14 research outputs found

    Robust signatures for 3D face registration and recognition

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    PhDBiometric authentication through face recognition has been an active area of research for the last few decades, motivated by its application-driven demand. The popularity of face recognition, compared to other biometric methods, is largely due to its minimum requirement of subject co-operation, relative ease of data capture and similarity to the natural way humans distinguish each other. 3D face recognition has recently received particular interest since three-dimensional face scans eliminate or reduce important limitations of 2D face images, such as illumination changes and pose variations. In fact, three-dimensional face scans are usually captured by scanners through the use of a constant structured-light source, making them invariant to environmental changes in illumination. Moreover, a single 3D scan also captures the entire face structure and allows for accurate pose normalisation. However, one of the biggest challenges that still remain in three-dimensional face scans is the sensitivity to large local deformations due to, for example, facial expressions. Due to the nature of the data, deformations bring about large changes in the 3D geometry of the scan. In addition to this, 3D scans are also characterised by noise and artefacts such as spikes and holes, which are uncommon with 2D images and requires a pre-processing stage that is speci c to the scanner used to capture the data. The aim of this thesis is to devise a face signature that is compact in size and overcomes the above mentioned limitations. We investigate the use of facial regions and landmarks towards a robust and compact face signature, and we study, implement and validate a region-based and a landmark-based face signature. Combinations of regions and landmarks are evaluated for their robustness to pose and expressions, while the matching scheme is evaluated for its robustness to noise and data artefacts

    Human sound localisation cues and their relation to morphology

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    Binaural soundfield reproduction has the potential to create realistic threedimensional sound scenes using only a pair of normal headphones. Possible applications for binaural audio abound in, for example, the music, mobile communications and games industries. A problem exists, however, in that the head-related transfer functions (HRTFs) which inform our spatial perception of sound are affected by variations in human morphology, particularly in the shape of the external ear. It has been observed that HRTFs simply based on some kind of average head shape generally result in poor elevation perception, weak externalisation and spectrally distorted sound images. Hence, HRTFs are needed which accommodate these individual differences. Direct acoustic measurement and acoustic simulations based on morphological measurements are obvious means of obtaining individualised HRTFs, but both methods suffer from high cost and practical difficulties. The lack of a viable measurement method is currently hindering the widespread adoption of binaural technologies. There have been many attempts to estimate individualised HTRFs effectively and cheaply using easily obtainable morphological descriptors, but due to an inadequate understanding of the complex acoustic effects created in particular by the external ear, success has been limited. The work presented in this thesis strengthens current understanding in several ways and provides a promising route towards improved HRTF estimation. The way HRTFs vary as a function of direction is compared with localisation acuity to help pinpoint spectral features which contribute to spatial perception. 50 subjects have been scanned using magnetic resonance imaging to capture their head and pinna morphologies, and HRTFs for the same group have been measured acoustically. To make analysis of this extensive data tractable, and so reveal the mapping between the morphological and acoustic domains, a parametric method for efficiently describing head morphology has been developed. Finally, a novel technique, referred to as morphoacoustic perturbation analysis (MPA), is described. We demonstrate how MPA allows the morphological origin of a variety of HRTF spectral features to be identified

    Automated shape anthropometry

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    In medicine, ergonomics, the clothing Industry and many other areas such as the design of 'g' suits for military aeroplane pilots and protective clothing for chemical warfare, there is a requirement for the accurate 3-D measurement of the size and shape of the human form. To meet this need a novel whole body scanner has been designed which is capable of measuring both the size and shape of people in a non invasive socially acceptable manner. The scanner uses structured light and an array of television cameras to view free standing subjects while they are being rotated on an electrically driven turntable. The accuracy and repeatability of the scanner is as good as trained anthropometrists using traditional manual methods. A computer program has been written which uses a cubic spline interpolation method to edit and interrogate the data from the scanner and arrange it in a shape matrix form. This is a new way of arranging the data which allows for the 3-D average of several bodies to be obtained and also for the comparison of one body with another. A technique which is essential if 3-D survey work is to be undertaken. Using master files which contain information from a data base of previously scanned people and eight circumferential measurements it is possible to re-create body forms of any size but which correspond to the average shape for that size. The re-creation of body shapes from eight circumferences is accurate enough for the manufacture of all but the most close fitting garments but may be more useful in the future as a replacement for somatotyping (physique classification). It is perfectly possible to manipulate the eight circumferences to create body torsos of almost any shape. Conversely a torso of almost any shape could be defined by eight two digit numbers

    A new method for generic three dimensional human face modelling for emotional bio-robots

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    Existing 3D human face modelling methods are confronted with difficulties in applying flexible control over all facial features and generating a great number of different face models. The gap between the existing methods and the requirements of emotional bio-robots applications urges the creation of a generic 3D human face model. This thesis focuses on proposing and developing two new methods involved in the research of emotional bio-robots: face detection in complex background images based on skin colour model and establishment of a generic 3D human face model based on NURBS. The contributions of this thesis are: A new skin colour based face detection method has been proposed and developed. The new method consists of skin colour model for skin regions detection and geometric rules for distinguishing faces from detected regions. By comparing to other previous methods, the new method achieved better results of detection rate of 86.15% and detection speed of 0.4-1.2 seconds without any training datasets. A generic 3D human face modelling method is proposed and developed. This generic parametric face model has the abilities of flexible control over all facial features and generating various face models for different applications. It includes: The segmentation of a human face of 21 surface features. These surfaces have 34 boundary curves. This feature-based segmentation enables the independent manipulation of different geometrical regions of human face. The NURBS curve face model and NURBS surface face model. These two models are built up based on cubic NURBS reverse computation. The elements of the curve model and surface model can be manipulated to change the appearances of the models by their parameters which are obtained by NURBS reverse computation. A new 3D human face modelling method has been proposed and implemented based on bi-cubic NURBS through analysing the characteristic features and boundary conditions of NURBS techniques. This model can be manipulated through control points on the NURBS facial features to build any specific face models for any kind of appearances and to simulate dynamic facial expressions for various applications such as emotional bio-robots, aesthetic surgery, films and games, and crime investigation and prevention, etc

    Improved facial feature fitting for model based coding and animation

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Comparison of Cyberware PX and PS 3D human head scanners

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    Vector offset operators for deformable organic objects.

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    Many natural materials and most of living tissues exhibit complex deformable behaviours that may be characteriseda s organic. In computer animation, deformable organic material behaviour is needed for the development of characters and scenes based on living creatures and natural phenomena. This study addresses the problem of deformable organic material behaviour in computer animated objects. The focus of this study is concentrated on problems inherent in geometry based deformation techniques, such as non-intuitive interaction and difficulty in achieving realism. Further, the focus is concentrated on problems inherent in physically based deformation techniques, such as inefficiency and difficulty in enforcing spatial and temporal constraints. The main objective in this study is to find a general and efficient solution to interaction and animation of deformable 3D objects with natural organic material properties and constrainable behaviour. The solution must provide an interaction and animation framework suitable for the creation of animated deformable characters. An implementation of physical organic material properties such as plasticity, elasticity and iscoelasticity can provide the basis for an organic deformation model. An efficient approach to stress and strain control is introduced with a deformation tool named Vector Offset Operator. Stress / strain graphs control the elastoplastic behaviour of the model. Strain creep, stress relaxation and hysteresis graphs control the viscoelastic behaviour of the model. External forces may be applied using motion paths equipped with momentum / time graphs. Finally, spatial and temporal constraints are applied directly on vector operators. The suggested generic deformation tool introduces an intermediate layer between user interaction, deformation, elastoplastic and viscoelastic material behaviour and spatial and temporal constraints. This results in an efficient approach to deformation, frees object representation from deformation, facilitates the application of constraints and enables further development

    Actas do 12º Encontro Português de Computação Gráfica

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    Actas do 12º Encontro Portugês de Computação Gráfica, Porto, 8-10 de Outubro de 2003O Encontro Português de Computação Gráfica teve lugar nesse ano 2003, naquela que foi a sua 12ª edição, no ISEP – Instituto Superior de Engenharia do Porto, entre os 8 a 10 de Outubro. O 12º Encontro Português de Computação Gráfica (12EPCG) veio no seguimento de encontros anteriores realizados anualmente e reuniu investigadores, docentes e profissionais nacionais e estrangeiros, que realizam trabalho ou utilizam a Computação Gráfica, Realidade Virtual e Multimédia, assim como todas as suas áreas afins, no sentido de permitir a divulgação de projectos realizados ou em curso e fomentar a troca de experiências e a discussão de questões relacionadas com a Computação Gráfica em Portugal, entre as comunidades académica,industrial e a de utilizadores finais. Este é o livro de actas do 12EPCG.Fundação Ilídio PinhoFC
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