3,421 research outputs found

    Exporting Vector Muscles for Facial Animation

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    In this paper we introduce a method of exporting vector muscles from one 3D face to another for facial animation. Starting from a 3D face with an extended version of Waters' linear muscle system, we transfer the linear muscles to a target 3D face. We also transfer the region division, which is used to increase the performance of the muscle as well as to control the animation. The human involvement is just as simple as selecting the faces which shows the most natural facial expressions in the animator's view. The method allows the transfer of the animation to a new 3D model within a short time. The transferred muscles can then be used to create new animations

    Virtual reality training and assessment in laparoscopic rectum surgery

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    Background: Virtual-reality (VR) based simulation techniques offer an efficient and low cost alternative to conventional surgery training. This article describes a VR training and assessment system in laparoscopic rectum surgery. Methods: To give a realistic visual performance of interaction between membrane tissue and surgery tools, a generalized cylinder based collision detection and a multi-layer mass-spring model are presented. A dynamic assessment model is also designed for hierarchy training evaluation. Results: With this simulator, trainees can operate on the virtual rectum with both visual and haptic sensation feedback simultaneously. The system also offers surgeons instructions in real time when improper manipulation happens. The simulator has been tested and evaluated by ten subjects. Conclusions: This prototype system has been verified by colorectal surgeons through a pilot study. They believe the visual performance and the tactile feedback are realistic. It exhibits the potential to effectively improve the surgical skills of trainee surgeons and significantly shorten their learning curve. © 2014 John Wiley & Sons, Ltd

    Proposal of a health care network based on big data analytics for PDs

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    Health care networks for Parkinson's disease (PD) already exist and have been already proposed in the literature, but most of them are not able to analyse the vast volume of data generated from medical examinations and collected and organised in a pre-defined manner. In this work, the authors propose a novel health care network based on big data analytics for PD. The main goal of the proposed architecture is to support clinicians in the objective assessment of the typical PD motor issues and alterations. The proposed health care network has the ability to retrieve a vast volume of acquired heterogeneous data from a Data warehouse and train an ensemble SVM to classify and rate the motor severity of a PD patient. Once the network is trained, it will be able to analyse the data collected during motor examinations of a PD patient and generate a diagnostic report on the basis of the previously acquired knowledge. Such a diagnostic report represents a tool both to monitor the follow up of the disease for each patient and give robust advice about the severity of the disease to clinicians

    Application Potential of Fuzzy and Regression in Optimization of MRR and Surface Roughness during Machining of C45 Steel

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    In the machining industry, coolant has an important role due to their lubrication, cooling and chip removal functions. Using coolant can improve machining process efficiency, tool life, surface quality and it can reduce cutting forces and vibrations. However, health and environmental problems are encountered with the use of coolants. Hence, there has been a high demand for deep cryogenic treatment to reduce these harmful effects. For this purpose, −196 °C LN2 gas is used to improve machining performance. This study focuses on the prediction of surface roughness and material removal rate with cryogenically treated M2 HSS tool using fuzzy logic and regression model. The turning experiments are conducted according to Taguchi's L9 orthogonal array. Surface roughness and material removal rate during machining of C45 steel with HSS tool are measured. Cutting speed, feed rate, and depth of cut are considered as machining parameters. A model depended on a regression model is established and the results obtained from the regression model are compared with the results based on fuzzy logic and experiment. The effectiveness of regression models and fuzzy logic has been determined by analyzing the correlation coefficient and by comparing experimental results. Regression model gives closer values to experimentally measured values than fuzzy logic. It has been concluded that regression-based modeling can be used to predict the surface roughness successfully

    A machine learning-based framework for preventing video freezes in HTTP adaptive streaming

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    HTTP Adaptive Streaming (HAS) represents the dominant technology to deliver videos over the Internet, due to its ability to adapt the video quality to the available bandwidth. Despite that, HAS clients can still suffer from freezes in the video playout, the main factor influencing users' Quality of Experience (QoE). To reduce video freezes, we propose a network-based framework, where a network controller prioritizes the delivery of particular video segments to prevent freezes at the clients. This framework is based on OpenFlow, a widely adopted protocol to implement the software-defined networking principle. The main element of the controller is a Machine Learning (ML) engine based on the random undersampling boosting algorithm and fuzzy logic, which can detect when a client is close to a freeze and drive the network prioritization to avoid it. This decision is based on measurements collected from the network nodes only, without any knowledge on the streamed videos or on the clients' characteristics. In this paper, we detail the design of the proposed ML-based framework and compare its performance with other benchmarking HAS solutions, under various video streaming scenarios. Particularly, we show through extensive experimentation that the proposed approach can reduce video freezes and freeze time with about 65% and 45% respectively, when compared to benchmarking algorithms. These results represent a major improvement for the QoE of the users watching multimedia content online

    Reusable modelling and simulation of flexible manufacturing for next generation semiconductor manufacturing facilities

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    Automated material handling systems (AMHS) in 300 mm semiconductor manufacturing facilities may need to evolve faster than expected considering the high performance demands on these facilities. Reusable simulation models are needed to cope with the demands of this dynamic environment and to deliver answers to the industry much faster. One vision for intrabay AMHS is to link a small group of intrabay AMHS systems, within a full manufacturing facility, together using what is called a Merge/Diverge link. This promises better operational performance of the AMHS when compared to operating two dedicated AMHS systems, one for interbay transport and the other for intrabay handling. A generic tool for modelling and simulation of an intrabay AMHS (GTIA-M&S) is built, which utilises a library of different blocks representing the different components of any intrabay material handling system. GTIA-M&S provides a means for rapid building and analysis of an intrabay AMHS under different operating conditions. The ease of use of the tool means that inexpert users have the ability to generate good models. Models developed by the tool can be executed with the merge/diverge capability enabled or disabled to provide comparable solutions to production demands and to compare these two different configurations of intrabay AMHS using a single simulation model. Finally, results from simulation experiments on a model developed using the tool were very informative in that they include useful decision making data, which can now be used to further enhance and update the design and operational characteristics of the intrabay AMHS

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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