72 research outputs found

    Kuvanlaatukokemuksen arvionnin instrumentit

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    This dissertation describes the instruments available for image quality evaluation, develops new methods for subjective image quality evaluation and provides image and video databases for the assessment and development of image quality assessment (IQA) algorithms. The contributions of the thesis are based on six original publications. The first publication introduced the VQone toolbox for subjective image quality evaluation. It created a platform for free-form experimentation with standardized image quality methods and was the foundation for later studies. The second publication focused on the dilemma of reference in subjective experiments by proposing a new method for image quality evaluation: the absolute category rating with dynamic reference (ACR-DR). The third publication presented a database (CID2013) in which 480 images were evaluated by 188 observers using the ACR-DR method proposed in the prior publication. Providing databases of image files along with their quality ratings is essential in the field of IQA algorithm development. The fourth publication introduced a video database (CVD2014) based on having 210 observers rate 234 video clips. The temporal aspect of the stimuli creates peculiar artifacts and degradations, as well as challenges to experimental design and video quality assessment (VQA) algorithms. When the CID2013 and CVD2014 databases were published, most state-of-the-art I/VQAs had been trained on and tested against databases created by degrading an original image or video with a single distortion at a time. The novel aspect of CID2013 and CVD2014 was that they consisted of multiple concurrent distortions. To facilitate communication and understanding among professionals in various fields of image quality as well as among non-professionals, an attribute lexicon of image quality, the image quality wheel, was presented in the fifth publication of this thesis. Reference wheels and terminology lexicons have a long tradition in sensory evaluation contexts, such as taste experience studies, where they are used to facilitate communication among interested stakeholders; however, such an approach has not been common in visual experience domains, especially in studies on image quality. The sixth publication examined how the free descriptions given by the observers influenced the ratings of the images. Understanding how various elements, such as perceived sharpness and naturalness, affect subjective image quality can help to understand the decision-making processes behind image quality evaluation. Knowing the impact of each preferential attribute can then be used for I/VQA algorithm development; certain I/VQA algorithms already incorporate low-level human visual system (HVS) models in their algorithms.Väitöskirja tarkastelee ja kehittää uusia kuvanlaadun arvioinnin menetelmiä, sekä tarjoaa kuva- ja videotietokantoja kuvanlaadun arviointialgoritmien (IQA) testaamiseen ja kehittämiseen. Se, mikä koetaan kauniina ja miellyttävänä, on psykologisesti kiinnostava kysymys. Työllä on myös merkitystä teollisuuteen kameroiden kuvanlaadun kehittämisessä. Väitöskirja sisältää kuusi julkaisua, joissa tarkastellaan aihetta eri näkökulmista. I. julkaisussa kehitettiin sovellus keräämään ihmisten antamia arvioita esitetyistä kuvista tutkijoiden vapaaseen käyttöön. Se antoi mahdollisuuden testata standardoituja kuvanlaadun arviointiin kehitettyjä menetelmiä ja kehittää niiden pohjalta myös uusia menetelmiä luoden perustan myöhemmille tutkimuksille. II. julkaisussa kehitettiin uusi kuvanlaadun arviointimenetelmä. Menetelmä hyödyntää sarjallista kuvien esitystapaa, jolla muodostettiin henkilöille mielikuva kuvien laatuvaihtelusta ennen varsinaista arviointia. Tämän todettiin vähentävän tulosten hajontaa ja erottelevan pienempiä kuvanlaatueroja. III. julkaisussa kuvaillaan tietokanta, jossa on 188 henkilön 480 kuvasta antamat laatuarviot ja niihin liittyvät kuvatiedostot. Tietokannat ovat arvokas työkalu pyrittäessä kehittämään algoritmeja kuvanlaadun automaattiseen arvosteluun. Niitä tarvitaan mm. opetusmateriaalina tekoälyyn pohjautuvien algoritmien kehityksessä sekä vertailtaessa eri algoritmien suorituskykyä toisiinsa. Mitä paremmin algoritmin tuottama ennuste korreloi ihmisten antamiin laatuarvioihin, sen parempi suorituskyky sillä voidaan sanoa olevan. IV. julkaisussa esitellään tietokanta, jossa on 210 henkilön 234 videoleikkeestä tekemät laatuarviot ja niihin liittyvät videotiedostot. Ajallisen ulottuvuuden vuoksi videoärsykkeiden virheet ovat erilaisia kuin kuvissa, mikä tuo omat haasteensa videoiden laatua arvioiville algoritmeille (VQA). Aikaisempien tietokantojen ärsykkeet on muodostettu esimerkiksi sumentamalla yksittäistä kuvaa asteittain, jolloin ne sisältävät vain yksiulotteisia vääristymiä. Nyt esitetyt tietokannat poikkeavat aikaisemmista ja sisältävät useita samanaikaisia vääristymistä, joiden interaktio kuvanlaadulle voi olla merkittävää. V. julkaisussa esitellään kuvanlaatuympyrä (image quality wheel). Se on kuvanlaadun käsitteiden sanasto, joka on kerätty analysoimalla 146 henkilön tuottamat 39 415 kuvanlaadun sanallista kuvausta. Sanastoilla on pitkät perinteet aistinvaraisen arvioinnin tutkimusperinteessä, mutta niitä ei ole aikaisemmin kehitetty kuvanlaadulle. VI. tutkimuksessa tutkittiin, kuinka arvioitsijoiden antamat käsitteet vaikuttavat kuvien laadun arviointiin. Esimerkiksi kuvien arvioitu terävyys tai luonnollisuus auttaa ymmärtämään laadunarvioinnin taustalla olevia päätöksentekoprosesseja. Tietoa voidaan käyttää esimerkiksi kuvan- ja videonlaadun arviointialgoritmien (I/VQA) kehitystyössä

    Color preference, color naturalness, and annoyance of compressed and color scaled digital videos

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    Assessment of Quality of Experience of High Dynamic Range Images Using the EEG and Applications in Healthcare

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    File embargoed until 30.09.2021 at author's request.Recent years have witnessed the widespread application of High Dynamic Range (HDR) imaging, which like the Human Visual System (HVS), has the ability to capture a wide range of luminance values. Areas of application include home-entertainment, security, scientific imaging, video processing, computer graphics, multimedia communications, and healthcare. However, in practice, HDR content cannot be displayed in full on standard or low dynamic range (LDR) displays, and this diminishes the benefits of HDR technology for many users. To address this problem, Tone-Mapping Operators (TMO) are used to convert HDR images so that they can be displayed on low-dynamic-range displays and preserve as far as possible the perception of HDR. However, this may affect the visual Quality of Experience (QoE) of the end-user. QoE is a vital issue in image and video applications. It is important to understand how humans perceive quality in response to visual stimuli as this can potentially be exploited to develop and optimise image and video processing algorithms. Image consumption using mobile devices has become increasingly popular, given the availability of smartphones capable of producing and consuming HDR images along with advances in high-speed wireless communication networks. One of the most critical issues associated with mobile HDR image delivery services concerns how to maximise the QoE of the delivered content for users. An open research question therefore addresses how HDR images with different types of content perform on mobile phones. Traditionally, evaluation of the perceived quality of multimedia content is conducted using subjective opinion tests (i.e., explicitly), such as Mean Opinion Scores (MOS). However, it is difficult for the user to link the quality they are experiencing to the quality scale. Moreover, MOS does not give an insight into how the user feels at a physiological level in response to satisfaction or dissatisfaction with the perceived quality. To address this issue, measures that can be taken directly (implicitly) from the participant have now begun to attract interest. The electroencephalogram (EEG) is a promising approach that can be used to assess quality related processes implicitly. However, implicit QoE approaches are still at an early stage and further research is necessary to fully understand the nature of the recorded neural signals and their associations with user-perceived quality. Nevertheless, the EEG is expected to provide additional and complementary information that will aid understanding of the human perception of content. Furthermore, it has the potential to facilitate real-time monitoring of QoE without the need for explicit rating activities. The main aim of this project was therefore to assess the QoE of HDR images employing a physiological method and to investigate its potential application in the field of healthcare. This resulted in the following five main contributions to the research literature: 1. A detailed understanding of the relationship between the subjective and objective evaluation of the most popular TMOs used for colour and greyscale HDR images. Different mobile displays and resolutions were therefore presented under normal viewing conditions for the end-user with an LDR display as a reference. Preliminary results show that, compared to computer displays, small screen devices (SSDs) such as those used in smartphones impact the performance of TMOs in that a higher resolution gave more favourable MOS results. 2. The development of a novel Electrophysiology-based QoE assessment of HDR image quality that can be used to predict perceived image quality. This was achieved by investigating the relationships between changes in EEG features and subjective quality test scores (i.e. MOS) for HDR images viewed with SSD. 3. The development of a novel QoE prediction model, based on the above findings. The model can predict user acceptability and satisfaction for various mobile HDR image scenarios based on delta-beta coupling. Subjective quality tests were conducted to develop and evaluate the model, where the HDR image quality was predicted in terms of MOS. 4. The development of a new method of detecting a colour vision deficiency (CVD) using EEG and HDR images. The results suggest that this method may provide an accurate way to detect CVD with high sensitivity and specificity (close to 100%). Potentially, the method may facilitate the development of a low-cost tool suitable for CVD diagnosis in younger people. 5. The development of an approach that enhances the quality of dental x-ray images. This uses the concepts of QoE in HDR images without re-exposing patients to ionising radiation, thus improving patient care. Potentially, the method provides the basis for an intelligent model that accurately predicts the quality of dental images. Such a model can be embedded into a tool to automatically enhance poor quality dental images.Ministry of Higher Education and Scientific Research (MoHESR

    Data-driven visual quality estimation using machine learning

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    Heutzutage werden viele visuelle Inhalte erstellt und sind zugänglich, was auf Verbesserungen der Technologie wie Smartphones und das Internet zurückzuführen ist. Es ist daher notwendig, die von den Nutzern wahrgenommene Qualität zu bewerten, um das Erlebnis weiter zu verbessern. Allerdings sind nur wenige der aktuellen Qualitätsmodelle speziell für höhere Auflösungen konzipiert, sagen mehr als nur den Mean Opinion Score vorher oder nutzen maschinelles Lernen. Ein Ziel dieser Arbeit ist es, solche maschinellen Modelle für höhere Auflösungen mit verschiedenen Datensätzen zu trainieren und zu evaluieren. Als Erstes wird eine objektive Analyse der Bildqualität bei höheren Auflösungen durchgeführt. Die Bilder wurden mit Video-Encodern komprimiert, hierbei weist AV1 die beste Qualität und Kompression auf. Anschließend werden die Ergebnisse eines Crowd-Sourcing-Tests mit einem Labortest bezüglich Bildqualität verglichen. Weiterhin werden auf Deep Learning basierende Modelle für die Vorhersage von Bild- und Videoqualität beschrieben. Das auf Deep Learning basierende Modell ist aufgrund der benötigten Ressourcen für die Vorhersage der Videoqualität in der Praxis nicht anwendbar. Aus diesem Grund werden pixelbasierte Videoqualitätsmodelle vorgeschlagen und ausgewertet, die aussagekräftige Features verwenden, welche Bild- und Bewegungsaspekte abdecken. Diese Modelle können zur Vorhersage von Mean Opinion Scores für Videos oder sogar für anderer Werte im Zusammenhang mit der Videoqualität verwendet werden, wie z.B. einer Bewertungsverteilung. Die vorgestellte Modellarchitektur kann auf andere Videoprobleme angewandt werden, wie z.B. Videoklassifizierung, Vorhersage der Qualität von Spielevideos, Klassifikation von Spielegenres oder der Klassifikation von Kodierungsparametern. Ein wichtiger Aspekt ist auch die Verarbeitungszeit solcher Modelle. Daher wird ein allgemeiner Ansatz zur Beschleunigung von State-of-the-Art-Videoqualitätsmodellen vorgestellt, der zeigt, dass ein erheblicher Teil der Verarbeitungszeit eingespart werden kann, während eine ähnliche Vorhersagegenauigkeit erhalten bleibt. Die Modelle sind als Open Source veröffentlicht, so dass die entwickelten Frameworks für weitere Forschungsarbeiten genutzt werden können. Außerdem können die vorgestellten Ansätze als Bausteine für neuere Medienformate verwendet werden.Today a lot of visual content is accessible and produced, due to improvements in technology such as smartphones and the internet. This results in a need to assess the quality perceived by users to further improve the experience. However, only a few of the state-of-the-art quality models are specifically designed for higher resolutions, predict more than mean opinion score, or use machine learning. One goal of the thesis is to train and evaluate such machine learning models of higher resolutions with several datasets. At first, an objective evaluation of image quality in case of higher resolutions is performed. The images are compressed using video encoders, and it is shown that AV1 is best considering quality and compression. This evaluation is followed by the analysis of a crowdsourcing test in comparison with a lab test investigating image quality. Afterward, deep learning-based models for image quality prediction and an extension for video quality are proposed. However, the deep learning-based video quality model is not practically usable because of performance constrains. For this reason, pixel-based video quality models using well-motivated features covering image and motion aspects are proposed and evaluated. These models can be used to predict mean opinion scores for videos, or even to predict other video quality-related information, such as a rating distributions. The introduced model architecture can be applied to other video problems, such as video classification, gaming video quality prediction, gaming genre classification or encoding parameter estimation. Furthermore, one important aspect is the processing time of such models. Hence, a generic approach to speed up state-of-the-art video quality models is introduced, which shows that a significant amount of processing time can be saved, while achieving similar prediction accuracy. The models have been made publicly available as open source so that the developed frameworks can be used for further research. Moreover, the presented approaches may be usable as building blocks for newer media formats

    MediaSync: Handbook on Multimedia Synchronization

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    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences

    Quality of Experience in Immersive Video Technologies

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    Over the last decades, several technological revolutions have impacted the television industry, such as the shifts from black & white to color and from standard to high-definition. Nevertheless, further considerable improvements can still be achieved to provide a better multimedia experience, for example with ultra-high-definition, high dynamic range & wide color gamut, or 3D. These so-called immersive technologies aim at providing better, more realistic, and emotionally stronger experiences. To measure quality of experience (QoE), subjective evaluation is the ultimate means since it relies on a pool of human subjects. However, reliable and meaningful results can only be obtained if experiments are properly designed and conducted following a strict methodology. In this thesis, we build a rigorous framework for subjective evaluation of new types of image and video content. We propose different procedures and analysis tools for measuring QoE in immersive technologies. As immersive technologies capture more information than conventional technologies, they have the ability to provide more details, enhanced depth perception, as well as better color, contrast, and brightness. To measure the impact of immersive technologies on the viewersâ QoE, we apply the proposed framework for designing experiments and analyzing collected subjectsâ ratings. We also analyze eye movements to study human visual attention during immersive content playback. Since immersive content carries more information than conventional content, efficient compression algorithms are needed for storage and transmission using existing infrastructures. To determine the required bandwidth for high-quality transmission of immersive content, we use the proposed framework to conduct meticulous evaluations of recent image and video codecs in the context of immersive technologies. Subjective evaluation is time consuming, expensive, and is not always feasible. Consequently, researchers have developed objective metrics to automatically predict quality. To measure the performance of objective metrics in assessing immersive content quality, we perform several in-depth benchmarks of state-of-the-art and commonly used objective metrics. For this aim, we use ground truth quality scores, which are collected under our subjective evaluation framework. To improve QoE, we propose different systems for stereoscopic and autostereoscopic 3D displays in particular. The proposed systems can help reducing the artifacts generated at the visualization stage, which impact picture quality, depth quality, and visual comfort. To demonstrate the effectiveness of these systems, we use the proposed framework to measure viewersâ preference between these systems and standard 2D & 3D modes. In summary, this thesis tackles the problems of measuring, predicting, and improving QoE in immersive technologies. To address these problems, we build a rigorous framework and we apply it through several in-depth investigations. We put essential concepts of multimedia QoE under this framework. These concepts not only are of fundamental nature, but also have shown their impact in very practical applications. In particular, the JPEG, MPEG, and VCEG standardization bodies have adopted these concepts to select technologies that were proposed for standardization and to validate the resulting standards in terms of compression efficiency

    Cross Dynamic Range And Cross Resolution Objective Image Quality Assessment With Applications

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    In recent years, image and video signals have become an indispensable part of human life. There has been an increasing demand for high quality image and video products and services. To monitor, maintain and enhance image and video quality objective image and video quality assessment tools play crucial roles in a wide range of applications throughout the field of image and video processing, including image and video acquisition, communication, interpolation, retrieval, and displaying. A number of objective image and video quality measures have been introduced in the last decades such as mean square error (MSE), peak signal to noise ratio (PSNR), and structural similarity index (SSIM). However, they are not applicable when the dynamic range or spatial resolution of images being compared is different from that of the corresponding reference images. In this thesis, we aim to tackle these two main problems in the field of image quality assessment. Tone mapping operators (TMOs) that convert high dynamic range (HDR) to low dynamic range (LDR) images provide practically useful tools for the visualization of HDR images on standard LDR displays. Most TMOs have been designed in the absence of a well-established and subject-validated image quality assessment (IQA) model, without which fair comparisons and further improvement are difficult. We propose an objective quality assessment algorithm for tone-mapped images using HDR images as references by combining 1) a multi-scale signal fidelity measure based on a modified structural similarity (SSIM) index; and 2) a naturalness measure based on intensity statistics of natural images. To evaluate the proposed Tone-Mapped image Quality Index (TMQI), its performance in several applications and optimization problems is provided. Specifically, the main component of TMQI known as structural fidelity is modified and adopted to enhance the visualization of HDR medical images on standard displays. Moreover, a substantially different approach to design TMOs is presented, where instead of using any pre-defined systematic computational structure (such as image transformation or contrast/edge enhancement) for tone-mapping, we navigate in the space of all LDR images, searching for the image that maximizes structural fidelity or TMQI. There has been an increasing number of image interpolation and image super-resolution (SR) algorithms proposed recently to create images with higher spatial resolution from low-resolution (LR) images. However, the evaluation of such SR and interpolation algorithms is cumbersome. Most existing image quality measures are not applicable because LR and resultant high resolution (HR) images have different spatial resolutions. We make one of the first attempts to develop objective quality assessment methods to compare LR and HR images. Our method adopts a framework based on natural scene statistics (NSS) where image quality degradation is gauged by the deviation of its statistical features from NSS models trained upon high quality natural images. In particular, we extract frequency energy falloff, dominant orientation and spatial continuity statistics from natural images and build statistical models to describe such statistics. These models are then used to measure statistical naturalness of interpolated images. We carried out subjective tests to validate our approach, which also demonstrates promising results. The performance of the proposed measure is further evaluated when applied to parameter tuning in image interpolation algorithms
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