37,682 research outputs found

    Scenarios-based testing of systems with distributed ports

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    Copyright @ 2011 John Wiley & SonsDistributed systems are usually composed of several distributed components that communicate with their environment through specific ports. When testing such a system we separately observe sequences of inputs and outputs at each port rather than a global sequence and potentially cannot reconstruct the global sequence that occurred. Typically, the users of such a system cannot synchronise their actions during use or testing. However, the use of the system might correspond to a sequence of scenarios, where each scenario involves a sequence of interactions with the system that, for example, achieves a particular objective. When this is the case there is the potential for there to be a significant delay between two scenarios and this effectively allows the users of the system to synchronise between scenarios. If we represent the specification of the global system by using a state-based notation, we say that a scenario is any sequence of events that happens between two of these operations. We can encode scenarios in two different ways. The first approach consists of marking some of the states of the specification to denote these synchronisation points. It transpires that there are two ways to interpret such models and these lead to two implementation relations. The second approach consists of adding a set of traces to the specification to represent the traces that correspond to scenarios. We show that these two approaches have similar expressive power by providing an encoding from marked states to sets of traces. In order to assess the appropriateness of our new framework, we show that it represents a conservative extension of previous implementation relations defined in the context of the distributed test architecture: if we onsider that all the states are marked then we simply obtain ioco (the classical relation for single-port systems) while if no state is marked then we obtain dioco (our previous relation for multi-port systems). Finally, we concentrate on the study of controllable test cases, that is, test cases such that each local tester knows exactly when to apply inputs. We give two notions of controllable test cases, define an implementation relation for each of these notions, and relate them. We also show how we can decide whether a test case satisfies these conditions.Research partially supported by the Spanish MEC project TESIS (TIN2009-14312-C02-01), the UK EPSRC project Testing of Probabilistic and Stochastic Systems (EP/G032572/1), and the UCM-BSCH programme to fund research groups (GR58/08 - group number 910606)

    Controllable testing from nondeterministic finite state machines with multiple ports

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    Copyright @ 2011 IEEESome systems have physically distributed interfaces, called ports, at which they interact with their environment. We place a tester at each port and if the testers cannot directly communicate and there is no global clock then we are using the distributed test architecture. It is known that this test architecture introduces controllability problems when testing from a deterministic finite state machine. This paper investigates the problem of testing from a nondeterministic finite state machine in the distributed test architecture and explores controllability. It shows how we can decide in polynomial time whether an input sequence is controllable. It also gives an algorithm for generating such an input sequence bar{x} and shows how we can produce testers that implement bar{x}

    Asynchronous Games over Tree Architectures

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    We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only if every process controlling this action proposes to play it. We consider reachability objectives: every process should reach its set of final states. We show that this control problem is decidable for tree architectures, where every process can communicate with its parent, its children, and with the environment. The complexity of our algorithm is l-fold exponential with l being the height of the tree representing the architecture. We show that this is unavoidable by showing that even for three processes the problem is EXPTIME-complete, and that it is non-elementary in general

    Supervisor Localization of Discrete-Event Systems based on State Tree Structures

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    Recently we developed supervisor localization, a top-down approach to distributed control of discrete-event systems in the Ramadge-Wonham supervisory control framework. Its essence is the decomposition of monolithic (global) control action into local control strategies for the individual agents. In this paper, we establish a counterpart supervisor localization theory in the framework of State Tree Structures, known to be efficient for control design of very large systems. In the new framework, we introduce the new concepts of local state tracker, local control function, and state-based local-global control equivalence. As before, we prove that the collective localized control behavior is identical to the monolithic optimal (i.e. maximally permissive) and nonblocking controlled behavior. In addition, we propose a new and more efficient localization algorithm which exploits BDD computation. Finally we demonstrate our localization approach on a model for a complex semiconductor manufacturing system

    Overcoming controllability problems in distributed testing from an input output transition system

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    This is the Pre-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2012 Springer VerlagThis paper concerns the testing of a system with physically distributed interfaces, called ports, at which it interacts with its environment. We place a tester at each port and the tester at port p observes events at p only. This can lead to controllability problems, where the observations made by the tester at a port p are not sufficient for it to be able to know when to send an input. It is known that there are test objectives, such as executing a particular transition, that cannot be achieved if we restrict attention to test cases that have no controllability problems. This has led to interest in schemes where the testers at the individual ports send coordination messages to one another through an external communications network in order to overcome controllability problems. However, such approaches have largely been studied in the context of testing from a deterministic finite state machine. This paper investigates the use of coordination messages to overcome controllability problems when testing from an input output transition system and gives an algorithm for introducing sufficient messages. It also proves that the problem of minimising the number of coordination messages used is NP-hard
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