272 research outputs found

    Extracting curve-skeletons from digital shapes using occluding contours

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    Curve-skeletons are compact and semantically relevant shape descriptors, able to summarize both topology and pose of a wide range of digital objects. Most of the state-of-the-art algorithms for their computation rely on the type of geometric primitives used and sampling frequency. In this paper we introduce a formally sound and intuitive definition of curve-skeleton, then we propose a novel method for skeleton extraction that rely on the visual appearance of the shapes. To achieve this result we inspect the properties of occluding contours, showing how information about the symmetry axes of a 3D shape can be inferred by a small set of its planar projections. The proposed method is fast, insensitive to noise, capable of working with different shape representations, resolution insensitive and easy to implement

    VoroCrust: Voronoi Meshing Without Clipping

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    Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of domains exhibiting arbitrarily curved boundaries and sharp features. In addition, the power of primal-dual mesh pairs, exemplified by Voronoi-Delaunay meshes, has been recognized as an important ingredient in numerous formulations. The VoroCrust algorithm is the first provably-correct algorithm for conforming polyhedral Voronoi meshing for non-convex and non-manifold domains with guarantees on the quality of both surface and volume elements. A robust refinement process estimates a suitable sizing field that enables the careful placement of Voronoi seeds across the surface circumventing the need for clipping and avoiding its many drawbacks. The algorithm has the flexibility of filling the interior by either structured or random samples, while preserving all sharp features in the output mesh. We demonstrate the capabilities of the algorithm on a variety of models and compare against state-of-the-art polyhedral meshing methods based on clipped Voronoi cells establishing the clear advantage of VoroCrust output.Comment: 18 pages (including appendix), 18 figures. Version without compressed images available on https://www.dropbox.com/s/qc6sot1gaujundy/VoroCrust.pdf. Supplemental materials available on https://www.dropbox.com/s/6p72h1e2ivw6kj3/VoroCrust_supplemental_materials.pd

    Packing and covering with balls on Busemann surfaces

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    In this note we prove that for any compact subset SS of a Busemann surface (S,d)({\mathcal S},d) (in particular, for any simple polygon with geodesic metric) and any positive number δ\delta, the minimum number of closed balls of radius δ\delta with centers at S\mathcal S and covering the set SS is at most 19 times the maximum number of disjoint closed balls of radius δ\delta centered at points of SS: ν(S)≤ρ(S)≤19ν(S)\nu(S) \le \rho(S) \le 19\nu(S), where ρ(S)\rho(S) and ν(S)\nu(S) are the covering and the packing numbers of SS by δ{\delta}-balls.Comment: 27 page

    Discrete scale axis representations for 3D geometry

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    Estimating Multidimensional Persistent Homology through a Finite Sampling

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    An exact computation of the persistent Betti numbers of a submanifold XX of a Euclidean space is possible only in a theoretical setting. In practical situations, only a finite sample of XX is available. We show that, under suitable density conditions, it is possible to estimate the multidimensional persistent Betti numbers of XX from the ones of a union of balls centered on the sample points; this even yields the exact value in restricted areas of the domain. Using these inequalities we improve a previous lower bound for the natural pseudodistance to assess dissimilarity between the shapes of two objects from a sampling of them. Similar inequalities are proved for the multidimensional persistent Betti numbers of the ball union and the one of a combinatorial description of it

    Sampling Conditions for Conforming Voronoi Meshing by the VoroCrust Algorithm

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    We study the problem of decomposing a volume bounded by a smooth surface into a collection of Voronoi cells. Unlike the dual problem of conforming Delaunay meshing, a principled solution to this problem for generic smooth surfaces remained elusive. VoroCrust leverages ideas from alpha-shapes and the power crust algorithm to produce unweighted Voronoi cells conforming to the surface, yielding the first provably-correct algorithm for this problem. Given an epsilon-sample on the bounding surface, with a weak sigma-sparsity condition, we work with the balls of radius delta times the local feature size centered at each sample. The corners of this union of balls are the Voronoi sites, on both sides of the surface. The facets common to cells on opposite sides reconstruct the surface. For appropriate values of epsilon, sigma and delta, we prove that the surface reconstruction is isotopic to the bounding surface. With the surface protected, the enclosed volume can be further decomposed into an isotopic volume mesh of fat Voronoi cells by generating a bounded number of sites in its interior. Compared to state-of-the-art methods based on clipping, VoroCrust cells are full Voronoi cells, with convexity and fatness guarantees. Compared to the power crust algorithm, VoroCrust cells are not filtered, are unweighted, and offer greater flexibility in meshing the enclosed volume by either structured grids or random samples

    New Approximation Algorithms for Touring Regions

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