525 research outputs found

    Time-domain concatenative text-to-speech synthesis.

    Get PDF
    A concatenation framework for time-domain concatenative speech synthesis (TDCSS) is presented and evaluated. In this framework, speech segments are extracted from CV, VC, CVC and CC waveforms, and abutted. Speech rhythm is controlled via a single duration parameter, which specifies the initial portion of each stored waveform to be output. An appropriate choice of segmental durations reduces spectral discontinuity problems at points of concatenation, thus reducing reliance upon smoothing procedures. For text-to-speech considerations, a segmental timing system is described, which predicts segmental durations at the word level, using a timing database and a pattern matching look-up algorithm. The timing database contains segmented words with associated duration values, and is specific to an actual inventory of concatenative units. Segmental duration prediction accuracy improves as the timing database size increases. The problem of incomplete timing data has been addressed by using `default duration' entries in the database, which are created by re-categorising existing timing data according to articulation manner. If segmental duration data are incomplete, a default duration procedure automatically categorises the missing speech segments according to segment class. The look-up algorithm then searches the timing database for duration data corresponding to these re-categorised segments. The timing database is constructed using an iterative synthesis/adjustment technique, in which a `judge' listens to synthetic speech and adjusts segmental durations to improve naturalness. This manual technique for constructing the timing database has been evaluated. Since the timing data is linked to an expert judge's perception, an investigation examined whether the expert judge's perception of speech naturalness is representative of people in general. Listening experiments revealed marked similarities between an expert judge's perception of naturalness and that of the experimental subjects. It was also found that the expert judge's perception remains stable over time. A synthesis/adjustment experiment found a positive linear correlation between segmental durations chosen by an experienced expert judge and duration values chosen by subjects acting as expert judges. A listening test confirmed that between 70% and 100% intelligibility can be achieved with words synthesised using TDCSS. In a further test, a TDCSS synthesiser was compared with five well-known text-to-speech synthesisers, and was ranked fifth most natural out of six. An alternative concatenation framework (TDCSS2) was also evaluated, in which duration parameters specify both the start point and the end point of the speech to be extracted from a stored waveform and concatenated. In a similar listening experiment, TDCSS2 stimuli were compared with five well-known text-tospeech synthesisers, and were ranked fifth most natural out of six

    Visual speech synthesis using dynamic visemes, contextual features and DNNs

    Get PDF
    This paper examines methods to improve visual speech synthesis from a text input using a deep neural network (DNN). Two representations of the input text are considered, namely into phoneme sequences or dynamic viseme sequences. From these sequences, contextual features are extracted that include information at varying linguistic levels, from frame level down to the utterance level. These are extracted from a broad sliding window that captures context and produces features that are input into the DNN to estimate visual features. Experiments first compare the accuracy of these visual features against an HMM baseline method which establishes that both the phoneme and dynamic viseme systems perform better with best performance obtained by a combined phoneme-dynamic viseme system. An investigation into the features then reveals the importance of the frame level information which is able to avoid discontinuities in the visual feature sequence and produces a smooth and realistic output

    Learning Timbre Analogies from Unlabelled Data by Multivariate Tree Regression

    Get PDF
    This is the Author's Original Manuscript of an article whose final and definitive form, the Version of Record, has been published in the Journal of New Music Research, November 2011, copyright Taylor & Francis. The published article is available online at http://www.tandfonline.com/10.1080/09298215.2011.596938

    Visual Speech Synthesis using Dynamic Visemes and Deep Learning Architectures

    Get PDF
    The aim of this work is to improve the naturalness of visual speech synthesis produced automatically from a linguistic input over existing methods. Firstly, the most important contribution is on the investigation of the most suitable speech units for the visual speech synthesis. We propose the use of dynamic visemes instead of phonemes or static visemes and found that dynamic visemes can generate better visual speech than either phone or static viseme units. Moreover, best performance is obtained by a combined phoneme-dynamic viseme system. Secondly, we examine the most appropriate model between hidden Markov model (HMM) and different deep learning models that include feedforward and recurrent structures consisting of one-to-one, many-to-one and many-to-many architectures. Results suggested that that frame-by-frame synthesis from deep learning approach outperforms state-based synthesis from HMM approaches and an encoder-decoder many-to-many architecture is better than the one-to-one and many-to-one architectures. Thirdly, we explore the importance of contextual features that include information at varying linguistic levels, from frame level up to the utterance level. Our findings found that frame level information is the most valuable feature, as it is able to avoid discontinuities in the visual feature sequence and produces a smooth and realistic animation output. Fourthly, we found that the two most common objective measures of correlation and root mean square error are not able to indicate realism and naturalness of human perceived quality. We introduce an alternative objective measure and show that the global variance is a better indicator of human perception of quality. Finally, we propose a novel method to convert a given text input and phoneme transcription into a dynamic viseme transcription in the case when a reference dynamic viseme sequence is not available. Subjective preference tests confirmed that our proposed method is able to produce animation, that are statistically indistinguishable from animation produced using reference data

    Synthetic voice design and implementation.

    Get PDF
    The limitations of speech output technology emphasise the need for exploratory psychological research to maximise the effectiveness of speech as a display medium in human-computer interaction. Stage 1 of this study reviewed speech implementation research, focusing on general issues for tasks, users and environments. An analysis of design issues was conducted, related to the differing methodologies for synthesised and digitised message production. A selection of ergonomic guidelines were developed to enhance effective speech interface design. Stage 2 addressed the negative reactions of users to synthetic speech in spite of elegant dialogue structure and appropriate functional assignment. Synthetic speech interfaces have been consistently rejected by their users in a wide variety of application domains because of their poor quality. Indeed the literature repeatedly emphasises quality as being the most important contributor to implementation acceptance. In order to investigate this, a converging operations approach was adopted. This consisted of a series of five experiments (and associated pilot studies) which homed in on the specific characteristics of synthetic speech that determine the listeners varying perceptions of its qualities, and how these might be manipulated to improve its aesthetics. A flexible and reliable ratings interface was designed to display DECtalk speech variations and record listeners perceptions. In experiment one, 40 participants used this to evaluate synthetic speech variations on a wide range of perceptual scales. Factor analysis revealed two main factors: "listenability" accounting for 44.7% of the variance and correlating with the DECtalk "smoothness" parameter to . 57 (p<0.005) and "richness" to . 53 (p<0.005); "assurance" accounting for 12.6% of the variance and correlating with "average pitch" to . 42 (p<0.005) and "head size" to. 42 (p<0.005). Complimentary experiments were then required in order to address appropriate voice design for enhanced listenability and assurance perceptions. With a standard male voice set, 20 participants rated enhanced smoothness and attenuated richness as contributing significantly to speech listenability (p<0.001). Experiment three using a female voice set yielded comparable results, suggesting that further refinements of the technique were necessary in order to develop an effective methodology for speech quality optimization. At this stage it became essential to focus directly on the parameter modifications that are associated with the the aesthetically pleasing characteristics of synthetic speech. If a reliable technique could be developed to enhance perceived speech quality, then synthesis systems based on the commonly used DECtalk model might assume some of their considerable yet unfulfilled potential. In experiment four, 20 subjects rated a wide range of voices modified across the two main parameters associated with perceived listenability, smoothness and richness. The results clearly revealed a linear relationship between enhanced smoothness and attenuated richness and significant improvements in perceived listenability (p<0.001 in both cases). Planned comparisons conducted were between the different levels of the parameters and revealed significant listenability enhancements as smoothness was increased, and a similar pattern as richness decreased. Statistical analysis also revealed a significant interaction between the two parameters (p<0.001) and a more comprehensive picture was constructed. In order to expand the focus of and enhance the generality of the research, it was now necessary to assess the effects of synthetic speech modifications whilst subjects were undertaking a more realistic task. Passively rating the voices independent of processing for meaning is arguably an artificial task which rarely, if ever, would occur in 'real-world' settings. In order to investigate perceived quality in a more realistic task scenario, experiment five introduced two levels of information processing load. The purpose of this experiment was firstly to see if a comprehension load modified the pattern of listenability enhancements, and secondly to see if that pattern differed between high and and low load. Techniques for introducing cognitive load were investigated and comprehension load was selected as the most appropriate method in this case. A pilot study distinguished two levels of comprehension load from a set of 150 true/false sentences and these were recorded across the full range of parameter modifications. Twenty subjects then rated the voices using the established listenability scales as before but also performing the additional task of processing each spoken stimuli for meaning and determining the authenticity of the statements. Results indicated that listenability enhancements did indeed occur at both levels of processing although at the higher level variations in the pattern occured. A significant difference was revealed between optimal parameter modifications for conditions of high and low cognitive load (p<0.05). The results showed that subjects perceived the synthetic voices in the high cognitive load condition to be significantly less listenable than those same voices in the low cognitive load condition. The analysis also revealed that this effect was independent of the number of errors made. This result may be of general value because conclusions drawn from this findings are independent of any particular parameter modifications that may be exclusively available to DECtalk users. Overall, the study presents a detailed analysis of the research domain combined with a systematic experimental program of synthetic speech quality assessment. The experiments reported establish a reliable and replicable procedure for optimising the aesthetically pleasing characteristics of DECtalk speech, but the implications of the research extend beyond the boundaries of a particular synthesiser. Results from the experimental program lead to a number of conclusions, the most salient being that not only does the synthetic speech designer have to overcome the general rejection of synthetic voices based on their poor quality by sophisticated customisation of synthetic voice parameters, but that he or she needs to take into account the cognitive load of the task being undertaken. The interaction between cognitive load and optimal settings for synthesis requires direct consideration if synthetic speech systems are going to realise and maximise their potential in human computer interaction

    Do (and say) as I say: Linguistic adaptation in human-computer dialogs

    Get PDF
    © Theodora Koulouri, Stanislao Lauria, and Robert D. Macredie. This article has been made available through the Brunel Open Access Publishing Fund.There is strong research evidence showing that people naturally align to each other’s vocabulary, sentence structure, and acoustic features in dialog, yet little is known about how the alignment mechanism operates in the interaction between users and computer systems let alone how it may be exploited to improve the efficiency of the interaction. This article provides an account of lexical alignment in human–computer dialogs, based on empirical data collected in a simulated human–computer interaction scenario. The results indicate that alignment is present, resulting in the gradual reduction and stabilization of the vocabulary-in-use, and that it is also reciprocal. Further, the results suggest that when system and user errors occur, the development of alignment is temporarily disrupted and users tend to introduce novel words to the dialog. The results also indicate that alignment in human–computer interaction may have a strong strategic component and is used as a resource to compensate for less optimal (visually impoverished) interaction conditions. Moreover, lower alignment is associated with less successful interaction, as measured by user perceptions. The article distills the results of the study into design recommendations for human–computer dialog systems and uses them to outline a model of dialog management that supports and exploits alignment through mechanisms for in-use adaptation of the system’s grammar and lexicon

    Making music through real-time voice timbre analysis: machine learning and timbral control

    Get PDF
    PhDPeople can achieve rich musical expression through vocal sound { see for example human beatboxing, which achieves a wide timbral variety through a range of extended techniques. Yet the vocal modality is under-exploited as a controller for music systems. If we can analyse a vocal performance suitably in real time, then this information could be used to create voice-based interfaces with the potential for intuitive and ful lling levels of expressive control. Conversely, many modern techniques for music synthesis do not imply any particular interface. Should a given parameter be controlled via a MIDI keyboard, or a slider/fader, or a rotary dial? Automatic vocal analysis could provide a fruitful basis for expressive interfaces to such electronic musical instruments. The principal questions in applying vocal-based control are how to extract musically meaningful information from the voice signal in real time, and how to convert that information suitably into control data. In this thesis we address these questions, with a focus on timbral control, and in particular we develop approaches that can be used with a wide variety of musical instruments by applying machine learning techniques to automatically derive the mappings between expressive audio input and control output. The vocal audio signal is construed to include a broad range of expression, in particular encompassing the extended techniques used in human beatboxing. The central contribution of this work is the application of supervised and unsupervised machine learning techniques to automatically map vocal timbre to synthesiser timbre and controls. Component contributions include a delayed decision-making strategy for low-latency sound classi cation, a regression-tree method to learn associations between regions of two unlabelled datasets, a fast estimator of multidimensional di erential entropy and a qualitative method for evaluating musical interfaces based on discourse analysis

    Framework for proximal personified interfaces

    Get PDF
    corecore