16,799 research outputs found

    Robotic Rabbit Companions: amusing or a nuisance?

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    Most of the studies in human-robot interaction involve controlled experiments in a laboratory and only a limited number of studies have put robotic companions into people’s home. Introducing robots into a real-life environment does not only pose many technical challenges but also raises several methodological issues. And even though there might be a gain in ecological validity of the findings, there are other drawbacks that limit the validity of the results. In this paper we reflect on some of these issues based on the experience we gained in the SERA project where a robotic companion was put in the homes of a few people for ten days. We try to draw some general lessons from this experience

    A mobile fitness companion

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    The paper introduces a Mobile Companion prototype, which helps users to plan and keep track of their exercise activities via an interface based mainly on speech input and output. The Mobile Companion runs on a PDA and is based on a stand-alone, speaker-independent solution, making it fairly unique among mobile spoken dialogue systems, where the common solution is to run the ASR on a separate server or to restrict the speech input to some specific set of users. The prototype uses a GPS receiver to collect position, distance and speed data while the user is exercising, and allows the data to be compared to previous exercises. It communicates over the mobile network with a stationary system, placed in the user’s home. This allows plans for exercise activities to be downloaded from the stationary to the mobile system, and exercise result data to be uploaded once an exercise has been completed

    A virtual diary companion

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    Chatbots and embodied conversational agents show turn based conversation behaviour. In current research we almost always assume that each utterance of a human conversational partner should be followed by an intelligent and/or empathetic reaction of chatbot or embodied agent. They are assumed to be alert, trying to please the user. There are other applications which have not yet received much attention and which require a more patient or relaxed attitude, waiting for the right moment to provide feedback to the human partner. Being able and willing to listen is one of the conditions for being successful. In this paper we have some observations on listening behaviour research and introduce one of our applications, the virtual diary companion

    Digital interaction: where are we going?

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    In the framework of the AVI 2018 Conference, the interuniversity center ECONA has organized a thematic workshop on "Digital Interaction: where are we going?". Six contributions from the ECONA members investigate different perspectives around this thematic

    Introduction: Multimodal interaction

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    That human social interaction involves the intertwined cooperation of different modalities is uncontroversial. Researchers in several allied ïŹelds have, however, only recently begun to document the precise ways in which talk, gesture, gaze, and aspects of the material surround are brought together to form coherent courses of action. The papers in this volume are attempts to develop this line of inquiry. Although the authors draw on a range of analytic, theoretical, and methodological traditions (conversation analysis, ethnography, distributed cognition, and workplace studies), all are concerned to explore and illuminate the inherently multimodal character of social interaction. Recent studies, including those collected in this volume, suggest that different modalities work together not only to elaborate the semantic content of talk but also to constitute coherent courses of action. In this introduction we present evidence for this position. We begin by reviewing some select literature focusing primarily on communicative functions and interactive organizations of speciïŹc modalities before turning to consider the integration of distinct modalities in interaction

    Creating Interaction Scenarios With a New Graphical User Interface

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    The field of human-centered computing has known a major progress these past few years. It is admitted that this field is multidisciplinary and that the human is the core of the system. It shows two matters of concern: multidisciplinary and human. The first one reveals that each discipline plays an important role in the global research and that the collaboration between everyone is needed. The second one explains that a growing number of researches aims at making the human commitment degree increase by giving him/her a decisive role in the human-machine interaction. This paper focuses on these both concerns and presents MICE (Machines Interaction Control in their Environment) which is a system where the human is the one who makes the decisions to manage the interaction with the machines. In an ambient context, the human can decide of objects actions by creating interaction scenarios with a new visual programming language: scenL.Comment: 5th International Workshop on Intelligent Interfaces for Human-Computer Interaction, Palerme : Italy (2012

    Technology for Bonding in Human-Animal Interaction

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    This workshop focuses on the use and influence of technology on human-animal bonding, and how to facilitate them with technology. We explore the elements and characteristics of human-animal bonding, and how technology is connected to emotions and bonding between the human and the animal. We are particularly interested in animal's experiences, emotions, and welfare in bonding. The workshop facilitates discussion, creates a framework to support design activities, identifies future research themes, and creates ideas on facilitating the mutual bonding in human-animal interaction. The main focus is on dogs, but workshop aims is to pave way for further investigations and research with other domestic animals, such as cats, horses, and rabbits
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