14,337 research outputs found

    Parallelized Rigid Body Dynamics

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    Physics engines are collections of API-like software designed for video games, movies and scientific simulations. While physics engines often come in many shapes and designs, all engines can benefit from an increase in speed via parallelization. However, despite this need for increased speed, it is uncommon to encounter a parallelized physics engine today. Many engines are long-standing projects and changing them to support parallelization is too costly to consider as a practical matter. Parallelization needs to be considered from the design stages through completion to ensure adequate implementation. In this project we develop a realistic approach to simulate physics in a parallel environment. Utilizing many techniques we establish a practical approach to significantly reduce the run-time on a standard physics engine

    Parrondo games as lattice gas automata

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    Parrondo games are coin flipping games with the surprising property that alternating plays of two losing games can produce a winning game. We show that this phenomenon can be modelled by probabilistic lattice gas automata. Furthermore, motivated by the recent introduction of quantum coin flipping games, we show that quantum lattice gas automata provide an interesting definition for quantum Parrondo games.Comment: 12 pages, plain TeX, 10 PostScript figures included with epsf.tex (ignore the under/overfull \vbox error messages); for related work see http://math.ucsd.edu/~dmeyer/research.htm

    Alternative reality:A new platform for virtual reality art

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    Aeronautical Engineering. A continuing bibliography, supplement 115

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    This bibliography lists 273 reports, articles, and other documents introduced into the NASA scientific and technical information system in October 1979

    New behavioural approaches for virtual environments

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    We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the traditional event-based architecture that underlies most game engines. These systems discretise the environments' Physics by separating the objects' kinematics from the physical processes corresponding to objects interactions. This property has been used to insert a new behavioural layer, which implements AI-based simulation techniques. We introduce the rationale behind AI-based simulation and the techniques we use for qualitative Physics, as well as a new approach to world behaviour based on the induction of causal impressions. This is illustrated through several examples on a test environment. This approach has implications for the definition of complex world behaviour or non-standard physics, as required in creative applications

    Shipboard Crisis Management: A Case Study.

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    The loss of the "Green Lily" in 1997 is used as a case study to highlight the characteristics of escalating crises. As in similar safety critical industries, these situations are unpredictable events that may require co-ordinated but flexible and creative responses from individuals and teams working in stressful conditions. Fundamental skill requirements for crisis management are situational awareness and decision making. This paper reviews the naturalistic decision making (NDM) model for insights into the nature of these skills and considers the optimal training regimes to cultivate them. The paper concludes with a review of the issues regarding the assessment of crisis management skills and current research into the determination of behavioural markers for measuring competence
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