534 research outputs found

    Wireless communication technologies for the Internet of Things

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    Internet of Things (IoT) is the inter-networking paradigm based on many processes such as identifying, sensing, networking and computation. An IoT technology stack provides seamless connectivity between various physical and virtual objects. The increasing number of IoT applications leads to the issue of transmitting, storing, and processing a large amount of data. Therefore, it is necessary to enable a system capable to handle the growing traffic requirements with the required level of QoS (Quality of Service). IoT devices become more complex due to the various components such as sensors and network interfaces. The IoT environment is often demanding for mobile power source, QoS, mobility, reliability, security, and other requirements. Therefore, new IoT technologies are required to overcome some of these issues. In recent years new wireless communication technologies are being developed to support the development of new IoT applications. This paper provides an overview of some of the most widely used wireless communication technologies used for IoT applications

    Constructing Dynamic Ad-hoc Emergency Networks using Software-Defined Wireless Mesh Networks

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    Natural disasters and other emergency situations have the potential to destroy a whole network infrastructure needed for communication critical to emergency rescue, evacuation, and initial rehabilitation. Hence, the research community has begun to focus attention on rapid network reconstruction in such emergencies; however, research has tried to create or improve emergency response systems using traditional radio and satellite communications, which face high operation costs and frequent disruptions. This thesis proposes a centralized monitoring and control system to reconstruct ad-hoc networks in emergencies by using software-defined wireless mesh networks (SDWMN). The proposed framework utilizes wireless mesh networks and software-defined networking to provide real-time network monitoring services to restore Internet access in a targeted disaster zone. It dispatches mobile devices including unmanned aerial vehicles and self-driving cars to the most efficient location aggregation to recover impaired network connections by using a new GPS position finder (GPS-PF) algorithm. The algorithm is based on density-based spatial clustering that calculates the best position to deploy one of the mobile devices. The proposed system is evaluated using the common open research emulator to demonstrate its efficiency and high accessibility in emergency situations. The results obtained from the evaluation show that the performance of the emergency communication system is improved considerably with the incorporation of the framework

    Concurrent Multipath Transfer: Scheduling, Modelling, and Congestion Window Management

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    Known as smartphones, multihomed devices like the iPhone and BlackBerry can simultaneously connect to Wi-Fi and 4G LTE networks. Unfortunately, due to the architectural constraints of standard transport layer protocols like the transmission control protocol (TCP), an Internet application (e.g., a file transfer) can use only one access network at a time. Due to recent developments, however, concurrent multipath transfer (CMT) using the stream control transmission protocol (SCTP) can enable multihomed devices to exploit additional network resources for transport layer communications. In this thesis we explore a variety of techniques aimed at CMT and multihomed devices, such as: packet scheduling, transport layer modelling, and resource management. Some of our accomplishments include, but are not limited to: enhanced performance of CMT under delay-based disparity, a tractable framework for modelling the throughput of CMT, a comparison of modelling techniques for SCTP, a new congestion window update policy for CMT, and efficient use of system resources through optimization. Since the demand for a better communications system is always on the horizon, it is our goal to further the research and inspire others to embrace CMT as a viable network architecture; in hopes that someday CMT will become a standard part of smartphone technology

    Integrated Architecture for Configuration and Service Management in MANET Environments

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    Esta tesis nos ha permitido trasladar algunos conceptos teóricos de la computación ubicua a escenarios reales, identificando las necesidades específicas de diferentes tipos de aplicaciones. Con el fin de alcanzar este objetivo, proponemos dos prototipos que proporcionan servicios sensibles al contexto en diferentes entornos, tales como conferencias o salas de recuperación en hospitales. Estos prototipos experimentales explotan la tecnología Bluetooth para ofrecer información basada en las preferencias del usuario. En ambos casos, hemos llevado a cabo algunos experimentos con el fin de evaluar el comportamiento de los sistemas y su rendimento. También abordamos en esta tesis el problema de la autoconfiguración de redes MANET basadas en el estándar 802.11 a través de dos soluciones novedosas. La primera es una solución centralizada que se basa en la tecnología Bluetooth, mientras la segunda es una solución distribuida que no necesita recurrir a ninguna tecnología adicional, ya que se basa en el uso del parámetro SSID. Ambos métodos se han diseñado para permitir que usuarios no expertos puedan unirse a una red MANET de forma transparente, proporcionando una configuración automática, rápida, y fiable de los terminales. Los resultados experimentales en implementaciones reales nos han permitido evaluar el rendimiento de las soluciones propuestas y demostrar que las estaciones cercanas se pueden configurar en pocos segundos. Además, hemos comparado ambas soluciones entre sí para poner de manifiesto las diferentes ventajas y desventajas en cuanto a rendimento. La principal contribución de esta tesis es EasyMANET, una plataforma ampliable y configurable cuyo objetivo es automatizar lo máximo posible las tareas que afectan a la configuración y puesta en marcha de redes MANET, de modo que su uso sea más simple y accesible.Cano Reyes, J. (2012). Integrated Architecture for Configuration and Service Management in MANET Environments [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/14675Palanci

    Towards zero packet loss with LISP Mobile Node

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    Host mobility protocols such as Locator-Identifier Separation Protocol Mobile Node (LISP-MN) are known to experience packet loss at the point of handover. For the duration of the handover, packets sent to the MN via the old access link are dropped by the router since it has no way of knowing where the device has moved to. This affects the performance of transport layer protocols of the TCP/IP stack, which results in degradation of network performance. Buffering these packets close to the MN's new location and forwarding them to the MN on handover completion is one way of improving the overall performance of the mobility protocol. Hence, we introduce a novel network node, loc-server, to buffer these packets in order to mitigate the packet loss and reduce the service disruption time (SDT) experienced by MNs during handovers. Using a laboratory testbed implementation, LISP-MN with loc-server support shows significant reduction in packet loss and reduced SDT in comparison to vanilla LISP-MN. Similarly, performance analysis of DASH video player also shows the new architecture helps in improving the average video quality downloaded by the MN and reduces the player's instability

    Towards Secure, Power-Efficient and Location-Aware Mobile Computing

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    In the post-PC era, mobile devices will replace desktops and become the main personal computer for many people. People rely on mobile devices such as smartphones and tablets for everything in their daily lives. A common requirement for mobile computing is wireless communication. It allows mobile devices to fetch remote resources easily. Unfortunately, the increasing demand of the mobility brings many new wireless management challenges such as security, energy-saving and location-awareness. These challenges have already impeded the advancement of mobile systems. In this dissertation we attempt to discover the guidelines of how to mitigate these problems through three general communication patterns in 802.11 wireless networks. We propose a cross-section of a few interesting and important enhancements to manage wireless connectivity. These enhancements provide useful primitives for the design of next-generation mobile systems in the future.;Specifically, we improve the association mechanism for wireless clients to defend against rogue wireless Access Points (APs) in Wireless LANs (WLANs) and vehicular networks. Real-world prototype systems confirm that our scheme can achieve high accuracy to detect even sophisticated rogue APs under various network conditions. We also develop a power-efficient system to reduce the energy consumption for mobile devices working as software-defined APs. Experimental results show that our system allows the Wi-Fi interface to sleep for up to 88% of the total time in several different applications and reduce the system energy by up to 33%. We achieve this while retaining comparable user experiences. Finally, we design a fine-grained scalable group localization algorithm to enable location-aware wireless communication. Our prototype implemented on commercial smartphones proves that our algorithm can quickly locate a group of mobile devices with centimeter-level accuracy

    Discovery and Push Notification Mechanisms for Mobile Cloud Services

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    Viimase viie aasta jooksul on mobiilsed seadmed nagu sülearvutid, pihuarvutid, nutitelefonid jmt. tunginud peaaegu kõigisse inimeste igapäevaelu tegevustesse. Samuti on põhjalik teadus- ja arendustegevus mobiilsete tehnoloogiate vallas viinud märkimisväärsete täiustusteni riistvara, tarkvara ja andmeedastuse alal. Tänapäeval on mobiilsed seadmed varustatud sisseehitatud sensorite, kaamera, puutetundliku ekraani, suurema hulga mäluga, kuid ka tõhusamate energiatarbemehhanismidega. Lisaks on iOS ja Android operatsioonisüsteemide väljalaske tõttu suurenenud nii mobiilirakenduste arv kui keerukus, pakkudes arvukamalt kõrgetasemelisi rakendusi. Sarnaselt on toimunud olulised arengud ja standardiseerimisele suunatud jõupingutused veebiteenusete valdkonnas ja elementaarsetele veebiteenuste ligipääsu kasutatakse laialdaselt nutitelefonidest. See on viinud loogilise järgmise sammuna veebiteenuste pakkumiseni nutitelefonidest. Telefonidest veebiteenuste pakkumise kontseptsioon ei ole uus ning seda on põhjalikult uurinud Srirama, kes pakkus välja Mobile Host (Mobiilne Veebiteenuse Pakkuja) kontseptsiooni. Algne realisatsioon kasutas aga aegunud tehnoloogiaid nagu JMEE, PersonalJava, SOAP arhitektuur jne. See töö uuendab Mobile Host'i kasutades uusimaid tehnoloogiad, nagu Android OS ja REST arhitektuur, ning pakub välja teenusemootori, mis põhineb Apache Felix'il - OSGi platvormi realisatsioonil piiratud ressurssidega seadmetele. Hämmastava kiirusega toimunud arengud mobiilsete arvutuste vallas võimaldavad uue põlvkonna veebirakenduste loomist valdkondades nagu keskkonnateadlikkus, sotsiaalvõrgustikud, koostöövahendid, asukohapõhised teenused jne. Sellised rakendused saavad ära kasutada Mobile Host'i võimalusi. Selle tulemusena on klientidel ligipääs väga suurele hulgale teenustele, mistõttu tekib vajadus efektiivse teenuste avastamise mehhanismi järele. See töö pakub välja kataloogipõhise avastusmehhanismi võrgu ülekatte toega suurtele, kõrge liikuvusega võrgustikele. See mehhanism toetub OWL-S'le, mis on ontoloogia veebiteenuseid pakkuvate ressursside avastamiseks, väljakutseks, koostamiseks ja jälgimiseks. Töö kirjeldab ka Srirama välja pakutud algupärast teenuste avastamise mehhanismi, mis toetub peer-to-peer võrkudele ja Apache Lucene võtmesõna otsingumootorile. Uurimuse käigus uuendatakse teenuseotsing kasutama Apache Solr'i, Apache Lucene'i viimast versiooni. Teenuste avastust testiti põhjalikult ja tulemused on töös kokkuvõtvalt välja toodud. Mobiilsete tehnoloogiate vallas uuritakse ka võimalust kasutada pilvetehnolologiat laiendamaks mobiilseadmete salvestusmahtu ja töökoormust edastades pilve andme- ja arvutusmahukad ülesanded. See soodustab keerulisemate ja võimalusrohkemate mobiilirakenduste arendust. Pilve delegeeritavate toimingute aeganõudva iseloomu tõttu aga on vajalik asünkroonne mehhanism teavitamaks kasutajat, millal töömahukad tegevused on lõpetatud. Mobiilsete pilveteenuste pakkujad ja vahevara lahendused võivad kasu saada Mobile Host'ist ja selle asünkroonsete teavituste võimekusest. Uurimus esitleb nelja teavitusmehhanismi: AC2DM, APNS, IBM MQTT ja Mobile Host'i põhine teavitus. Töö võtab kokku kvantitatiivse analüüsi tulemused ja toob välja nelja teavitamise lähenemise tugevused ja nõrkused. Lisaks kirjeldatakse CroudSTag rakenduse realisatsiooni - CroudSTag on mobiilirakendus, mille eesmärgiks on sotsiaalsete gruppide moodustamine kasutades näotuvastustehnoloogiat. CroudSTag-i realisatsioon kasutab mobiilseid pilveteenuseid ja Mobile Host'i, et pakkuda oma funktsionaalsust kasutajale.In the last lustrum the mobile devices such as laptops, PDAs, smart phones, tablets, etc. have pervaded almost all the environments where people perform their day-to-day activities. Further, the extensive Research and Development in mobile technologies has led to significant improvements in hardware, software and transmission. Similarly, there are significant developments and standardization efforts in web services domain and basic web services have been widely accessed from smart phones. This has lead to the logical next step of providing web services from the smart phones. The concept of the web service provisioning from smart phones is not new and has been extensively explored by Srirama who proposed the concept of Mobile Host. However, the original implementation considered aged technologies such as JMEE, PersonalJava, SOAP architecture among others. This work updates the Mobile Host to the latest technologies like Android OS and REST architecture and proposes a service engine based on Apache Felix, and OSGI implementation for resource constraint devices. Moreover, the astonishing speed in developments in mobile computing enable the new generation of applications from domains such as context-awareness, social network, collaborative tools, location based services, etc., which benefit from the Mobile Host service provisioning capabilities. As a result the clients have access to a huge number of services available; therefore, an efficient and effective service discovery mechanism is required. The thesis proposes a directory-based with network overlay support discovery mechanism for large networks with high mobility. The proposed discovery mechanism relies in OWL-S, an ontology for service discovery, invocation, composition, and monitoring of web resources. The work also considers the original service discovery mechanism proposed by Srirama relying in peer-to-peer networks and Apache Lucene, a keyword search engine. The study updates the service search to Apache Solr, the latest development for Apache Lucene. The service discovery was extensively tested and the results are summarized in this work. Mobile technologies are looking into the clouds for extending their capabilities in storage and processing by offloading data and process intensive tasks. This fosters the development of more complex and rich mobile applications. However, due to the time-consuming nature of the tasks delegated to the clouds, an asynchronous mechanism is necessary for notifying the user when the intensive tasks are completed. Mobile cloud service providers and Middleware solutions might benefit from Mobile Host and its asynchronous notification capabilities. The study presents four push notification mechanisms being AC2DM, APNS, IBM MQTT and Mobile Host based push notification. The work summarizes the results of a quantitative analysis and highlights the strengths and weakness of the four notifications approaches. In addition, it explains CroudSTag realization, a mobile application that aims the social group formation by means of facial recognition that relies in mobile cloud services and Mobile Host to provide its functionality to the user
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