674 research outputs found

    Multiple-Tree Push-based Overlay Streaming

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    Multiple-Tree Overlay Streaming has attracted a great amount of attention from researchers in the past years. Multiple-tree streaming is a promising alternative to single-tree streaming in terms of node dynamics and load balancing, among others, which in turn addresses the perceived video quality by the streaming user on node dynamics or when heterogeneous nodes join the network. This article presents a comprehensive survey of the different aproaches and techniques used in this research area. In this paper we identify node-disjointness as the property most approaches aim to achieve. We also present an alternative technique which does not try to achieve this but does local optimizations aiming global optimizations. Thus, we identify this property as not being absolute necessary for creating robust and heterogeneous multi-tree overlays. We identify two main design goals: robustness and support for heterogeneity, and classify existing approaches into these categories as their main focus

    Applicability of group communication for increased scalability in MMOGs

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    Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complex-ity. Even a small MMOG supports thousands of players, the biggest support hundreds of thousands of concurrent players. Since they are typically built as strict client-server systems, they suffer from the inherent scalability problem of the architecture. Computing power and bandwidth limita-tions close to the server limit the possible number of players. Also, the latency of communication between players through the server will be higher than using direct communication. In the paper, we address these issues and investigate im-provement options. A typical MMOG consists of a virtual world with a con-cept of time and space that is similar to the real world. In it, players are represented by avatars. Only subsets of these avatars interact with each other at any given time. This allows us to divide them into groups, and communication among group members becomes a multi-party communica-tion problem. Thus, to reduce resource consumption, we compare the performance of several algorithms for group communication with the current central server approach. We use overlay multicast as the means of providing group communication, and research algorithms for creating short-est path trees, spanning trees, delay-bounded spanning trees and, more specific, applying Steiner tree heuristics. Our experimental results indicate that different approaches are useful to reduce resource consumption while achieving a good perceived quality under varying conditions, such as frequent changes in group membership and the demand for low latency. 1

    Live media production: multicast optimization and visibility for clos fabric in media data centers

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    Media production data centers are undergoing a major architectural shift to introduce digitization concepts to media creation and media processing workflows. Content companies such as NBC Universal, CBS/Viacom and Disney are modernizing their workflows to take advantage of the flexibility of IP and virtualization. In these new environments, multicast is utilized to provide point-to-multi-point communications. In order to build point-to-multi-point trees, Multicast has an established set of control protocols such as IGMP and PIM. The existing multicast protocols do not optimize multicast tree formation for maximizing network throughput which lead to decreased fabric utilization and decreased total number of admitted flows. In addition, existing multicast protocols are not bandwidth-aware and could cause links to over-subscribe leading to packet loss and lower video quality. TV production traffic patterns are unique due to ultra high bandwidth requirements and high sensitivity to packet loss that leads to video impairments. In such environments, operators need monitoring tools that are able to proactively monitor video flows and provide actionable alerts. Existing network monitoring tools are inadequate because they are reactive by design and perform generic monitoring of flows with no insights into video domain. The first part of this dissertation includes a design and implementation of a novel Intelligent Rendezvous Point algorithm iRP for bandwidth-aware multicast routing in media DC fabrics. iRP utilizes a controller-based architecture to optimize multicast tree formation and to increase bandwidth availability in the fabric. The system offers up to 50\% increase in fabric capacity to handle multicast flows passing through the fabric. In the second part of this dissertation, DiRP algorithm is presented. DiRP is based on a distributed decision-making approach to achieve multicast tree capacity optimization while maintaining low multicast tree setup time. DiRP algorithm is tested using commercially available data center switches. DiRP algorithm offers substantially lower path setup time compared to centralized systems while maintaining bandwidth awareness when setting up the fabric. The third part of this dissertation studies the utilization of machine learning algorithms to improve on multicast efficiency in the fabric. The work includes implementation and testing of LiRP algorithm to increase iRP\u27s fabric efficiency by implementing k-fold cross validation method to predict future multicast group memberships for time-series analysis. Testing results confirm that LiRP system increases the efficiency of iRP by up to 40\% through prediction of multicast group memberships with online arrival. In the fourth part of this dissertation, The problem of live video monitoring is studied. Existing network monitoring tools are either reactive by design or perform generic monitoring of flows with no insights into video domain. MediaFlow is a robust system for active network monitoring and reporting of video quality for thousands of flows simultaneously using a fraction of the cost of traditional monitoring solutions. MediaFlow is able to detect and report on integrity of video flows at a granularity of 100 mSec at line rate for thousands of flows. The system increases video monitoring scale by a thousand-fold compared to edge monitoring solutions

    Real-time multicast algorithms for P2P networks

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    Nowadays, many applications use multicast transmissions, such as online games, videoconference programs, or sharing applications in a P2P network. However, multicast transmission is a problem that has still not been satisfactorily solved. In this work we show a family of algorithms capable to solve this problem, concretely focused on the real-time transmissions, in which a node called root or source sends information to a specific group of nodes. These algorithms take advantage of the transmission delay of a message between one node and another in order to send it towards another node. In order to study the behaviour of these new real-time transmission algorithms we have worked with two virtual networks that models the IP network, to which we have added a number of users, from 10 to 1000. These users form the multicast group. Later, we have obtained the overlay network. This network is defined in the application layer, and the user nodes form it. Finally, the multicast algorithms have been applied on those networks and results have been analysed to extract the conclusions for our original purposes

    Application-layer multicast algorithms for bounded delay transmissions

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    This work shows the design and study of a family of algorithms that solves the multicast routing problem. In this problem, a given node called root has to send information to a certain group of receiving nodes. Although the algorithm can be applied at any level of the protocol stack, this paper studies its performance in the application level. This family of algorithms provides optimal routing tables between nodes belonging to the same multicast group, in such a way that the total transmission time is minimum. The algorithms take benefit from the delay time in the transmission of a message between one peer and another to forward the data to a third peer. Beginnig with a first algorithm, defined to send only one packet, some other algorithms has been described under certain conditions to send more than a packet with the maximum possible cadence and without congestion problems. With this purpose, we have restricted the number of times that the root may send a packet and also the maximum cadence time for the rest of the nodes. Moreover, we have applied mechanisms to guarantee full connectivity. With the aim of evaluating the performance of the different algorithms, we have calculated theoretically a set of bounds for transmission delays. Moreover, we present a serie of simulations over a virtual network that models an IP network. Over that first network, we have defined a second network of user nodes, which has been created at application level (so we can call it overlay network). We have applied the algorithms over the overlay networks, obtaining delay times, cadence times, number of nodes with congestion problems, and routing trees. Finally, we compare the results to check the best algorithm in any case. As expected, the fastest algorithms can usually have important congestion issues (more than a 50% of affected nodes). Moreover, the algorithm defined to avoid congestion has at most 50% bigger delay than the fastest algorithms, and hence we finally advice its application in multicast transmissions

    A Review of the Energy Efficient and Secure Multicast Routing Protocols for Mobile Ad hoc Networks

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    This paper presents a thorough survey of recent work addressing energy efficient multicast routing protocols and secure multicast routing protocols in Mobile Ad hoc Networks (MANETs). There are so many issues and solutions which witness the need of energy management and security in ad hoc wireless networks. The objective of a multicast routing protocol for MANETs is to support the propagation of data from a sender to all the receivers of a multicast group while trying to use the available bandwidth efficiently in the presence of frequent topology changes. Multicasting can improve the efficiency of the wireless link when sending multiple copies of messages by exploiting the inherent broadcast property of wireless transmission. Secure multicast routing plays a significant role in MANETs. However, offering energy efficient and secure multicast routing is a difficult and challenging task. In recent years, various multicast routing protocols have been proposed for MANETs. These protocols have distinguishing features and use different mechanismsComment: 15 page

    APPLICATION-AWARE DELIVERY OF MULTICAST TRAFFIC

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    Techniques are presented herein that support application layer replication to optimally deliver multicast traffic over either the public Internet or a service provider network. The presented techniques encompass extensions to Border Gateway Protocol (BGP)-based signaling mechanisms that may be employed to notify network devices (such as endpoints) of the presence of an application-aware multicast capability. The presented techniques further encompass a replicator component that a controller may dynamically launch and program. Multicast traffic, that would normally travel along a conventional delivery path, may then take a unicast path to such a replicator at which point replication may be performed more efficiently within the network

    Protocols for collaborative applications on overlay networks.

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    Third, we address the limitations of traditional multicasting models. Towards this, we propose a model where a source node has different switching time for each child node and the message arrival time at each child depends on the order in which the source chooses to send the messages. This model captures the heterogeneous nature of communication links and node hardware on the overlay network. Given a multicast tree with link delays and generalized switching delay vectors at each non-leaf node, we provide an algorithm which schedules the message delivery at each non-leaf node in order to minimize the delay of the multicast tree.First, we consider the floor control problem wherein the participating users coordinate among themselves to gain exclusive access to the communication channel. To solve the floor control problem, we present an implementation and evaluation of distributed Medium Access Control (MAC) protocols on overlay networks. As an initial step in the implementation of these MAC protocols, we propose an algorithm to construct an efficient communication channel among the participating users in the overlay network. We also show that our implementation scheme (one of the first among decentralized floor control protocols) preserves the causal ordering of messages.Our research is focused on the development of algorithms for the construction of overlay networks that meet the demands of the distributed applications. In addition, we have provided network protocols that can be executed on these overlay networks for a chosen set of collaborative applications: floor control and multicasting. Our contribution in this research is four fold.Fourth, we address the problem of finding an arbitrary application designer specific overlay network on the Internet. This problem is equivalent to the problem of subgraph homeomorphism and it is NP-Complete. We have designed a polynomial-time algorithm to determine if a delay constrained multicasting tree (call it a guest) can be homeomorphically embedded in a general network (call it a host). A delay constrained multicasting tree is a tree wherein the link weights correspond to the maximum allowable delay between the end nodes of the link and in addition, the link of the guest should be mapped to a shortest path in the host. Such embeddings will allow distributed application to be executed in such a way that application specific quality-of-service demands can be met. (Abstract shortened by UMI.)Second, we address the problem of designing multicasting sub-network for collaborative applications using which messages are required to arrive at the destinations within a specified delay bound and all the destinations must receive the message from a source at 'approximately' the same time. The problem of finding a multicasting sub-network with delay and delay-variation bound has been proved to be NP-Complete in the literature and several heuristics have been proposed
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