1,754 research outputs found
Better abstractions for timed automata
We consider the reachability problem for timed automata. A standard solution
to this problem involves computing a search tree whose nodes are abstractions
of zones. These abstractions preserve underlying simulation relations on the
state space of the automaton. For both effectiveness and efficiency reasons,
they are parametrized by the maximal lower and upper bounds (LU-bounds)
occurring in the guards of the automaton. We consider the aLU abstraction
defined by Behrmann et al. Since this abstraction can potentially yield
non-convex sets, it has not been used in implementations. We prove that aLU
abstraction is the biggest abstraction with respect to LU-bounds that is sound
and complete for reachability. We also provide an efficient technique to use
the aLU abstraction to solve the reachability problem.Comment: Extended version of LICS 2012 paper (conference paper till v6). in
Information and Computation, available online 27 July 201
Revisiting Reachability in Timed Automata
We revisit a fundamental result in real-time verification, namely that the
binary reachability relation between configurations of a given timed automaton
is definable in linear arithmetic over the integers and reals. In this paper we
give a new and simpler proof of this result, building on the well-known
reachability analysis of timed automata involving difference bound matrices.
Using this new proof, we give an exponential-space procedure for model checking
the reachability fragment of the logic parametric TCTL. Finally we show that
the latter problem is NEXPTIME-hard
Reachability analysis of first-order definable pushdown systems
We study pushdown systems where control states, stack alphabet, and
transition relation, instead of being finite, are first-order definable in a
fixed countably-infinite structure. We show that the reachability analysis can
be addressed with the well-known saturation technique for the wide class of
oligomorphic structures. Moreover, for the more restrictive homogeneous
structures, we are able to give concrete complexity upper bounds. We show ample
applicability of our technique by presenting several concrete examples of
homogeneous structures, subsuming, with optimal complexity, known results from
the literature. We show that infinitely many such examples of homogeneous
structures can be obtained with the classical wreath product construction.Comment: to appear in CSL'1
A Survey on Continuous Time Computations
We provide an overview of theories of continuous time computation. These
theories allow us to understand both the hardness of questions related to
continuous time dynamical systems and the computational power of continuous
time analog models. We survey the existing models, summarizing results, and
point to relevant references in the literature
Pure Nash Equilibria in Concurrent Deterministic Games
We study pure-strategy Nash equilibria in multi-player concurrent
deterministic games, for a variety of preference relations. We provide a novel
construction, called the suspect game, which transforms a multi-player
concurrent game into a two-player turn-based game which turns Nash equilibria
into winning strategies (for some objective that depends on the preference
relations of the players in the original game). We use that transformation to
design algorithms for computing Nash equilibria in finite games, which in most
cases have optimal worst-case complexity, for large classes of preference
relations. This includes the purely qualitative framework, where each player
has a single omega-regular objective that she wants to satisfy, but also the
larger class of semi-quantitative objectives, where each player has several
omega-regular objectives equipped with a preorder (for instance, a player may
want to satisfy all her objectives, or to maximise the number of objectives
that she achieves.)Comment: 72 page
Zenoness for Timed Pushdown Automata
Timed pushdown automata are pushdown automata extended with a finite set of
real-valued clocks. Additionaly, each symbol in the stack is equipped with a
value representing its age. The enabledness of a transition may depend on the
values of the clocks and the age of the topmost symbol. Therefore, dense-timed
pushdown automata subsume both pushdown automata and timed automata. We have
previously shown that the reachability problem for this model is decidable. In
this paper, we study the zenoness problem and show that it is EXPTIME-complete.Comment: In Proceedings INFINITY 2013, arXiv:1402.661
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