the Maze of Data Languages
In data languages the positions of strings and trees carry a label from a
finite alphabet and a data value from an infinite alphabet. Extensions of
automata and logics over finite alphabets have been defined to recognize data
languages, both in the string and tree cases. In this paper we describe and
compare the complexity and expressiveness of such models to understand which
ones are better candidates as regular models
Impartial games emulating one-dimensional cellular automata and undecidability
We study two-player \emph{take-away} games whose outcomes emulate two-state
one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an
initial string consisting of a central data pattern and periodic left and right
patterns, the rule 110 cellular automaton was recently proved Turing-complete
by Matthew Cook. Hence, many questions regarding its behavior are
algorithmically undecidable. We show that similar questions are undecidable for
our \emph{rule 110} game.Comment: 22 pages, 11 figure
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