75 research outputs found

    Steady-State Performance of an Adaptive Combined MISO Filter Using the Multichannel Affine Projection Algorithm

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    The combination of adaptive filters is an effective approach to improve filtering performance. In this paper, we investigate the performance of an adaptive combined scheme between two adaptive multiple-input single-output (MISO) filters, which can be easily extended to the case of multiple outputs. In order to generalize the analysis, we consider the multichannel affine projection algorithm (APA) to update the coefficients of the MISO filters, which increases the possibility of exploiting the capabilities of the filtering scheme. Using energy conservation relations, we derive a theoretical behavior of the proposed adaptive combination scheme at steady state. Such analysis entails some further theoretical insights with respect to the single channel combination scheme. Simulation results prove both the validity of the theoretical steady-state analysis and the effectiveness of the proposed combined scheme.The work of Danilo Comminiello, Michele Scarpiniti and Aurelio Uncini has been supported by the project: “Vehicular Fog energy-efficient QoS mining and dissemination of multimedia Big Data streams (V-FoG and V-Fog2)”, funded by Sapienza University of Rome Bando 2016 and 2017. The work of Michele Scarpiniti and Aurelio Uncini has been also supported by the project: “GAUChO – A Green Adaptive Fog Computing and networking Architectures” funded by the MIUR Progetti di Ricerca di Rilevante Interesse Nazionale (PRIN) Bando 2015, grant 2015YPXH4W_004. The work of Luis A. Azpicueta-Ruiz is partially supported by the Spanish Ministry of Economy and Competitiveness (under grant DAMA (TIN2015-70308-REDT) and grants TEC2014-52289-R and TEC2017-83838-R), and by the European Union

    Adaptive Filtered-x Algorithms for Room Equalization Based on Block-Based Combination Schemes

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.[EN] Room equalization has become essential for sound reproduction systems to provide the listener with the desired acoustical sensation. Recently, adaptive filters have been proposed as an effective tool in the core of these systems. In this context, this paper introduces different novel schemes based on the combination of adaptive filters idea: a versatile and flexible approach that permits obtaining adaptive schemes combining the capabilities of several independent adaptive filters. In this way, we have investigated the advantages of a scheme called combination of block-based adaptive filters which allows a blockwise combination splitting the adaptive filters into nonoverlapping blocks. This idea was previously applied to the plant identification problem, but has to be properly modified to obtain a suitable behavior in the equalization application. Moreover, we propose a scheme with the aim of further improving the equalization performance using the a priori knowledge of the energy distribution of the optimal inverse filter, where the block filters are chosen to fit with the coefficients energy distribution. Furthermore, the biased block-based filter is also introduced as a particular case of the combination scheme, especially suited for low signal-to-noise ratios (SNRs) or sparse scenarios. Although the combined schemes can be employed with any kind of adaptive filter, we employ the filtered-x improved proportionate normalized least mean square algorithm as basis of the proposed algorithms, allowing to introduce a novel combination scheme based on partitioned block schemes where different blocks of the adaptive filter use different parameter settings. Several experiments are included to evaluate the proposed algorithms in terms of convergence speed and steady-state behavior for different degrees of sparseness and SNRs.The work of L. A. Azpicueta-Ruiz was supported in part by the Comtmidad de Madrid through CASI-CAM-CM under Grant S2013/ICE-2845, in part by the Spanish Ministry of Economy and Competitiveness through DAMA under Grant TIN2015-70308-REDT, and Grant TEC2014-52289-R, and in part by the European Union. The work of L. Fuster, M. Ferrer, and M. de Diego was supported in part by EU together with the Spanish Government under Grant TEC2015-67387-C4-1-R (MINECO/FEDER), and in part by the Cieneralitat Valenciana under Grant PROMETEOII/2014/003. The associate editor coordinating the review of this manuscript and approving it for publication was Prof. Simon Dodo.Fuster Criado, L.; Diego Antón, MD.; Azpicueta-Ruiz, LA.; Ferrer Contreras, M. (2016). Adaptive Filtered-x Algorithms for Room Equalization Based on Block-Based Combination Schemes. IEEE/ACM Transactions on Audio, Speech and Language Processing. 24(10):1732-1745. https://doi.org/10.1109/TASLP.2016.2583065S17321745241

    Linear and nonlinear room compensation of audio rendering systems

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    [EN] Common audio systems are designed with the intent of creating real and immersive scenarios that allow the user to experience a particular acoustic sensation that does not depend on the room he is perceiving the sound. However, acoustic devices and multichannel rendering systems working inside a room, can impair the global audio effect and thus the 3D spatial sound. In order to preserve the spatial sound characteristics of multichannel rendering techniques, adaptive filtering schemes are presented in this dissertation to compensate these electroacoustic effects and to achieve the immersive sensation of the desired acoustic system. Adaptive filtering offers a solution to the room equalization problem that is doubly interesting. First of all, it iteratively solves the room inversion problem, which can become computationally complex to obtain when direct methods are used. Secondly, the use of adaptive filters allows to follow the time-varying room conditions. In this regard, adaptive equalization (AE) filters try to cancel the echoes due to the room effects. In this work, we consider this problem and propose effective and robust linear schemes to solve this equalization problem by using adaptive filters. To do this, different adaptive filtering schemes are introduced in the AE context. These filtering schemes are based on three strategies previously introduced in the literature: the convex combination of filters, the biasing of the filter weights and the block-based filtering. More specifically, and motivated by the sparse nature of the acoustic impulse response and its corresponding optimal inverse filter, we introduce different adaptive equalization algorithms. In addition, since audio immersive systems usually require the use of multiple transducers, the multichannel adaptive equalization problem should be also taken into account when new single-channel approaches are presented, in the sense that they can be straightforwardly extended to the multichannel case. On the other hand, when dealing with audio devices, consideration must be given to the nonlinearities of the system in order to properly equalize the electroacoustic system. For that purpose, we propose a novel nonlinear filtered-x approach to compensate both room reverberation and nonlinear distortion with memory caused by the amplifier and loudspeaker devices. Finally, it is important to validate the algorithms proposed in a real-time implementation. Thus, some initial research results demonstrate that an adaptive equalizer can be used to compensate room distortions.[ES] Los sistemas de audio actuales están diseñados con la idea de crear escenarios reales e inmersivos que permitan al usuario experimentar determinadas sensaciones acústicas que no dependan de la sala o situación donde se esté percibiendo el sonido. Sin embargo, los dispositivos acústicos y los sistemas multicanal funcionando dentro de salas, pueden perjudicar el efecto global sonoro y de esta forma, el sonido espacial 3D. Para poder preservar las características espaciales sonoras de los sistemas de reproducción multicanal, en esta tesis se presentan los esquemas de filtrado adaptativo para compensar dichos efectos electroacústicos y conseguir la sensación inmersiva del sistema sonoro deseado. El filtrado adaptativo ofrece una solución al problema de salas que es interesante por dos motivos. Por un lado, resuelve de forma iterativa el problema de inversión de salas, que puede llegar a ser computacionalmente costoso para los métodos de inversión directos existentes. Por otro lado, el uso de filtros adaptativos permite seguir las variaciones cambiantes de los efectos de la sala de escucha. A este respecto, los filtros de ecualización adaptativa (AE) intentan cancelar los ecos introducidos por la sala de escucha. En esta tesis se considera este problema y se proponen esquemas lineales efectivos y robustos para resolver el problema de ecualización mediante filtros adaptativos. Para conseguirlo, se introducen diferentes esquemas de filtrado adaptativo para AE. Estos esquemas de filtrado se basan en tres estrategias ya usadas en la literatura: la combinación convexa de filtros, el sesgado de los coeficientes del filtro y el filtrado basado en bloques. Más especificamente y motivado por la naturaleza dispersiva de las respuestas al impulso acústicas y de sus correspondientes filtros inversos óptimos, se presentan diversos algoritmos adaptativos de ecualización específicos. Además, ya que los sistemas de audio inmersivos requieren usar normalmente múltiples trasductores, se debe considerar también el problema de ecualización multicanal adaptativa cuando se diseñan nuevas estrategias de filtrado adaptativo para sistemas monocanal, ya que éstas deben ser fácilmente extrapolables al caso multicanal. Por otro lado, cuando se utilizan dispositivos acústicos, se debe considerar la existencia de no linearidades en el sistema elactroacústico, para poder ecualizarlo correctamente. Por este motivo, se propone un nuevo modelo no lineal de filtrado-x que compense a la vez la reverberación introducida por la sala y la distorsión no lineal con memoria provocada por el amplificador y el altavoz. Por último, es importante validar los algoritmos propuestos mediante implementaciones en tiempo real, para asegurarnos que pueden realizarse. Para ello, se presentan algunos resultados experimentales iniciales que muestran la idoneidad de la ecualización adaptativa en problemas de compensación de salas.[CA] Els sistemes d'àudio actuals es dissenyen amb l'objectiu de crear ambients reals i immersius que permeten a l'usuari experimentar una sensació acústica particular que no depèn de la sala on està percebent el so. No obstant això, els dispositius acústics i els sistemes de renderització multicanal treballant dins d'una sala poden arribar a modificar l'efecte global de l'àudio i per tant, l'efecte 3D del so a l'espai. Amb l'objectiu de conservar les característiques espacials del so obtingut amb tècniques de renderització multicanal, aquesta tesi doctoral presenta esquemes de filtrat adaptatiu per a compensar aquests efectes electroacústics i aconseguir una sensació immersiva del sistema acústic desitjat. El filtrat adaptatiu presenta una solució al problema d'equalització de sales que es interessant baix dos punts de vista. Per una banda, el filtrat adaptatiu resol de forma iterativa el problema inversió de sales, que pot arribar a ser molt complexe computacionalment quan s'utilitzen mètodes directes. Per altra banda, l'ús de filtres adaptatius permet fer un seguiment de les condicions canviants de la sala amb el temps. Més concretament, els filtres d'equalització adaptatius (EA) intenten cancel·lar els ecos produïts per la sala. A aquesta tesi, considerem aquest problema i proposem esquemes lineals efectius i robustos per a resoldre aquest problema d'equalització mitjançant filtres adaptatius. Per aconseguir-ho, diferent esquemes de filtrat adaptatiu es presenten dins del context del problema d'EA. Aquests esquemes de filtrat es basen en tres estratègies ja presentades a l'estat de l'art: la combinació convexa de filtres, el sesgat dels pesos del filtre i el filtrat basat en blocs. Més concretament, i motivat per la naturalesa dispersa de la resposta a l'impuls acústica i el corresponent filtre òptim invers, presentem diferents algorismes d'equalització adaptativa. A més a més, com que els sistemes d'àudio immersiu normalment requereixen l'ús de múltiples transductors, cal considerar també el problema d'equalització adaptativa multicanal quan es presenten noves solucions de canal simple, ja que aquestes s'han de poder estendre fàcilment al cas multicanal. Un altre aspecte a considerar quan es treballa amb dispositius d'àudio és el de les no linealitats del sistema a l'hora d'equalitzar correctament el sistema electroacústic. Amb aquest objectiu, a aquesta tesi es proposa una nova tècnica basada en filtrat-x no lineal, per a compensar tant la reverberació de la sala com la distorsió no lineal amb memòria introduïda per l'amplificador i els altaveus. Per últim, és important validar la implementació en temps real dels algorismes proposats. Amb aquest objectiu, alguns resultats inicials demostren la idoneïtat de l'equalització adaptativa en problemes de compensació de sales.Fuster Criado, L. (2015). Linear and nonlinear room compensation of audio rendering systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/5945

    Adaptive Algorithms for Intelligent Acoustic Interfaces

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    Modern speech communications are evolving towards a new direction which involves users in a more perceptive way. That is the immersive experience, which may be considered as the “last-mile” problem of telecommunications. One of the main feature of immersive communications is the distant-talking, i.e. the hands-free (in the broad sense) speech communications without bodyworn or tethered microphones that takes place in a multisource environment where interfering signals may degrade the communication quality and the intelligibility of the desired speech source. In order to preserve speech quality intelligent acoustic interfaces may be used. An intelligent acoustic interface may comprise multiple microphones and loudspeakers and its peculiarity is to model the acoustic channel in order to adapt to user requirements and to environment conditions. This is the reason why intelligent acoustic interfaces are based on adaptive filtering algorithms. The acoustic path modelling entails a set of problems which have to be taken into account in designing an adaptive filtering algorithm. Such problems may be basically generated by a linear or a nonlinear process and can be tackled respectively by linear or nonlinear adaptive algorithms. In this work we consider such modelling problems and we propose novel effective adaptive algorithms that allow acoustic interfaces to be robust against any interfering signals, thus preserving the perceived quality of desired speech signals. As regards linear adaptive algorithms, a class of adaptive filters based on the sparse nature of the acoustic impulse response has been recently proposed. We adopt such class of adaptive filters, named proportionate adaptive filters, and derive a general framework from which it is possible to derive any linear adaptive algorithm. Using such framework we also propose some efficient proportionate adaptive algorithms, expressly designed to tackle problems of a linear nature. On the other side, in order to address problems deriving from a nonlinear process, we propose a novel filtering model which performs a nonlinear transformations by means of functional links. Using such nonlinear model, we propose functional link adaptive filters which provide an efficient solution to the modelling of a nonlinear acoustic channel. Finally, we introduce robust filtering architectures based on adaptive combinations of filters that allow acoustic interfaces to more effectively adapt to environment conditions, thus providing a powerful mean to immersive speech communications

    Adaptive Algorithms for Intelligent Acoustic Interfaces

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    Modern speech communications are evolving towards a new direction which involves users in a more perceptive way. That is the immersive experience, which may be considered as the “last-mile” problem of telecommunications. One of the main feature of immersive communications is the distant-talking, i.e. the hands-free (in the broad sense) speech communications without bodyworn or tethered microphones that takes place in a multisource environment where interfering signals may degrade the communication quality and the intelligibility of the desired speech source. In order to preserve speech quality intelligent acoustic interfaces may be used. An intelligent acoustic interface may comprise multiple microphones and loudspeakers and its peculiarity is to model the acoustic channel in order to adapt to user requirements and to environment conditions. This is the reason why intelligent acoustic interfaces are based on adaptive filtering algorithms. The acoustic path modelling entails a set of problems which have to be taken into account in designing an adaptive filtering algorithm. Such problems may be basically generated by a linear or a nonlinear process and can be tackled respectively by linear or nonlinear adaptive algorithms. In this work we consider such modelling problems and we propose novel effective adaptive algorithms that allow acoustic interfaces to be robust against any interfering signals, thus preserving the perceived quality of desired speech signals. As regards linear adaptive algorithms, a class of adaptive filters based on the sparse nature of the acoustic impulse response has been recently proposed. We adopt such class of adaptive filters, named proportionate adaptive filters, and derive a general framework from which it is possible to derive any linear adaptive algorithm. Using such framework we also propose some efficient proportionate adaptive algorithms, expressly designed to tackle problems of a linear nature. On the other side, in order to address problems deriving from a nonlinear process, we propose a novel filtering model which performs a nonlinear transformations by means of functional links. Using such nonlinear model, we propose functional link adaptive filters which provide an efficient solution to the modelling of a nonlinear acoustic channel. Finally, we introduce robust filtering architectures based on adaptive combinations of filters that allow acoustic interfaces to more effectively adapt to environment conditions, thus providing a powerful mean to immersive speech communications

    Application of Multi-core and GPU Architectures on Signal Processing: Case Studies

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    In this article part of the techniques and developments we are carrying out within the INCO2 group are reported. Results follow the interdisciplinary approach with which we tackle signal processing applications. Chosen case studies show different stages of development: We present algorithms already completed which are being used in practical applications as well as new ideas that may represent a starting point, and which are expected to deliver good results in a short and medium term

    Multichannel Speech Enhancement

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    Sparse Nonlinear MIMO Filtering and Identification

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    In this chapter system identification algorithms for sparse nonlinear multi input multi output (MIMO) systems are developed. These algorithms are potentially useful in a variety of application areas including digital transmission systems incorporating power amplifier(s) along with multiple antennas, cognitive processing, adaptive control of nonlinear multivariable systems, and multivariable biological systems. Sparsity is a key constraint imposed on the model. The presence of sparsity is often dictated by physical considerations as in wireless fading channel-estimation. In other cases it appears as a pragmatic modelling approach that seeks to cope with the curse of dimensionality, particularly acute in nonlinear systems like Volterra type series. Three dentification approaches are discussed: conventional identification based on both input and output samples, semi–blind identification placing emphasis on minimal input resources and blind identification whereby only output samples are available plus a–priori information on input characteristics. Based on this taxonomy a variety of algorithms, existing and new, are studied and evaluated by simulation

    Microphone array signal processing for robot audition

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    Robot audition for humanoid robots interacting naturally with humans in an unconstrained real-world environment is a hitherto unsolved challenge. The recorded microphone signals are usually distorted by background and interfering noise sources (speakers) as well as room reverberation. In addition, the movements of a robot and its actuators cause ego-noise which degrades the recorded signals significantly. The movement of the robot body and its head also complicates the detection and tracking of the desired, possibly moving, sound sources of interest. This paper presents an overview of the concepts in microphone array processing for robot audition and some recent achievements
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