267 research outputs found

    A component-based middleware framework for configurable and reconfigurable Grid computing

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    Significant progress has been made in the design and development of Grid middleware which, in its present form, is founded on Web services technologies. However, we argue that present-day Grid middleware is severely limited in supporting projected next-generation applications which will involve pervasive and heterogeneous networked infrastructures, and advanced services such as collaborative distributed visualization. In this paper we discuss a new Grid middleware framework that features (i) support for advanced network services based on the novel concept of pluggable overlay networks, (ii) an architectural framework for constructing bespoke Grid middleware platforms in terms of 'middleware domains' such as extensible interaction types and resource discovery. We believe that such features will become increasingly essential with the emergence of next-generation e-Science applications. Copyright (c) 2005 John Wiley & Sons, Ltd

    Multimedia object placement for hybrid transparent data replication

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    © 2005 IEEEIn this paper, we address present an optimal solution for the problem of multimedia object placement for hybrid transparent data replication. The performance objective is to minimize the total access cost by considering both transmission cost and transcoding cost. The performance of the proposed solution is evaluated with a set of carefully designed simulation experiments for various performance metrics over a wide range of system parameters. The simulation results show that our solution consistently and significantly outperforms comparison solutions in terms of all the performance metrics considered

    Multimedia object placement for hybrid transparent data replication

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    In this paper, we address present an optimal solution for the problem of multimedia object placement for hybrid transparent data replication. The performance objective is to minimize the total access cost by considering both transmission cost and transcoding cost. The performance of the proposed solution is evaluated with a set of carefully designed simulation experiments for various performance metrics over a wide range of system parameters. The simulation results show that our solution consistently and significantly outperforms comparison solutions in terms of all the performance metrics considered. © 2005 IEEE.published_or_final_versio

    Hidden and Uncontrolled - On the Emergence of Network Steganographic Threats

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    Network steganography is the art of hiding secret information within innocent network transmissions. Recent findings indicate that novel malware is increasingly using network steganography. Similarly, other malicious activities can profit from network steganography, such as data leakage or the exchange of pedophile data. This paper provides an introduction to network steganography and highlights its potential application for harmful purposes. We discuss the issues related to countering network steganography in practice and provide an outlook on further research directions and problems.Comment: 11 page

    Media Processing in Video Conferences for Cooperating Over the Top and Operator Based Networks

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    Telecom operators have dominated the communication industry for a long time by providing services with guaranteed quality of service. Such services are provided by the operator at the cost of maintaining a high grade network. With the introduction of broadband and internet, many over the top (OTT) services have emerged. These services use the underlying operator networks as a mere bit pipe while all service intelligence resides in the application running on the client device. Introduction of OTT services has seen a good response from general users who are no longer bound to services provided by the network operator. This in turn has caused operators and telecom companies to loose the ownership of their customers. This thesis takes media processing in video conferencing as a case study to compare the two competing domains of operator networks and OTT networks. Both domains offer video conferencing to end users, but they follow different architectures. The study shows that OTT services can perform much better if they utilize support of the underlying network. This will also bring the user base back to the network operator. The proposal is to turn the competition into cooperation between both parties. Assessments are done from both technical as well as business perspectives to assert that such cooperative agreements are possible and should be experimented in real life

    On Optimal and Fair Service Allocation in Mobile Cloud Computing

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    This paper studies the optimal and fair service allocation for a variety of mobile applications (single or group and collaborative mobile applications) in mobile cloud computing. We exploit the observation that using tiered clouds, i.e. clouds at multiple levels (local and public) can increase the performance and scalability of mobile applications. We proposed a novel framework to model mobile applications as a location-time workflows (LTW) of tasks; here users mobility patterns are translated to mobile service usage patterns. We show that an optimal mapping of LTWs to tiered cloud resources considering multiple QoS goals such application delay, device power consumption and user cost/price is an NP-hard problem for both single and group-based applications. We propose an efficient heuristic algorithm called MuSIC that is able to perform well (73% of optimal, 30% better than simple strategies), and scale well to a large number of users while ensuring high mobile application QoS. We evaluate MuSIC and the 2-tier mobile cloud approach via implementation (on real world clouds) and extensive simulations using rich mobile applications like intensive signal processing, video streaming and multimedia file sharing applications. Our experimental and simulation results indicate that MuSIC supports scalable operation (100+ concurrent users executing complex workflows) while improving QoS. We observe about 25% lower delays and power (under fixed price constraints) and about 35% decrease in price (considering fixed delay) in comparison to only using the public cloud. Our studies also show that MuSIC performs quite well under different mobility patterns, e.g. random waypoint and Manhattan models

    Quality of experience-centric management of adaptive video streaming services : status and challenges

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    Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years
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