26,040 research outputs found
Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation
This paper surveys the current state of the art in Natural Language
Generation (NLG), defined as the task of generating text or speech from
non-linguistic input. A survey of NLG is timely in view of the changes that the
field has undergone over the past decade or so, especially in relation to new
(usually data-driven) methods, as well as new applications of NLG technology.
This survey therefore aims to (a) give an up-to-date synthesis of research on
the core tasks in NLG and the architectures adopted in which such tasks are
organised; (b) highlight a number of relatively recent research topics that
have arisen partly as a result of growing synergies between NLG and other areas
of artificial intelligence; (c) draw attention to the challenges in NLG
evaluation, relating them to similar challenges faced in other areas of Natural
Language Processing, with an emphasis on different evaluation methods and the
relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118
pages, 8 figures, 1 tabl
Individual and Domain Adaptation in Sentence Planning for Dialogue
One of the biggest challenges in the development and deployment of spoken
dialogue systems is the design of the spoken language generation module. This
challenge arises from the need for the generator to adapt to many features of
the dialogue domain, user population, and dialogue context. A promising
approach is trainable generation, which uses general-purpose linguistic
knowledge that is automatically adapted to the features of interest, such as
the application domain, individual user, or user group. In this paper we
present and evaluate a trainable sentence planner for providing restaurant
information in the MATCH dialogue system. We show that trainable sentence
planning can produce complex information presentations whose quality is
comparable to the output of a template-based generator tuned to this domain. We
also show that our method easily supports adapting the sentence planner to
individuals, and that the individualized sentence planners generally perform
better than models trained and tested on a population of individuals. Previous
work has documented and utilized individual preferences for content selection,
but to our knowledge, these results provide the first demonstration of
individual preferences for sentence planning operations, affecting the content
order, discourse structure and sentence structure of system responses. Finally,
we evaluate the contribution of different feature sets, and show that, in our
application, n-gram features often do as well as features based on higher-level
linguistic representations
Monitoring land use changes using geo-information : possibilities, methods and adapted techniques
Monitoring land use with geographical databases is widely used in decision-making. This report presents the possibilities, methods and adapted techniques using geo-information in monitoring land use changes. The municipality of Soest was chosen as study area and three national land use databases, viz. Top10Vector, CBS land use statistics and LGN, were used. The restrictions of geo-information for monitoring land use changes are indicated. New methods and adapted techniques improve the monitoring result considerably. Providers of geo-information, however, should coordinate on update frequencies, semantic content and spatial resolution to allow better possibilities of monitoring land use by combining data sets
Relational Approach to Knowledge Engineering for POMDP-based Assistance Systems as a Translation of a Psychological Model
Assistive systems for persons with cognitive disabilities (e.g. dementia) are
difficult to build due to the wide range of different approaches people can
take to accomplishing the same task, and the significant uncertainties that
arise from both the unpredictability of client's behaviours and from noise in
sensor readings. Partially observable Markov decision process (POMDP) models
have been used successfully as the reasoning engine behind such assistive
systems for small multi-step tasks such as hand washing. POMDP models are a
powerful, yet flexible framework for modelling assistance that can deal with
uncertainty and utility. Unfortunately, POMDPs usually require a very labour
intensive, manual procedure for their definition and construction. Our previous
work has described a knowledge driven method for automatically generating POMDP
activity recognition and context sensitive prompting systems for complex tasks.
We call the resulting POMDP a SNAP (SyNdetic Assistance Process). The
spreadsheet-like result of the analysis does not correspond to the POMDP model
directly and the translation to a formal POMDP representation is required. To
date, this translation had to be performed manually by a trained POMDP expert.
In this paper, we formalise and automate this translation process using a
probabilistic relational model (PRM) encoded in a relational database. We
demonstrate the method by eliciting three assistance tasks from non-experts. We
validate the resulting POMDP models using case-based simulations to show that
they are reasonable for the domains. We also show a complete case study of a
designer specifying one database, including an evaluation in a real-life
experiment with a human actor
Demo: Making Plans Scrutable with Argumentation and Natural Language Generation.
Peer reviewedPublisher PD
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Transformer Neural Networks for Automated Story Generation
Towards the last two-decade Artificial Intelligence (AI) proved its use on tasks such as image recognition, natural language processing, automated driving. As discussed in the Moore’s law the computational power increased rapidly over the few decades (Moore, 1965) and made it possible to use the techniques which were computationally expensive. These techniques include Deep Learning (DL) changed the field of AI and outperformed other models in a lot of fields some of which mentioned above. However, in natural language generation especially for creative tasks that needs the artificial intelligent models to have not only a precise understanding of the given input, but an ability to be creative, fluent and, coherent within a content. One of these tasks is automated story generation which has been an open research area from the early days of artificial intelligence. This study investigates whether the transformer network can outperform state-of-the-art model for automated story generation. A large dataset gathered from Reddit’s WRITING PROMPTS sub forum and processed by the transformer network in order to compare the perplexity and two human evaluation metrics on transformer network and the state-of-the-art model. It was found that the transformer network cannot outperform the state-of-art model and even though it generated viable and novel stories it didn’t pay much attention to the prompts of the generated stories. Also, the results implied that there should be a better automated evaluation metric in order to assess the performance of story generation models
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