369 research outputs found

    Mapping UX: the Cultural Web and cultural change

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    This chapter summarises a workshop presented at the UX in Libraries Conference VI, 2022. In response to critiques of UX as being project-based rather than embedded in organisational culture, this article and the workshop explore how we can picture UX and ethnography as core to the business of the library, through describing the application of Johnson's Cultural Web as a tool for both describing the current position of UX within an organisation and what a desired position may look like

    The UX Button: an exploratory approach to UX embedding

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    Community In transition in terms of cuilinary ritual: design of personalized food delivery service

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    FOOE explores the next popular element in culinary rituals: improving eating quality relates to health and well-being. The design is based on research and inquiries and inspired by the subscription business model and service model. FOOE is a customized food distribution App that provides a subscription service on raw food delivery. The algorithm offers the optimized food choice according to each user’s condition. Users can monitor their nutrient intake concerning body statistics on the application. The thesis will elaborate on the business model, distribution model, sustainable goals, and application overview. This project analyzes future culinary trends from the perspective of world food history, e.g., the genetic and climatic discrepancies that determined the regional culinary traits and politics and economies that provoked food hierarchies in changing forms throughout global history. Quality eating is one of the trends, but there are realistic factors that encumber many populations to adopt healthy diets. One particular reason is that work/study plus household chores take up a large amount of individual time. Paying much attention to meals causes fatigue, which elicits a necessity to change the present food ritual. Singaporean and Swedish have experienced revolutionary social transitions in culinary rituals and family structure. Both involved specific facilitators such as industrialization and social consensus. The thesis will also investigate Kibbutz, an example of self-sufficient intentional living to discuss the possibility of local-reliant provisioning and a thorough study of the existing product with a similar function

    ρan-ρan

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    "With the peristaltic gurglings of this gastēr-investigative procedural – a soooo welcomed addition to the ballooning corpus of slot-versatile bad eggs The Confraternity of Neoflagellants (CoN) – [users] and #influencers everywhere will be belly-joyed to hold hands with neomedieval mutter-matter that literally sticks and branches, available from punctum in both frictionless and grip-gettable boke-shaped formats. A game-changer in Brownian temp-controlled phoneme capture, ρan-ρan’s writhing paginations are completely oxygen-soaked, overwriting the flavour profiles of 2013’s thN Lng folk 2go with no-holds-barred argumentations on all voice-like and lung-adjacent functions. Rumoured by experts to be dead to the World™, CoN has clearly turned its ear canal arrays towards the jabbering OMFG feedback signals from their scores of naive listeners, scrapping all lenticular exegesis and content profiles to construct taped-together vernacular dwellings housing ‘shrooming atmospheric awarenesses and pan-dimensional cross-talkers, making this anticipatory sequel a serious competitor across ambient markets, and a crowded kitchen in its own right. An utterly mondegreen-infested deep end may deter would-be study buddies from taking the plunge, but feet-wetted Dog Heads eager to sniff around for temporal folds and whiff past the stank of hastily proscribed future fogs ought to ©k no further than the roll-upable-rim of ρan-ρan’s bleeeeeding premodern lagoon. Arrange yerself cannonball-wise or lead with the #gut and you’ll be kersplashing in no times.

    The changing face of human-computer interaction in the age of ubiquitous computing

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    HCI is reinventing itself. No longer only about being user centered, it has set its sights on pastures new, embracing a much broader and far-reaching set of interests. From emotional, eco-friendly, embodied experiences to context, constructivism and culture, HCI research is changing apace: from what it looks at, the lenses it uses and what it has to offer. Part of this is as a reaction to what is happening in the world; ubiquitous technologies are proliferating and transforming how we live our lives. We are becoming more connected and more dependent on technology. The home, the crèche, outdoors, public places and even the human body are now being experimented with as potential places to embed computational devices, even to the extent of invading previously private and taboo aspects of our lives. In this paper, I examine the diversity of lifestyle and technological transformations in our midst and outline some 'difficult' questions these raise together with alternative directions for HCI research and practice

    Spartan Daily April 11, 2011

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    Volume 136, Issue 35https://scholarworks.sjsu.edu/spartandaily/1142/thumbnail.jp

    Winona Daily News

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    https://openriver.winona.edu/winonadailynews/1127/thumbnail.jp

    GlimmerGlass Volume 60 Number 06 (2001)

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    Official Student Newspaper Issue is 12 pages long

    Snackwill: lauching a new brand of healthy snacks in the market

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    As an in-company project in the scope of an internship at Angry Ventures, the main objective of this project was to support a client on the launch of a brand of healthy snacks delivered to offices through an e-commerce platform. The challenge involved the creation of the brand identity and support on the development of the brand concept. Therefore, different techniques were used inside the action-research methodology together with the client in order to develop the key factors of the brand identity and to outline the business concept in the phase of pre-launch. The development of the brand concept counted with the participation of the start-up acceleration programme AgroUP promoted by the Business Centre Loures Inova at M.A.R.L. – in which different techniques and exercises were applied as part of the programme to support entrepreneurs on validation and definition of business models related to agrifood industry. In the end of the project, the brand was launched in the market through several marketing actions that were implemented as consequence of the conducted research and different techniques applied by the team and the client.Enquanto projeto de empresa no âmbito de um estágio na Angry Ventures, o principal objetivo deste projeto foi apoiar um cliente no lançamento de uma marca de snacks saudáveis entregues a empresas através de uma plataforma de e-commerce. O desafio envolveu a criação da identidade da marca e suporte no desenvolvimento do conceito da marca. Assim, diferentes técnicas foram utilizadas dentro da metodologia pesquisaação em conjunto com o cliente de forma a desenvolver os fatores chave da identidade da marca e desenhar o conceito da mesma na fase de pré-lançamento. O desenvolvimento do conceito da marca contou com a participação do programa de aceleração de start-ups AgroUP promovido pelo Centro de Negócios Loures INOVA situado no M.A.R.L. – em que diferentes técnicas e exercícios foram aplicados como parte do programa de suporte a empreendedores na validação e definição de modelos de negócio relacionados com a indústria agro-alimentar. No fim do projeto, a marca foi lançada no mercado através de diferentes acções de marketing que foram implementadas como consequência da pesquisa desenvolvida e das diferentes técnicas aplicadas pela equipa e pelo cliente
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