5,384 research outputs found

    Toward a semi-self-paced EEG brain computer interface: decoding initiation state from non-initiation state in dedicated time slots.

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    Brain computer interfaces (BCIs) offer a broad class of neurologically impaired individuals an alternative means to interact with the environment. Many BCIs are "synchronous" systems, in which the system sets the timing of the interaction and tries to infer what control command the subject is issuing at each prompting. In contrast, in "asynchronous" BCIs subjects pace the interaction and the system must determine when the subject's control command occurs. In this paper we propose a new idea for BCI which draws upon the strengths of both approaches. The subjects are externally paced and the BCI is able to determine when control commands are issued by decoding the subject's intention for initiating control in dedicated time slots. A single task with randomly interleaved trials was designed to test whether it can be used as stimulus for inducing initiation and non-initiation states when the sensory and motor requirements for the two types of trials are very nearly identical. Further, the essential problem on the discrimination between initiation state and non-initiation state was studied. We tested the ability of EEG spectral power to distinguish between these two states. Among the four standard EEG frequency bands, beta band power recorded over parietal-occipital cortices provided the best performance, achieving an average accuracy of 86% for the correct classification of initiation and non-initiation states. Moreover, delta band power recorded over parietal and motor areas yielded a good performance and thus could also be used as an alternative feature to discriminate these two mental states. The results demonstrate the viability of our proposed idea for a BCI design based on conventional EEG features. Our proposal offers the potential to mitigate the signal detection challenges of fully asynchronous BCIs, while providing greater flexibility to the subject than traditional synchronous BCIs

    Brain-Switches for Asynchronous Brain−Computer Interfaces: A Systematic Review

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    A brain–computer interface (BCI) has been extensively studied to develop a novel communication system for disabled people using their brain activities. An asynchronous BCI system is more realistic and practical than a synchronous BCI system, in that, BCI commands can be generated whenever the user wants. However, the relatively low performance of an asynchronous BCI system is problematic because redundant BCI commands are required to correct false-positive operations. To significantly reduce the number of false-positive operations of an asynchronous BCI system, a two-step approach has been proposed using a brain-switch that first determines whether the user wants to use an asynchronous BCI system before the operation of the asynchronous BCI system. This study presents a systematic review of the state-of-the-art brain-switch techniques and future research directions. To this end, we reviewed brain-switch research articles published from 2000 to 2019 in terms of their (a) neuroimaging modality, (b) paradigm, (c) operation algorithm, and (d) performance

    A novel onset detection technique for brain?computer interfaces using sound-production related cognitive tasks in simulated-online system

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    Objective. Self-paced EEG-based BCIs (SP-BCIs) have traditionally been avoided due to two sources of uncertainty: (1) precisely when an intentional command is sent by the brain, i.e., the command onset detection problem, and (2) how different the intentional command is when compared to non-specific (or idle) states. Performance evaluation is also a problem and there are no suitable standard metrics available. In this paper we attempted to tackle these issues. Approach. Self-paced covert sound-production cognitive tasks (i.e., high pitch and siren-like sounds) were used to distinguish between intentional commands (IC) and idle states. The IC states were chosen for their ease of execution and negligible overlap with common cognitive states. Band power and a digital wavelet transform were used for feature extraction, and the Davies?Bouldin index was used for feature selection. Classification was performed using linear discriminant analysis. Main results. Performance was evaluated under offline and simulated-online conditions. For the latter, a performance score called true-false-positive (TFP) rate, ranging from 0 (poor) to 100 (perfect), was created to take into account both classification performance and onset timing errors. Averaging the results from the best performing IC task for all seven participants, an 77.7% true-positive (TP) rate was achieved in offline testing. For simulated-online analysis the best IC average TFP score was 76.67% (87.61% TP rate, 4.05% false-positive rate). Significance. Results were promising when compared to previous IC onset detection studies using motor imagery, in which best TP rates were reported as 72.0% and 79.7%, and which, crucially, did not take timing errors into account. Moreover, based on our literature review, there is no previous covert sound-production onset detection system for spBCIs. Results showed that the proposed onset detection technique and TFP performance metric have good potential for use in SP-BCIs

    Toward domotic appliances control through a self-paced P300-based BCI

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    During recent years there has been a growing interest in Brain Computer Interface (BCI) systems as an alternative means of interaction with the external world for people with severe motor disabilities. The use of the P300 event-related potentials as control feature allows users to choose between various options (letters or icons) requiring a very short calibration phase. The aim of this work is to improve performances and flexibility of P300 based BCIs. An efficient BCI system should be able to understand user's intentions from the ongoing EEG, abstaining from doing a selection when the user is engaged in a different activity, and changing its speed of selection depending on current user's attention level. Our self-paced system addresses all these issues representing an important step beyond the classical synchronous P300 BCI that forces the user in a continuous control task. Experimentation has been performed on 10 healthy volunteers acting on a BCI-controlled domestic environment in order to demonstrate the potential usability of BCI systems in everyday life. Results show that the self-paced BCI increases information transfer rate with respect to the synchronous one, being very robust, at the same time, in avoiding false negatives when the user is not engaged in a control task

    A Self-Paced Two-State Mental Task-Based Brain-Computer Interface with Few EEG Channels

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    A self-paced brain-computer interface (BCI) system that is activated by mental tasks is introduced. The BCI’s output has two operational states, the active state and the inactive state, and is activated by designated mental tasks performed by the user. The BCI could be operated using several EEG brain electrodes (channels) or only few (i.e., five or seven channels) at a small loss in performance. The performance is evaluated on a dataset we have collected from four subjects while performing one of the four different mental tasks. The dataset contains the signals of 29 EEG electrodes distributed over the scalp. The five and seven highly discriminatory channels are selected using two different methods proposed in the paper. The signal processing structure of the interface is computationally simple. The features used are the scalar autoregressive coefficients. Classification is based on the quadratic discriminant analysis. Model selection and testing procedures are accomplished via cross-validation. The results are highly promising in terms of the rates of false and true positives. The false-positive rates reach zero, while the true-positive rates are sufficiently high, i.e., 54.60 and 59.98% for the 5-channel and 7-channel systems, respectively

    P300, Steady State Visual Evoked Potentials, And Hybrid Paradigms For A Brain Computer Interface Speller

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    The goal of this research was to evaluate and compare two types of brain computer interface (BCI) systems, P300 and steady state visually evoked potentials (SSVEP), as spelling paradigms and combine them as a hybrid approach. There were pilot experiments performed for designing the parameters of the SSVEP spelling paradigm including peak detection for different range of frequencies, placement of LEDs, design of the SSVEP stimulus board, and window time for the SSVEP peak detection processing. The next experiment was to evaluate the SSVEP spelling paradigm. Six subjects participated in the task. The accuracy of each frequency and average accuracy for each subject were considered. The second experiment was designed to compare the performance and accuracy of SSVEP, P300, and the combination of both paradigms as a simultaneous task. Ten subjects were considered for performing this experiment. Overall the average accuracy of the SSVEP spelling paradigm was 80.00 % and higher than the P300 spelling paradigm average accuracy which was 72.50 %, and both of the spelling paradigms have better accuracy than the hybrid paradigm with the average accuracy of 64.39 %

    Brain computer interface based robotic rehabilitation with online modification of task speed

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    We present a systematic approach that enables online modification/adaptation of robot assisted rehabilitation exercises by continuously monitoring intention levels of patients utilizing an electroencephalogram (EEG) based Brain-Computer Interface (BCI). In particular, we use Linear Discriminant Analysis (LDA) to classify event-related synchronization (ERS) and desynchronization (ERD) patterns associated with motor imagery; however, instead of providing a binary classification output, we utilize posterior probabilities extracted from LDA classifier as the continuous-valued outputs to control a rehabilitation robot. Passive velocity field control (PVFC) is used as the underlying robot controller to map instantaneous levels of motor imagery during the movement to the speed of contour following tasks. In other words, PVFC changes the speed of contour following tasks with respect to intention levels of motor imagery. PVFC also allows decoupling of the task and the speed of the task from each other, and ensures coupled stability of the overall robot patient system. The proposed framework is implemented on AssistOn-Mobile - a series elastic actuator based on a holonomic mobile platform, and feasibility studies with healthy volunteers have been conducted test effectiveness of the proposed approach. Giving patients online control over the speed of the task, the proposed approach ensures active involvement of patients throughout exercise routines and has the potential to increase the efficacy of robot assisted therapies

    Hybrid brain-computer interface and functional electrical stimulation for sensorimotor training in participants with tetraplegia: a proof-of-concept study

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    Background and Purpose: Impaired hand function decreases quality of life in persons with tetraplegia. We tested functional electrical stimulation (FES) controlled by a hybrid brain-computer interface (BCI) for improving hand function in participants with tetraplegia. Methods: Two participants with subacute tetraplegia (participant 1: C5 Brown-Sequard syndrome, participant 2: complete C5 lesion) took part in this proof-of-concept study. The goal was to determine whether the BCI system could drive the FES device by accurately classifying participants' intent (open or close the hand). Participants 1 and 2 received 10 sessions and 4 sessions of BCI-FES, respectively. A novel time-switch BCI strategy based on motor imagery was used to activate the FES. In one session, we tested a hybrid BCI-FES based on 2 spontaneously generated brain rhythms: a sensory-motor rhythm during motor imagery to activate a stimulator and occipital alpha rhythms to deactivate the stimulator. Participants received BCI-FES therapy 2 to 3 times a week in addition to conventional therapy. Imagery ability and muscle strength were measured before and after treatment. Results: Visual feedback was associated with a 4-fold increase of brain response during motor imagery in both participants. For participant 1, classification accuracy (open/closed) for motor imagery-based BCI was 83.5% (left hand) and 83.8% (right hand); participant 2 had a classification accuracy of 83.8% for the right hand. Participant 1 had moderate improvement in muscle strength, while there was no change for participant 2. Discussion and Conclusion: We demonstrated feasibility of BCI-FES, using 2 naturally generated brain rhythms. Studies on a larger number of participants are needed to separate the effects of BCI training from effects of conventional therapy

    A binary method for simple and accurate two-dimensional cursor control from EEG with minimal subject training

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    <p>Abstract</p> <p>Background</p> <p>Brain-computer interfaces (BCI) use electroencephalography (EEG) to interpret user intention and control an output device accordingly. We describe a novel BCI method to use a signal from five EEG channels (comprising one primary channel with four additional channels used to calculate its Laplacian derivation) to provide two-dimensional (2-D) control of a cursor on a computer screen, with simple threshold-based binary classification of band power readings taken over pre-defined time windows during subject hand movement.</p> <p>Methods</p> <p>We tested the paradigm with four healthy subjects, none of whom had prior BCI experience. Each subject played a game wherein he or she attempted to move a cursor to a target within a grid while avoiding a trap. We also present supplementary results including one healthy subject using motor imagery, one primary lateral sclerosis (PLS) patient, and one healthy subject using a single EEG channel without Laplacian derivation.</p> <p>Results</p> <p>For the four healthy subjects using real hand movement, the system provided accurate cursor control with little or no required user training. The average accuracy of the cursor movement was 86.1% (SD 9.8%), which is significantly better than chance (p = 0.0015). The best subject achieved a control accuracy of 96%, with only one incorrect bit classification out of 47. The supplementary results showed that control can be achieved under the respective experimental conditions, but with reduced accuracy.</p> <p>Conclusion</p> <p>The binary method provides naïve subjects with real-time control of a cursor in 2-D using dichotomous classification of synchronous EEG band power readings from a small number of channels during hand movement. The primary strengths of our method are simplicity of hardware and software, and high accuracy when used by untrained subjects.</p

    Change in brain activity through virtual reality-based brain-machine communication in a chronic tetraplegic subject with muscular dystrophy

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    <p>Abstract</p> <p>Background</p> <p>For severely paralyzed people, a brain-computer interface (BCI) provides a way of re-establishing communication. Although subjects with muscular dystrophy (MD) appear to be potential BCI users, the actual long-term effects of BCI use on brain activities in MD subjects have yet to be clarified. To investigate these effects, we followed BCI use by a chronic tetraplegic subject with MD over 5 months. The topographic changes in an electroencephalogram (EEG) after long-term use of the virtual reality (VR)-based BCI were also assessed. Our originally developed BCI system was used to classify an EEG recorded over the sensorimotor cortex in real time and estimate the user's motor intention (MI) in 3 different limb movements: feet, left hand, and right hand. An avatar in the internet-based VR was controlled in accordance with the results of the EEG classification by the BCI. The subject was trained to control his avatar via the BCI by strolling in the VR for 1 hour a day and then continued the same training twice a month at his home.</p> <p>Results</p> <p>After the training, the error rate of the EEG classification decreased from 40% to 28%. The subject successfully walked around in the VR using only his MI and chatted with other users through a voice-chat function embedded in the internet-based VR. With this improvement in BCI control, event-related desynchronization (ERD) following MI was significantly enhanced (<it>p </it>< 0.01) for feet MI (from -29% to -55%), left-hand MI (from -23% to -42%), and right-hand MI (from -22% to -51%).</p> <p>Conclusions</p> <p>These results show that our subject with severe MD was able to learn to control his EEG signal and communicate with other users through use of VR navigation and suggest that an internet-based VR has the potential to provide paralyzed people with the opportunity for easy communication.</p
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