1,677 research outputs found

    Flow-based Influence Graph Visual Summarization

    Full text link
    Visually mining a large influence graph is appealing yet challenging. People are amazed by pictures of newscasting graph on Twitter, engaged by hidden citation networks in academics, nevertheless often troubled by the unpleasant readability of the underlying visualization. Existing summarization methods enhance the graph visualization with blocked views, but have adverse effect on the latent influence structure. How can we visually summarize a large graph to maximize influence flows? In particular, how can we illustrate the impact of an individual node through the summarization? Can we maintain the appealing graph metaphor while preserving both the overall influence pattern and fine readability? To answer these questions, we first formally define the influence graph summarization problem. Second, we propose an end-to-end framework to solve the new problem. Our method can not only highlight the flow-based influence patterns in the visual summarization, but also inherently support rich graph attributes. Last, we present a theoretic analysis and report our experiment results. Both evidences demonstrate that our framework can effectively approximate the proposed influence graph summarization objective while outperforming previous methods in a typical scenario of visually mining academic citation networks.Comment: to appear in IEEE International Conference on Data Mining (ICDM), Shen Zhen, China, December 201

    Human Motion Capture Data Tailored Transform Coding

    Full text link
    Human motion capture (mocap) is a widely used technique for digitalizing human movements. With growing usage, compressing mocap data has received increasing attention, since compact data size enables efficient storage and transmission. Our analysis shows that mocap data have some unique characteristics that distinguish themselves from images and videos. Therefore, directly borrowing image or video compression techniques, such as discrete cosine transform, does not work well. In this paper, we propose a novel mocap-tailored transform coding algorithm that takes advantage of these features. Our algorithm segments the input mocap sequences into clips, which are represented in 2D matrices. Then it computes a set of data-dependent orthogonal bases to transform the matrices to frequency domain, in which the transform coefficients have significantly less dependency. Finally, the compression is obtained by entropy coding of the quantized coefficients and the bases. Our method has low computational cost and can be easily extended to compress mocap databases. It also requires neither training nor complicated parameter setting. Experimental results demonstrate that the proposed scheme significantly outperforms state-of-the-art algorithms in terms of compression performance and speed

    Task-based adaptive multiresolution for time-space multi-scale reaction-diffusion systems on multi-core architectures

    Get PDF
    A new solver featuring time-space adaptation and error control has been recently introduced to tackle the numerical solution of stiff reaction-diffusion systems. Based on operator splitting, finite volume adaptive multiresolution and high order time integrators with specific stability properties for each operator, this strategy yields high computational efficiency for large multidimensional computations on standard architectures such as powerful workstations. However, the data structure of the original implementation, based on trees of pointers, provides limited opportunities for efficiency enhancements, while posing serious challenges in terms of parallel programming and load balancing. The present contribution proposes a new implementation of the whole set of numerical methods including Radau5 and ROCK4, relying on a fully different data structure together with the use of a specific library, TBB, for shared-memory, task-based parallelism with work-stealing. The performance of our implementation is assessed in a series of test-cases of increasing difficulty in two and three dimensions on multi-core and many-core architectures, demonstrating high scalability

    Engineering shortest paths and layout algorithms for large graphs

    Get PDF

    Mapper on Graphs for Network Visualization

    Full text link
    Networks are an exceedingly popular type of data for representing relationships between individuals, businesses, proteins, brain regions, telecommunication endpoints, etc. Network or graph visualization provides an intuitive way to explore the node-link structures of network data for instant sense-making. However, naive node-link diagrams can fail to convey insights regarding network structures, even for moderately sized data of a few hundred nodes. We propose to apply the mapper construction--a popular tool in topological data analysis--to graph visualization, which provides a strong theoretical basis for summarizing network data while preserving their core structures. We develop a variation of the mapper construction targeting weighted, undirected graphs, called mapper on graphs, which generates property-preserving summaries of graphs. We provide a software tool that enables interactive explorations of such summaries and demonstrates the effectiveness of our method for synthetic and real-world data. The mapper on graphs approach we propose represents a new class of techniques that leverages tools from topological data analysis in addressing challenges in graph visualization

    Compound document compression with model-based biased reconstruction

    Get PDF
    The usefulness of electronic document delivery and archives rests in large part on advances in compression technology. Documents can contain complex layouts with different data types, such as text and images, having different statistical characteristics. To achieve better image quality, it is important to make use of such characteristics in compression. We exploit the transform coefficient distributions for text and images. We show that the scheme in base-line JPEG does not lead to minimum mean-square error if we have models of these coefficients. Instead, we discuss an algorithm designed for this performance that involves first classifying the blocks, and then estimating the parameters to enable a biased reconstruction in the decompression value. Simulation results are shown to validate the advantages of this method. © 2004 SPIE and IS&T.published_or_final_versio

    Three-dimensional media for mobile devices

    Get PDF
    Cataloged from PDF version of article.This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content

    Mobile graphics: SIGGRAPH Asia 2017 course

    Get PDF
    Peer ReviewedPostprint (published version
    • …
    corecore