2,318 research outputs found
The earlier the better: a theory of timed actor interfaces
Programming embedded and cyber-physical systems requires attention not only to functional behavior and correctness, but also to non-functional aspects and specifically timing and performance constraints. A structured, compositional, model-based approach based on stepwise refinement and abstraction techniques can support the development process, increase its quality and reduce development time through automation of synthesis, analysis or verification. For this purpose, we introduce in this paper a general theory of timed actor interfaces. Our theory supports a notion of refinement that is based on the principle of worst-case design that permeates the world of performance-critical systems. This is in contrast with the classical behavioral and functional refinements based on restricting or enlarging sets of behaviors. An important feature of our refinement is that it allows time-deterministic abstractions to be made of time-non-deterministic systems, improving efficiency and reducing complexity of formal analysis. We also show how our theory relates to, and can be used to reconcile a number of existing time and performance models and how their established theories can be exploited to represent and analyze interface specifications and refinement steps.\u
Compositional Performance Modelling with the TIPPtool
Stochastic process algebras have been proposed as compositional specification formalisms for performance models. In this paper, we describe a tool which aims at realising all beneficial aspects of compositional performance modelling, the TIPPtool. It incorporates methods for compositional specification as well as solution, based on state-of-the-art techniques, and wrapped in a user-friendly graphical front end. Apart from highlighting the general benefits of the tool, we also discuss some lessons learned during development and application of the TIPPtool. A non-trivial model of a real life communication system serves as a case study to illustrate benefits and limitations
MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata
Markov automata combine continuous time, probabilistic transitions, and
nondeterminism in a single model. They represent an important and powerful way
to model a wide range of complex real-life systems. However, such models tend
to be large and difficult to handle, making abstraction and abstraction
refinement necessary. In this paper we present an abstraction and abstraction
refinement technique for Markov automata, based on the game-based and
menu-based abstraction of probabilistic automata. First experiments show that a
significant reduction in size is possible using abstraction.Comment: In Proceedings QAPL 2014, arXiv:1406.156
The earlier the better: a theory of timed actor interfaces
Programming embedded and cyber-physical systems requires attention not only to functional behavior and correctness, but also to non-functional aspects and specifically timing and performance. A structured, compositional, model-based approach based on stepwise refinement and abstraction techniques can support the development process, increase its quality and reduce development time through automation of synthesis, analysis or verification. Toward this, we introduce a theory of timed actors whose notion of refinement is based on the principle of worst-case design that permeates the world of performance-critical systems. This is in contrast with the classical behavioral and functional refinements based on restricting sets of behaviors. Our refinement allows time-deterministic abstractions to be made of time-non-deterministic systems, improving efficiency and reducing complexity of formal analysis. We show how our theory relates to, and can be used to reconcile existing time and performance models and their established theories
Performance Evaluation of Components Using a Granularity-based Interface Between Real-Time Calculus and Timed Automata
To analyze complex and heterogeneous real-time embedded systems, recent works
have proposed interface techniques between real-time calculus (RTC) and timed
automata (TA), in order to take advantage of the strengths of each technique
for analyzing various components. But the time to analyze a state-based
component modeled by TA may be prohibitively high, due to the state space
explosion problem. In this paper, we propose a framework of granularity-based
interfacing to speed up the analysis of a TA modeled component. First, we
abstract fine models to work with event streams at coarse granularity. We
perform analysis of the component at multiple coarse granularities and then
based on RTC theory, we derive lower and upper bounds on arrival patterns of
the fine output streams using the causality closure algorithm. Our framework
can help to achieve tradeoffs between precision and analysis time.Comment: QAPL 201
A Denotational Semantics for Communicating Unstructured Code
An important property of programming language semantics is that they should
be compositional. However, unstructured low-level code contains goto-like
commands making it hard to define a semantics that is compositional. In this
paper, we follow the ideas of Saabas and Uustalu to structure low-level code.
This gives us the possibility to define a compositional denotational semantics
based on least fixed points to allow for the use of inductive verification
methods. We capture the semantics of communication using finite traces similar
to the denotations of CSP. In addition, we examine properties of this semantics
and give an example that demonstrates reasoning about communication and jumps.
With this semantics, we lay the foundations for a proof calculus that captures
both, the semantics of unstructured low-level code and communication.Comment: In Proceedings FESCA 2015, arXiv:1503.0437
Reconciling a component and process view
In many cases we need to represent on the same abstraction level not only
system components but also processes within the system, and if for both
representation different frameworks are used, the system model becomes hard to
read and to understand. We suggest a solution how to cover this gap and to
reconcile component and process views on system representation: a formal
framework that gives the advantage of solving design problems for large-scale
component systems.Comment: Preprint, 7th International Workshop on Modeling in Software
Engineering (MiSE) at ICSE 201
Safety Contracts for Timed ReactiveComponents in SysML
International audienceA variety of system design and architecture description languages, such as SysML, UML or AADL, allows the decomposition of complex system designs into communicating timed components. In this paper we consider the contract-based specification of such components. A contract is a pair formed of an assumption, which is an abstraction of the componentâs environment, and a guarantee, which is an abstraction of the componentâs behavior given that the environment behaves according to the assumption. Thus, a contract concentrates on a specific aspect of the componentâs functionality and on a subset of its interface, which makes it relatively simpler to specify. Contracts may be used as an aid for hierarchical decomposition during design or for verification of properties of composites. This paper defines contracts for components formalized as a variant of timed input/output automata, introduces compositional results allowing to reason with contracts and shows how contracts can be used in a high-level modeling language (SysML) for specification and verification, based on an example extracted from a real-life system
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