276 research outputs found

    A multimodal conversational coach for active ageing based on sentient computing and m-health

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    As Life Expectancy Increases, It Has Become More Necessary To Find Ways To Support Healthy Ageing. A Number Of Active Ageing Initiatives Are Being Developed Nowadays To Foster Healthy Habits In The Population. This Paper Presents Our Contribution To These Initiatives In The Form Of A Multimodal Conversational Coach That Acts As A Coach For Physical Activities. The Agent Can Be Developed As An Android App Running On Smartphones And Coupled With Cheap Widely Available Sport Sensors In Order To Provide Meaningful Coaching. It Can Be Employed To Prepare Exercise Sessions, Provide Feedback During The Sessions, And Discuss The Results After The Exercise. It Incorporates An Affective Component That Informs Dynamic User Models To Produce Adaptive Interaction Strategies.Spanish project, Grant/Award Number:TEC2017-88048-C2-2-R and TRA2016-78886-C3-1-

    Behavior life style analysis for mobile sensory data in cloud computing through MapReduce

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    Cloud computing has revolutionized healthcare in today's world as it can be seamlessly integrated into a mobile application and sensor devices. The sensory data is then transferred from these devices to the public and private clouds. In this paper, a hybrid and distributed environment is built which is capable of collecting data from the mobile phone application and store it in the cloud. We developed an activity recognition application and transfer the data to the cloud for further processing. Big data technology Hadoop MapReduce is employed to analyze the data and create user timeline of user's activities. These activities are visualized to find useful health analytics and trends. In this paper a big data solution is proposed to analyze the sensory data and give insights into user behavior and lifestyle trends

    Employing Environmental Data and Machine Learning to Improve Mobile Health Receptivity

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    Behavioral intervention strategies can be enhanced by recognizing human activities using eHealth technologies. As we find after a thorough literature review, activity spotting and added insights may be used to detect daily routines inferring receptivity for mobile notifications similar to just-in-time support. Towards this end, this work develops a model, using machine learning, to analyze the motivation of digital mental health users that answer self-assessment questions in their everyday lives through an intelligent mobile application. A uniform and extensible sequence prediction model combining environmental data with everyday activities has been created and validated for proof of concept through an experiment. We find that the reported receptivity is not sequentially predictable on its own, the mean error and standard deviation are only slightly below by-chance comparison. Nevertheless, predicting the upcoming activity shows to cover about 39% of the day (up to 58% in the best case) and can be linked to user individual intervention preferences to indirectly find an opportune moment of receptivity. Therefore, we introduce an application comprising the influences of sensor data on activities and intervention thresholds, as well as allowing for preferred events on a weekly basis. As a result of combining those multiple approaches, promising avenues for innovative behavioral assessments are possible. Identifying and segmenting the appropriate set of activities is key. Consequently, deliberate and thoughtful design lays the foundation for further development within research projects by extending the activity weighting process or introducing a model reinforcement.BMBF, 13GW0157A, Verbundprojekt: Self-administered Psycho-TherApy-SystemS (SELFPASS) - Teilvorhaben: Data Analytics and Prescription for SELFPASSTU Berlin, Open-Access-Mittel - 201

    Biometric walk recognizer. Research and results on wearable sensor-based gait recognition

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    Gait is a biometric trait that can allow user authentication, though being classified as a "soft" one due to a certain lack in permanence, and to sensibility to specific conditions. The earliest research relies on computer vision-based approaches, especially applied in video surveillance. More recently, the spread of wearable sensors, especially those embedded in mobile devices, which are able to capture the dynamics of the walking pattern through simpler 1D signals, has spurred a different research line. This capture modality can avoid some problems related to computer vision-based techniques, but suffers from specific limitations. Related research is still in a less advanced phase with respect to other biometric traits. However, the promising results achieved so far, the increasing accuracy of sensors, the ubiquitous presence of mobile devices, and the low cost of related techniques, make this biometrics attractive and suggest to continue the investigations in this field. The first Chapters of this thesis deal with an introduction to biometrics, and more specifically to gait trait. A comprehensive review of technologies, approaches and strategies exploited by gait recognition proposals in the state-of-the-art is also provided. After such introduction, the contributions of this work are presented in details. Summarizing, it improves preceding result achieved during my Master Degree in Computer Science course of Biometrics and extended in my following Master Degree Thesis. The research deals with different strategies, including preprocessing and recognition techniques, applied to the gait biometrics, in order to allow both an automatic recognition and an improvement of the system accuracy

    Signal enhancement and efficient DTW-based comparison for wearable gait recognition

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    The popularity of biometrics-based user identification has significantly increased over the last few years. User identification based on the face, fingerprints, and iris, usually achieves very high accuracy only in controlled setups and can be vulnerable to presentation attacks, spoofing, and forgeries. To overcome these issues, this work proposes a novel strategy based on a relatively less explored biometric trait, i.e., gait, collected by a smartphone accelerometer, which can be more robust to the attacks mentioned above. According to the wearable sensor-based gait recognition state-of-the-art, two main classes of approaches exist: 1) those based on machine and deep learning; 2) those exploiting hand-crafted features. While the former approaches can reach a higher accuracy, they suffer from problems like, e.g., performing poorly outside the training data, i.e., lack of generalizability. This paper proposes an algorithm based on hand-crafted features for gait recognition that can outperform the existing machine and deep learning approaches. It leverages a modified Majority Voting scheme applied to Fast Window Dynamic Time Warping, a modified version of the Dynamic Time Warping (DTW) algorithm with relaxed constraints and majority voting, to recognize gait patterns. We tested our approach named MV-FWDTW on the ZJU-gaitacc, one of the most extensive datasets for the number of subjects, but especially for the number of walks per subject and walk lengths. Results set a new state-of-the-art gait recognition rate of 98.82% in a cross-session experimental setup. We also confirm the quality of the proposed method using a subset of the OU-ISIR dataset, another large state-of-the-art benchmark with more subjects but much shorter walk signals

    Context Mining of Sedentary Behavior for Promoting Self-Awareness Using Smartphone

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    Sedentary behaviour is increasing due to societal changes and is related to prolonged periods of sitting. There is sufficient evidence proving that sedentary behaviour has a negative impact on people’s health and wellness. This paper presents our research findings on how to mine the temporal contexts of sedentary behaviour by utilizing the on-board sensors of a smartphone. We use the accelerometer sensor of the smartphone to recognize user situations (i.e., still or active). If our model confirms that the user context is still, then there is a high probability of being sedentary. Then, we process the environmental sound to recognize the micro-context, such as working on a computer or watching television during leisure time. Our goal is to reduce sedentary behaviour by suggesting preventive interventions to take short breaks during prolonged sitting to be more active. We achieve this goal by providing the visualization to the user, who wants to monitor his/her sedentary behaviour to reduce unhealthy routines for self-management purposes. The main contribution of this paper is two-fold: (i) an initial implementation of the proposed framework supporting real-time context identification; (ii) testing and evaluation of the framework, which suggest that our application is capable of substantially reducing sedentary behaviour and assisting users to be active

    A Two-Level Approach to Characterizing Human Activities from Wearable Sensor Data

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    International audienceThe rapid emergence of new technologies in recent decades has opened up a world of opportunities for a better understanding of human mobility and behavior. It is now possible to recognize human movements, physical activity and the environments in which they take place. And this can be done with high precision, thanks to miniature sensors integrated into our everyday devices. In this paper, we explore different methodologies for recognizing and characterizing physical activities performed by people wearing new smart devices. Whether it's smartglasses, smartwatches or smartphones, we show that each of these specialized wearables has a role to play in interpreting and monitoring moments in a user's life. In particular, we propose an approach that splits the concept of physical activity into two sub-categories that we call micro-and macro-activities. Micro-and macro-activities are supposed to have functional relationship with each other and should therefore help to better understand activities on a larger scale. Then, for each of these levels, we show different methods of collecting, interpreting and evaluating data from different sensor sources. Based on a sensing system we have developed using smart devices, we build two data sets before analyzing how to recognize such activities. Finally, we show different interactions and combinations between these scales and demonstrate that they have the potential to lead to new classes of applications, involving authentication or user profiling

    Context mining of sedentary behaviour for promoting self-awareness using a smartphone

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    © 2018 by the authors. Licensee MDPI, Basel, Switzerland. Sedentary behaviour is increasing due to societal changes and is related to prolonged periods of sitting. There is sufficient evidence proving that sedentary behaviour has a negative impact on people’s health and wellness. This paper presents our research findings on how to mine the temporal contexts of sedentary behaviour by utilizing the on-board sensors of a smartphone. We use the accelerometer sensor of the smartphone to recognize user situations (i.e., still or active). If our model confirms that the user context is still, then there is a high probability of being sedentary. Then, we process the environmental sound to recognize the micro-context, such as working on a computer or watching television during leisure time. Our goal is to reduce sedentary behaviour by suggesting preventive interventions to take short breaks during prolonged sitting to be more active. We achieve this goal by providing the visualization to the user, who wants to monitor his/her sedentary behaviour to reduce unhealthy routines for self-management purposes. The main contribution of this paper is two-fold: (i) an initial implementation of the proposed framework supporting real-time context identification; (ii) testing and evaluation of the framework, which suggest that our application is capable of substantially reducing sedentary behaviour and assisting users to be active
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