26 research outputs found

    Ein dienstgütebasiertes Routingprotokoll für ein selbstorganisiertes Kommunikationsnetz

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    Mobile Ad-hoc Networks (MANETs) are characterized by two dimensions namely, anywhere and anytime. The freely moving participating nodes can form an ad hoc network anywhere, and the mobile nodes can join or leave the network anytime. A particular mobile node in a MANET can communicate with all the other nodes using the multihop communication. Thus, MANETs offer a vast range of applications in various domains like entertainment, military, emergency, etc. However, the implementation of real-time applications like voice/video calling that demands stringent quality requirements over MANETs is a major challenge. This challenge arises due to the unplanned and dynamic nature of MANETs, due to the unreliability of wireless links, due to the scarcity of resources like battery, bandwidth, processing power, due to the large-scale nature of MANETs, etc. This issue can be addressed at the network layer or the routing protocol, which establishes multiple routes from source to destination and adapts to the dynamicity of MANETs without compromising on the quality requirements. The primary goal of this work is the investigation and development of such a routing algorithm that supports real-time applications over MANETs. For adaptive multipath routing, we studied Ant Colony Optimization (ACO) algorithms originate from the fields of Swarm Intelligence (SI) while Quality of Service (QoS) computation is carried out by cleverly utilizing the monitoring feature of the Simple Network Management Protocol (SNMP). So, combining these two mechanisms we propose a powerful adaptive multipath QoS-aware Routing protocol based on ACO (QoRA). We discuss and investigate the internal working of QoRA and perform detailed simulation studies in the network simulator ns-3. Finally, we discuss the implementation of QoRA routing algorithms in a real world testbed.Mobile Ad-hoc-Netze (MANETs) ermöglichen eine Kommunikation überall zu jedem Zeitpunkt. Frei sich bewegende Knoten können überall ein solches Netz bilden, wobei die Teilnehmer zu jeder Zeit dem Netz beitreten oder es wieder verlassen können. Ein teilnehmender Knoten in einem MANET kommuniziert mit allen anderen über Multi-Hop-Kommunikation. So ermöglicht ein MANET viele unterschiedliche Anwendungen aus verschiedenen Domänen wie beispielsweise Unterhaltungskommunikation, Notfallkommunikation oder Einsatzkommunikation. Allerdings benötigen Echtzeitanwendungen wie Telefonie oder Videokommunikation eine stringente Kommunikationsdienstgüte, was für MANETs eine große Herausforderung darstellt. Diese Herausforderung hat viele Gründe: das dynamische und unvorhersehbare Verhalten der Knoten im MANET, die Unzuverlässigkeit der drahtlosen Kommunikation, die Beschränkung der zur Verfügung stehenden Kommunikationsressourcen (wie Batterielaufzeit, Bandbreite oder Prozessorleistung), die relativ große Abdeckung durch ein MANET. Die Herausforderung kann in der Vermittlungsschicht durch ein spezielles Routingprotokoll gelöst werden, das mehrere gleichzeitige Pfade von der Quelle zum Ziel verwendet, sodass die Dynamik in einem MANET Berücksichtigung findet ohne dass die Dienstgüte kompromittiert werden muss. Das vorrangige Ziel dieser Arbeit ist die Erforschung und Entwicklung eines solchen Routingverfahrens, das Echtzeitanwendungen in einem MANET unterstützt. Für das adaptive Mehrwegerouting wurde ein Ameisenalgorithmus (Ant Colony Optimization, ACO) angewendet, der das Prinzip der Schwarmintelligenz ausnutzt. Die Bestimmung der aktuell möglichen Kommunikationsdienstgüte erfolgt über die Informationen, die das Netzmanagementprotokoll Simple Network Management Protocol SNMP standardmäßig zur Verfügung stellt. Durch die Kombination dieser beiden Ansätze wurde das adaptive Mehrwegeroutingprotokoll "QoS-aware Routing Protocol based on ACO" (QoRA) vorgeschlagen. In der vorliegenden Dissertation werden das Konzept von QoRA vorgestellt und die interne Funktionsweise erläutert. Anhand umfangreicher Simulationen auf Basis des Simulationswerkzeug ns-3 werden die Vorteile des Verfahrens nachgewiesen. Den Abschluss bildet die Diskussion einer Implementierung von QoRA in einer realen Testumgebung

    Scalable reliable on-demand media streaming protocols

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    This thesis considers the problem of delivering streaming media, on-demand, to potentially large numbers of concurrent clients. The problem has motivated the development in prior work of scalable protocols based on multicast or broadcast. However, previous protocols do not allow clients to efficiently: 1) recover from packet loss; 2) share bandwidth fairly with competing flows; or 3) maximize the playback quality at the client for any given client reception rate characteristics. In this work, new protocols, namely Reliable Periodic Broadcast (RPB) and Reliable Bandwidth Skimming (RBS), are developed that efficiently recover from packet loss and achieve close to the best possible server bandwidth scalability for a given set of client characteristics. To share bandwidth fairly with competing traffic such as TCP, these protocols can employ the Vegas Multicast Rate Control (VMRC) protocol proposed in this work. The VMRC protocol exhibits TCP Vegas-like behavior. In comparison to prior rate control protocols, VMRC provides less oscillatory reception rates to clients, and operates without inducing packet loss when the bottleneck link is lightly loaded. The VMRC protocol incorporates a new technique for dynamically adjusting the TCP Vegas threshold parameters based on measured characteristics of the network. This technique implements fair sharing of network resources with other types of competing flows, including widely deployed versions of TCP such as TCP Reno. This fair sharing is not possible with the previously defined static Vegas threshold parameters. The RPB protocol is extended to efficiently support quality adaptation. The Optimized Heterogeneous Periodic Broadcast (HPB) is designed to support a range of client reception rates and efficiently support static quality adaptation by allowing clients to work-ahead before beginning playback to receive a media file of the desired quality. A dynamic quality adaptation technique is developed and evaluated which allows clients to achieve more uniform playback quality given time-varying client reception rates

    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level

    Peer-to-peer television for the IP multimedia subsystem

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    Peer-to-peer (P2P) video streaming has generated a significant amount of interest in both the research community and the industry, which find it a cost-effective solution to the user scalability problem. However, despite the success of Internet-based applications, the adoption has been limited for commercial services, such as Internet Protocol Television (IPTV). With the advent of the next-generation-networks (NGN) based on the IP Multimedia Subsystem (IMS), advocating for an open and inter-operable architecture, P2P emerges as a possible alternative in situations where the traditional mechanisms are not possible or economically feasible. This work proposes a P2P IPTV architecture for an IMS-based NGN, called P2PTV, which allows one or more service providers to use a common P2P infrastructure for streaming the TV channels to their subscribers. Instead of using servers, we rely on the uploading capabilities of the user equipments, like set-top boxes, located at the customers’ premise. We comply with the existing IMS and IPTV standards from the 3rd Generation Partnership Project (3GPP) and the Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN) bodies, where a centralized P2PTV application server (AS) manages the customer access to the service and the peer participation. Because watching TV is a complex and demanding user activity, we face two significant challenges. The first is to accommodate the mandatory IMS signaling, which reserves in the network the necessary QoS resources during every channel change, establishing a multimedia session between communicating peers. The second is represented by the streaming interruptions, or churn, when the uploading peer turns off or changes its current TV channel. To tackle these problems, we propose two enhancements. A fast signaling method, which uses inactive uploading sessions with reserved but unused QoS, to improve the tuning delay for new channel users. At every moment, the AS uses a feedback based algorithm to compute the number of necessary sessions that accommodates well the demand, while preventing the over-reservation of resources. We approach with special care mobility situations, where a proactive transfer of the multimedia session context using the IEEE 802.21 standard offers the best alternative to current methods. The second enhancement addresses the peer churn during channel changes. With every TV channel divided into a number of streams, we enable peers to download and upload streams different from their current channel, increasing the stability of their participation. Unlike similar work, we benefit from our estimation of the user demand and propose a decentralized method for a balanced assignment of peer bandwidth. We evaluate the performance of the P2PTV through modeling and large-scale computer simulations. A simpler experimental setting, with pure P2P streaming, indicates the improvements over the delay and peer churn. In more complex scenarios, especially with resource-poor peers having a limited upload capacity, we envision P2P as a complementary solution to traditional approaches like IP multicast. Reserving P2P for unpopular TV channels exploits the peer capacity and prevents the necessity of a large number of sparsely used multicast trees. Future work may refine the AS algorithms, address different experimental scenarios, and extend the lessons learned to non-IMS networks. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------La transmisión de vídeo con tecnologías peer-to-peer (P2P) ha generado un gran interés, tanto en la industria como en la comunidad científica, quienes han encontrado en dicha unión la solución para afrontar los problemas de escalabilidad de la transmisión de vídeo, reduciendo al mismo tiempo sus costes. A pesar del éxito de estos mecanismos en Internet, la transmisión de vídeo mediante técnicas P2P no se ha utilizado en servicios comerciales como puede ser el de televisión por IP (IPTV). Con la aparición de propuestas de redes de próxima generación basadas en el IP Multimedia Subsystem (IMS), que permite una arquitectura abierta e interoperable, los mecanismos basados en P2P emergen como posibles alternativas en situaciones donde los mecanismos tradicionales de transmisión de vídeo no se pueden desplegar o no son económicamente viables. Esta tesis propone una arquitectura de servicio de televisión peer-to-peer para una red de siguiente generación basada en IMS, que abreviaremos como P2PTV, que permite a uno o más proveedores de servicio utilizar una infraestructura P2P común para la transmisión de canales de TV a sus suscriptores. En vez de utilizar varios servidores, proponemos utilizar la capacidad de envío de los equipos de usuario, como los set-top boxes, localizados en el lado del cliente. En esta tesis extendemos los trabajos de estandarización sobre IMS IPTV de los organismos 3rd Generation Partnership Project (3GPP) y del Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN), donde un servidor de aplicación (AS) central de P2PTV administra el acceso de los clientes al servicio y permite compartir los recursos de los equipos. Debido a que el acceso a los canales de TV por parte de los usuarios es una actividad compleja, nos enfrentamos a dos retos importantes. El primero es administrar la señalización de IMS, con la cual se reservan los recursos de QoS necesarios durante cada cambio de canal, estableciendo una sesión multimedia entre los diferentes elementos de la comunicación. El segundo está representado por las interrupciones de la reproducción de video, causado por los equipos que sirven dicho vídeo cuando estos se desconectan del sistema o cuando cambian de canal. Para afrontar estos retos, proponemos dos mejoras al sistema. La primera mejora introduce el método de señalización rápida, en la cual se utilizan sesiones multimedia inactivas pero con recursos reservados para acelerar las conexiones entre usuarios. En cada momento, el AS utiliza la información extraída del algoritmo propuesto, que calcula el número de sesiones necesarias para administrar la demanda de conexiones, pero sin realizar una sobre-estimación, manteniendo bajo el uso de los recursos. Hemos abordado con especial cuidado la movilidad de los usuarios, donde se ha propuesto una transferencia de sesión pro-activa utilizando el estándar IEEE 802.21, el cual brinda una mejor alternativa que los métodos propuestos hasta la fecha. La segunda mejora se enfoca en las desconexiones de usuarios durante cambios de canal. Dividiendo los canales de TV en varios segmentos, permitimos a los equipos descargar o enviar diferentes partes de cualquier canal, aumentando la estabilidad de su participación. A diferencia de otros trabajos, nuestra propuesta se beneficia de la estimación de la demanda futura de los usuarios, proponiendo un método descentralizado para una asignación balanceada del ancho de banda de los equipos. Hemos evaluado el rendimiento del sistema P2PTV a través de modelado y de simulaciones de ordenador en sistemas IPTV de gran escala. Una configuración simple, con envío P2P puro, indica mejoras en el retardo y número de desconexiones de usuarios. En escenarios más complejos, especialmente con equipos con pocos recursos en la subida, sugerimos el uso de P2P como una solución complementaria a las soluciones tradicionales de multicast IP. Reservando el uso de P2P para los canales de TV poco populares, se permite explotar los recursos de los equipos y se previene la necesidad de un alto número de árboles multicast dispersos. Como trabajo futuro, se propone refinar los algoritmos del AS, abordar diferentes escenarios experimentales y también extender las lecciones aprendidas en esta tesis a otros sistemas no basados en IMS

    Scalable on-demand streaming of stored complex multimedia

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    Previous research has developed a number of efficient protocols for streaming popular multimedia files on-demand to potentially large numbers of concurrent clients. These protocols can achieve server bandwidth usage that grows much slower than linearly with the file request rate, and with the inverse of client start-up delay. This hesis makes the following three main contributions to the design and performance evaluation of such protocols. The first contribution is an investigation of the network bandwidth requirements for scalable on-demand streaming. The results suggest that the minimum required network bandwidth for scalable on-demand streaming typically scales as K/ln(K) as the number of client sites K increases for fixed request rate per client site, and as ln(N/(ND+1)) as the total file request rate N increases or client start-up delay D decreases, for a fixed number of sites. Multicast delivery trees configured to minimize network bandwidth usage rather than latency are found to only modestly reduce the minimum required network bandwidth. Furthermore, it is possible to achieve close to the minimum possible network and server bandwidth usage simultaneously with practical scalable delivery protocols. Second, the thesis addresses the problem of scalable on-demand streaming of a more complex type of media than is typically considered, namely variable bit rate (VBR) media. A lower bound on the minimum required server bandwidth for scalable on-demand streaming of VBR media is derived. The lower bound analysis motivates the design of a new immediate service protocol termed VBR bandwidth skimming (VBRBS) that uses constant bit rate streaming, when sufficient client storage space is available, yet fruitfully exploits the knowledge of a VBR profile. Finally, the thesis proposes non-linear media containing parallel sequences of data frames, among which clients can dynamically select at designated branch points, and investigates the design and performance issues in scalable on-demand streaming of such media. Lower bounds on the minimum required server bandwidth for various non-linear media scalable on-demand streaming approaches are derived, practical non-linear media scalable delivery protocols are developed, and, as a proof-of-concept, a simple scalable delivery protocol is implemented in a non-linear media streaming prototype system

    Data and resource management in wireless networks via data compression, GPS-free dissemination, and learning

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    “This research proposes several innovative approaches to collect data efficiently from large scale WSNs. First, a Z-compression algorithm has been proposed which exploits the temporal locality of the multi-dimensional sensing data and adapts the Z-order encoding algorithm to map multi-dimensional data to a one-dimensional data stream. The extended version of Z-compression adapts itself to working in low power WSNs running under low power listening (LPL) mode, and comprehensively analyzes its performance compressing both real-world and synthetic datasets. Second, it proposed an efficient geospatial based data collection scheme for IoTs that reduces redundant rebroadcast of up to 95% by only collecting the data of interest. As most of the low-cost wireless sensors won’t be equipped with a GPS module, the virtual coordinates are used to estimate the locations. The proposed work utilizes the anchor-based virtual coordinate system and DV-Hop (Distance vector of hops to anchors) to estimate the relative location of nodes to anchors. Also, it uses circle and hyperbola constraints to encode the position of interest (POI) and any user-defined trajectory into a data request message which allows only the sensors in the POI and routing trajectory to collect and route. It also provides location anonymity by avoiding using and transmitting GPS location information. This has been extended also for heterogeneous WSNs and refined the encoding algorithm by replacing the circle constraints with the ellipse constraints. Last, it proposes a framework that predicts the trajectory of the moving object using a Sequence-to-Sequence learning (Seq2Seq) model and only wakes-up the sensors that fall within the predicted trajectory of the moving object with a specially designed control packet. It reduces the computation time of encoding geospatial trajectory by more than 90% and preserves the location anonymity for the local edge servers”--Abstract, page iv

    Prediction-based techniques for the optimization of mobile networks

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    Mención Internacional en el título de doctorMobile cellular networks are complex system whose behavior is characterized by the superposition of several random phenomena, most of which, related to human activities, such as mobility, communications and network usage. However, when observed in their totality, the many individual components merge into more deterministic patterns and trends start to be identifiable and predictable. In this thesis we analyze a recent branch of network optimization that is commonly referred to as anticipatory networking and that entails the combination of prediction solutions and network optimization schemes. The main intuition behind anticipatory networking is that knowing in advance what is going on in the network can help understanding potentially severe problems and mitigate their impact by applying solution when they are still in their initial states. Conversely, network forecast might also indicate a future improvement in the overall network condition (i.e. load reduction or better signal quality reported from users). In such a case, resources can be assigned more sparingly requiring users to rely on buffered information while waiting for the better condition when it will be more convenient to grant more resources. In the beginning of this thesis we will survey the current anticipatory networking panorama and the many prediction and optimization solutions proposed so far. In the main body of the work, we will propose our novel solutions to the problem, the tools and methodologies we designed to evaluate them and to perform a real world evaluation of our schemes. By the end of this work it will be clear that not only is anticipatory networking a very promising theoretical framework, but also that it is feasible and it can deliver substantial benefit to current and next generation mobile networks. In fact, with both our theoretical and practical results we show evidences that more than one third of the resources can be saved and even larger gain can be achieved for data rate enhancements.Programa Oficial de Doctorado en Ingeniería TelemáticaPresidente: Albert Banchs Roca.- Presidente: Pablo Serrano Yañez-Mingot.- Secretario: Jorge Ortín Gracia.- Vocal: Guevara Noubi

    Mobile Ad Hoc Networks

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    Guiding readers through the basics of these rapidly emerging networks to more advanced concepts and future expectations, Mobile Ad hoc Networks: Current Status and Future Trends identifies and examines the most pressing research issues in Mobile Ad hoc Networks (MANETs). Containing the contributions of leading researchers, industry professionals, and academics, this forward-looking reference provides an authoritative perspective of the state of the art in MANETs. The book includes surveys of recent publications that investigate key areas of interest such as limited resources and the mobility of mobile nodes. It considers routing, multicast, energy, security, channel assignment, and ensuring quality of service. Also suitable as a text for graduate students, the book is organized into three sections: Fundamentals of MANET Modeling and Simulation—Describes how MANETs operate and perform through simulations and models Communication Protocols of MANETs—Presents cutting-edge research on key issues, including MAC layer issues and routing in high mobility Future Networks Inspired By MANETs—Tackles open research issues and emerging trends Illustrating the role MANETs are likely to play in future networks, this book supplies the foundation and insight you will need to make your own contributions to the field. It includes coverage of routing protocols, modeling and simulations tools, intelligent optimization techniques to multicriteria routing, security issues in FHAMIPv6, connecting moving smart objects to the Internet, underwater sensor networks, wireless mesh network architecture and protocols, adaptive routing provision using Bayesian inference, and adaptive flow control in transport layer using genetic algorithms

    Solutions for large scale, efficient, and secure Internet of Things

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    The design of a general architecture for the Internet of Things (IoT) is a complex task, due to the heterogeneity of devices, communication technologies, and applications that are part of such systems. Therefore, there are significant opportunities to improve the state of the art, whether to better the performance of the system, or to solve actual issues in current systems. This thesis focuses, in particular, on three aspects of the IoT. First, issues of cyber-physical systems are analysed. In these systems, IoT technologies are widely used to monitor, control, and act on physical entities. One of the most important issue in these scenarios are related to the communication layer, which must be characterized by high reliability, low latency, and high energy efficiency. Some solutions for the channel access scheme of such systems are proposed, each tailored to different specific scenarios. These solutions, which exploit the capabilities of state of the art radio transceivers, prove effective in improving the performance of the considered systems. Positioning services for cyber-physical systems are also investigated, in order to improve the accuracy of such services. Next, the focus moves to network and service optimization for traffic intensive applications, such as video streaming. This type of traffic is common amongst non-constrained devices, like smartphones and augmented/virtual reality headsets, which form an integral part of the IoT ecosystem. The proposed solutions are able to increase the video Quality of Experience while wasting less bandwidth than state of the art strategies. Finally, the security of IoT systems is investigated. While often overlooked, this aspect is fundamental to enable the ubiquitous deployment of IoT. Therefore, security issues of commonly used IoT protocols are presented, together with a proposal for an authentication mechanism based on physical channel features. This authentication strategy proved to be effective as a standalone mechanism or as an additional security layer to improve the security level of legacy systems
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