7,481 research outputs found

    A situation-response model for intelligent pilot aiding

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    An intelligent pilot aiding system needs models of the pilot information processing to provide the computational basis for successful cooperation between the pilot and the aiding system. By combining artificial intelligence concepts with the human information processing model of Rasmussen, an abstraction hierarchy of states of knowledge, processing functions, and shortcuts are developed, which is useful for characterizing the information processing both of the pilot and of the aiding system. This approach is used in the conceptual design of a real time intelligent aiding system for flight crews of transport aircraft. One promising result was the tentative identification of a particular class of information processing shortcuts, from situation characterizations to appropriate responses, as the most important reliable pathway for dealing with complex time critical situations

    Building and Refining Abstract Planning Cases by Change of Representation Language

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    ion is one of the most promising approaches to improve the performance of problem solvers. In several domains abstraction by dropping sentences of a domain description -- as used in most hierarchical planners -- has proven useful. In this paper we present examples which illustrate significant drawbacks of abstraction by dropping sentences. To overcome these drawbacks, we propose a more general view of abstraction involving the change of representation language. We have developed a new abstraction methodology and a related sound and complete learning algorithm that allows the complete change of representation language of planning cases from concrete to abstract. However, to achieve a powerful change of the representation language, the abstract language itself as well as rules which describe admissible ways of abstracting states must be provided in the domain model. This new abstraction approach is the core of Paris (Plan Abstraction and Refinement in an Integrated System), a system in which abstract planning cases are automatically learned from given concrete cases. An empirical study in the domain of process planning in mechanical engineering shows significant advantages of the proposed reasoning from abstract cases over classical hierarchical planning.Comment: See http://www.jair.org/ for an online appendix and other files accompanying this articl

    The structure and formation of natural categories

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    Categorization and concept formation are critical activities of intelligence. These processes and the conceptual structures that support them raise important issues at the interface of cognitive psychology and artificial intelligence. The work presumes that advances in these and other areas are best facilitated by research methodologies that reward interdisciplinary interaction. In particular, a computational model is described of concept formation and categorization that exploits a rational analysis of basic level effects by Gluck and Corter. Their work provides a clean prescription of human category preferences that is adapted to the task of concept learning. Also, their analysis was extended to account for typicality and fan effects, and speculate on how the concept formation strategies might be extended to other facets of intelligence, such as problem solving

    Conceptual models as basis for integrated information warehouse development

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    Research in the field of information warehousing mostly focuses technical aspects. Only recently some contributions are found dealing with methodical aspects of information warehouse development processes. With respect to the central role information warehouses play for the management a development method is presented which strictly concentrates on management views. Language concepts are developed which allow the specification of information warehouses out of the managements perspective and a representation formalism supporting this language is presented. Methodically the language construction is based on constructive philosophy. Conceptual models are used as meta information in later development phases and it is shown how meta data of etl and olap tools available on the market can be generated out of the conceptual models. The approach presented has been verified by means of a prototype.<br/

    SDRL: Interpretable and Data-efficient Deep Reinforcement Learning Leveraging Symbolic Planning

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    Deep reinforcement learning (DRL) has gained great success by learning directly from high-dimensional sensory inputs, yet is notorious for the lack of interpretability. Interpretability of the subtasks is critical in hierarchical decision-making as it increases the transparency of black-box-style DRL approach and helps the RL practitioners to understand the high-level behavior of the system better. In this paper, we introduce symbolic planning into DRL and propose a framework of Symbolic Deep Reinforcement Learning (SDRL) that can handle both high-dimensional sensory inputs and symbolic planning. The task-level interpretability is enabled by relating symbolic actions to options.This framework features a planner -- controller -- meta-controller architecture, which takes charge of subtask scheduling, data-driven subtask learning, and subtask evaluation, respectively. The three components cross-fertilize each other and eventually converge to an optimal symbolic plan along with the learned subtasks, bringing together the advantages of long-term planning capability with symbolic knowledge and end-to-end reinforcement learning directly from a high-dimensional sensory input. Experimental results validate the interpretability of subtasks, along with improved data efficiency compared with state-of-the-art approaches

    Integrated Robot Task and Motion Planning in the Now

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    This paper provides an approach to integrating geometric motion planning with logical task planning for long-horizon tasks in domains with many objects. We propose a tight integration between the logical and geometric aspects of planning. We use a logical representation which includes entities that refer to poses, grasps, paths and regions, without the need for a priori discretization. Given this representation and some simple mechanisms for geometric inference, we characterize the pre-conditions and effects of robot actions in terms of these logical entities. We then reason about the interaction of the geometric and non-geometric aspects of our domains using the general-purpose mechanism of goal regression (also known as pre-image backchaining). We propose an aggressive mechanism for temporal hierarchical decomposition, which postpones the pre-conditions of actions to create an abstraction hierarchy that both limits the lengths of plans that need to be generated and limits the set of objects relevant to each plan. We describe an implementation of this planning method and demonstrate it in a simulated kitchen environment in which it solves problems that require approximately 100 individual pick or place operations for moving multiple objects in a complex domain.This work was supported in part by the NSF under Grant No. 1117325. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. We also gratefully acknowledge support from ONR MURI grant N00014-09-1-1051, from AFOSR grant AOARD-104135 and from the Singapore Ministry of Education under a grant to the Singapore-MIT International Design Center. We thank Willow Garage for the use of the PR2 robot as part of the PR2 Beta Program

    Emergent intentionality in perception-action subsumption hierarchies

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    A cognitively-autonomous artificial agent may be defined as one able to modify both its external world-model and the framework by which it represents the world, requiring two simultaneous optimization objectives. This presents deep epistemological issues centered on the question of how a framework for representation (as opposed to the entities it represents) may be objectively validated. In this summary paper, formalizing previous work in this field, it is argued that subsumptive perception-action learning has the capacity to resolve these issues by {\em a)} building the perceptual hierarchy from the bottom up so as to ground all proposed representations and {\em b)} maintaining a bijective coupling between proposed percepts and projected action possibilities to ensure empirical falsifiability of these grounded representations. In doing so, we will show that such subsumptive perception-action learners intrinsically incorporate a model for how intentionality emerges from randomized exploratory activity in the form of 'motor babbling'. Moreover, such a model of intentionality also naturally translates into a model for human-computer interfacing that makes minimal assumptions as to cognitive states

    A Layered Architecture for Implementing Autonomous Planning Agents

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    This paper briefly describes an architecture for implementing autonomous agents that embody sophisticated planning capabilities. In particular, we are currently working on a two-pass vertically layered architecture, designed to deal with a complex environment. Such an architecture is currently based on three levels of abstraction (i.e., situated, strategic and deliberative), but has been designed for being easily generalized to a N-levels architecture, depending on the given environment and task complexity. Each level controls the underlying one, so that an agent behavior is supported by a clean hierarchical organization. Our autonomous agents act in a virtual world created for a computer game, and must interact with it by suitably planning and executing complex actions
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