30 research outputs found

    Computing the Equilibria of Bimatrix Games using Dominance Heuristics

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    We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structures of the graph (in particular elementary cycles) and the set of the Nash equilibria of the game. We show that finding the set of elementary cycles of the graph permits the computation of the set of equilibria. For games whose graphs have a sparse adjacency matrix, this serves as a good heuristic for computing the set of equilibria. The heuristic also allows the discarding of sections of the support space that do not yield any equilibrium, thus serving as a useful pre-processing step for algorithms that compute the equilibria through support enumeration

    Tolling, Capacity Selection and Equilibrium Problems with Equilibrium Constraints

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    An Equilibrium problem with an equilibrium constraint is a mathematical construct that can be applied to private competition in highway networks. In this paper we consider the problem of finding a Nash Equilibrium regarding competition in toll pricing on a network utilising 2 alternative algorithms. In the first algorithm, we utilise a Gauss Siedel fixed point approach based on the cutting constraint algorithm for toll pricing. In the second algorithm, we extend an existing sequential linear complementarity approach for finding Nash equilibrium subject to Wardrop Equilibrium constraints. Finally we consider how the equilibrium may change between the Nash competitive equilibrium and a collusive equilibrium where the two players co-operate to form the equivalent of a monopoly operation

    On loss aversion in bimatrix games

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    ABSTRACT. In this article three different types of loss aversion equilibria in bimatrix games are studied. Loss aversion equilibria are Nash equilibria of games where players are loss averse and where the reference points-points below which they consider payoffs to be lossesare endogenous to the equilibrium calculation. The first type is the fixed point loss aversion equilibrium, introduced in Shalev (2000; Int. J. Game Theory 29(2):269) under the name of 'myopic loss aversion equilibrium.' There, the players' reference points depend on the beliefs about their opponents' strategies. The second type, the maximin loss aversion equilibrium, differs from the fixed point loss aversion equilibrium in that the reference points are only based on the carriers of the strategies, not on the exact probabilities. In the third type, the safety level loss aversion equilibrium, the reference points depend on the values of the own payoff matrices. Finally, a comparative statics analysis is carried out of all three equilibrium concepts in 2 × 2 bimatrix games. It is established when a player benefits from his opponent falsely believing that he is loss averse

    A map of ecologically rational heuristics for uncertain strategic worlds

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    Network Revenue Management under Competition within Strategic Airline Alliances

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    Airlines often cooperate with partners within strategic alliances to offer their customers itineraries beyond their own networks. However, despite the cooperation, the alliance members often remain competitors on other routes and compete for customers. This thesis takes into account the competition between two alliance partners and models it in a linear program. An algorithm is developed to compute optimal capacity allocations in pure Nash equilibria based on the model. For cases, in which a Nash equilibrium does not exist or cannot be found within a pre-defined time, a heuristic approach is described to compute an approximate Nash equilibrium. Computational studies show the applicability of the approaches in real-sized airline networks. Finally, suggestions for future research are made

    Neural networks as a learning paradigm for general normal form games

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    This paper addresses how neural networks learn to play one-shot normal form games through experience in an environment of randomly generated game payoffs and randomly selected opponents. This agent based computational approach allows the modeling of learning all strategic types of normal form games, irregardless of the number of pure and mixed strategy Nash equilibria that they exhibit. This is a more realistic model of learning than the oft used models in the game theory learning literature which are usually restricted either to repeated games against the same opponent (or games with different payoffs but belonging to the same strategic class). The neural network agents were found to approximate human behavior in experimental one-shot games very well as the Spearman correlation coefficients between their behavior and that of human subjects ranged from 0.49 to 0.8857 across numerous experimental studies. Also, they exhibited the endogenous emergence of heuristics that have been found effective in describing human behavior in one-shot games. The notion of bounded rationality is explored by varying the topologies of the neural networks, which indirectly affects their ability to act as universal approximators of any function. The neural networks' behavior was assessed across various dimensions such as convergence to Nash equilibria, equilibrium selection and adherence to principles of iterated dominance

    Tolling, collusion and equilibrium problems with equilibrium constraints

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    An Equilibrium Problem with an Equilibrium Constraint (EPEC) is a mathematical construct that can be applied to private competition in highway networks. In this paper we consider the problem of finding a Nash Equilibrium in a situation of competition in toll pricing on a network utilising two alternative algorithms. In the first algorithm, we utilise a Gauss Seidel fixed point approach based on the cutting constraint algorithm for toll pricing. The second algorithm that we propose, a novel contribution of this paper, is the extension of an existing sequential linear complementarity programming approach for finding the competitive Nash equilibrium when there is a lower level equilibrium constraint. Finally we develop an intuitive approach to represent collusion between players and demonstrate that as the level of collusion goes from none to full collusion so the solution maps from the Nash to monopolistic solution. However we also show that there may be local solutions for the collusive monopoly which lie closer to the second best welfare toll solution than does the competitive Nash equilibrium

    A Comparison of the Notions of Optimality in Soft Constraints and Graphical Games

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    The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of two formalisms used for different purposes and in different research areas: graphical games and soft constraints. We relate the notion of optimality used in the area of soft constraint satisfaction problems (SCSPs) to that used in graphical games, showing that for a large class of SCSPs that includes weighted constraints every optimal solution corresponds to a Nash equilibrium that is also a Pareto efficient joint strategy

    Search and optimization with randomness in computational economics: equilibria, pricing, and decisions

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    In this thesis we study search and optimization problems from computational economics with primarily stochastic inputs. The results are grouped into two categories: First, we address the smoothed analysis of Nash equilibrium computation. Second, we address two pricing problems in mechanism design, and solve two economically motivated stochastic optimization problems. Computing Nash equilibria is a central question in the game-theoretic study of economic systems of agent interactions. The worst-case analysis of this problem has been studied in depth, but little was known beyond the worst case. We study this problem in the framework of smoothed analysis, where adversarial inputs are randomly perturbed. We show that computing Nash equilibria is hard for 2-player games even when input perturbations are large. This is despite the existence of approximation algorithms in a similar regime. In doing so, our result disproves a conjecture relating approximation schemes to smoothed analysis. Despite the hardness results in general, we also present a special case of co-operative games, where we show that the natural greedy algorithm for finding equilibria has polynomial smoothed complexity. We also develop reductions which preserve smoothed analysis. In the second part of the thesis, we consider optimization problems which are motivated by economic applications. We address two stochastic optimization problems. We begin by developing optimal methods to determine the best among binary classifiers, when the objective function is known only through pairwise comparisons, e.g. when the objective function is the subjective opinion of a client. Finally, we extend known algorithms in the Pandora's box problem --- a classic optimal search problem --- to an order-constrained setting which allows for richer modelling. The remaining chapters address two pricing problems from mechanism design. First, we provide an approximately revenue-optimal pricing scheme for the problem of selling time on a server to jobs whose parameters are sampled i.i.d. from an unknown distribution. We then tackle the problem of fairly dividing chores among a collection of economic agents via a competitive equilibrium, which balances assigned tasks with payouts. We give efficient algorithms to compute such an equilibrium
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