78,606 research outputs found
Sharedness as an innate basis for communication in the infant
From a cognitive perspective, intentional communication may be viewed as an agent's activity overtly aimed at modifying a partner's mental states. According to standard Gricean definitions, this requires each party to be able to ascribe mental states to the other, i.e., to entertain a so-called theory of mind. According to the relevant experimental literature, however, such capability does not appear before the third or fourth birthday; it would follow that children under that age should not be viewed as communicating agents. In order to solve the resulting dilemma, we propose that certain specific components of an agent's cognitive architecture (namely, a peculiar version of sharedness and communicative intention), are necessary and sufficient to explain infant communication in a mentalist framework. We also argue that these components are innate in the human species
Consideration of building a common platform of collaborative learning environment
This paper reports on considerations about a common and basic functions/components for building a collaborative learning environment. We make efforts to specify the technological issues towards the future standardization of this environment through our research experiences. The problem of standardization includes many embarrassed aspects, however it will extend and widen the field of applications possible within the collaborative learning paradigm, and will make possible the usage of the fruits of years of research and individual implementations of the concept of collaborative learning, from many researches, developments and experiences. So we would like to locate this problem as building a common platform
Rethinking affordance
n/a – Critical survey essay retheorising the concept of 'affordance' in digital media context. Lead article in a special issue on the topic, co-edited by the authors for the journal Media Theory
K-Trek: A Peer-to-Peer Approach To Distribute Knowledge In Large Environments
In this paper, we explore an architecture, called K-Trek, that enables mobile users to travel across knowledge distributed over a large geographical area (ranging from large public buildings to a national park). Our aim is providing, dis-tributing, and enriching the environment with location-sensitive information for use by agents on board of mobile and static devices. Local interactions among K-Trek devices and the distribution of information in the larger environment adopt some typical peer-to-peer patterns and techniques. We introduce the architecture, discuss some of its potential knowledge management applications, and present a few experimental results obtained with simulation
Federated Embedded Systems – a review of the literature in related fields
This report is concerned with the vision of smart interconnected objects, a vision that has attracted much attention lately. In this paper, embedded, interconnected, open, and heterogeneous control systems are in focus, formally referred to as Federated Embedded Systems. To place FES into a context, a review of some related research directions is presented. This review includes such concepts as systems of systems, cyber-physical systems, ubiquitous
computing, internet of things, and multi-agent systems. Interestingly, the reviewed fields seem to overlap with each other in an increasing number of ways
Delivering building simulation information via new communication media
Often, the goal of understanding how the building works and the impact of design decisions is hampered by limitations in the presentation of performance data. Contemporary results display is often constrained to what was considered good practice some decades ago rather than in ways that preserve the richness of the underlying data. This paper reviews a framework for building simulation support that addresses these presentation limitations as well as making a start on issues related to distributed team working. The framework uses tools and communication protocols that enable concurrent information sharing and provide a richer set of options for understanding complex performance relationships
On Agent-Based Software Engineering
Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly improve the theory and the practice of modeling, designing, and implementing computer systems. Yet, to date, there has been little systematic analysis of what makes the agent-based approach such an appealing and powerful computational model. Moreover, even less effort has been devoted to discussing the inherent disadvantages that stem from adopting an agent-oriented view. Here both sets of issues are explored. The standpoint of this analysis is the role of agent-based software in solving complex, real-world problems. In particular, it will be argued that the development of robust and scalable software systems requires autonomous agents that can complete their objectives while situated in a dynamic and uncertain environment, that can engage in rich, high-level social interactions, and that can operate within flexible organisational structures
SIMMUNE, a tool for simulating and analyzing immune system behavior
We present a new approach to the simulation and analysis of immune system
behavior. The simulations that can be done with our software package called
SIMMUNE are based on immunological data that describe the behavior of immune
system agents (cells, molecules) on a microscopial (i.e. agent-agent
interaction) scale by defining cellular stimulus-response mechanisms. Since the
behavior of the agents in SIMMUNE can be very flexibly configured, its
application is not limited to immune system simulations. We outline the
principles of SIMMUNE's multiscale analysis of emergent structure within the
simulated immune system that allow the identification of immunological contexts
using minimal a priori assumptions about the higher level organization of the
immune system.Comment: 23 pages, 10 figure
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