15 research outputs found

    Outils logiciels temps réel pour l'assistance à la production stéréoscopique 3D

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    L'histoire du cinéma 3D est presque aussi longue que celle du cinéma 2D. Toutefois, ce n'est qu'avec l'utilisation des médias numériques que la commercialisation du contenu stéréoscopique 3D s'est concrétisée. Puisque la production stéréoscopique 3D nécessite l'utilisation de deux caméras, il est nécessaire de correctement ajuster celles-ci afin de produire du contenu pouvant être visualisé sans inconfort, tout en reproduisant adéquatement les caractéristiques du système visuel humain permettant la perception en profondeur. Les outils d'assistance à l'ajustement des caméras stéréoscopiques étant coûteux, la production de contenu stéréoscopique est généralement réservée aux utilisateurs expérimentés ou ayant des moyens financiers suffisants. Afin de rendre disponible l'utilisation et l'amélioration de cette technologie, il serait pertinent de fournir des outils gratuits et libres de droit. Puisqu'il existe des bibliothèques logicielles libres pour le traitement d'images stéréoscopiques appliqué au domaine de la reconstruction 3D, ce projet cherche à évaluer la possibilité d'adapter ces algorithmes pour le développement d'outils logiciels temps réel d'assistance à la production de contenu stéréoscopique. Pour ce faire, la détection et la correspondance de points caractéristiques sont utilisés afin de déterminer l'alignement relatif des caméras par l'estimation de la géométrie épipolaire. Les problèmes d'alignement sont par la suite corrigés par la rectification numérique des images. Afin d'obtenir une rectification stable en temps réel, les résultats montrent que des améliorations doivent être apportées aux algorithmes d'alignement et de rectification des images: 1) l'utilisation d'un détecteur de points caractéristiques alternatif non-propriétaire permettrait une meilleure performance; 2) l'utilisation d'un algorithme alternatif pour l'estimation robuste de l'alignement des caméras permettrait une estimation sans avoir à déterminer de paramètres de façon empirique; 3) l'utilisation d'un filtre de Kalman serait nécessaire pour une rectification stable des images lors d'une séquence vidéo. Le projet vise à l'intégration des techniques et de leurs améliorations dans une bibliothèque logicielle à code source ouvert, OpenS3D. Les fonctionnalités intégrées dans OpenS3D sont la visualisation de contenu stéréoscopique, les calculs pour l'assistance à l'alignement des caméras, la rectification numérique des images, l'analyse des profondeurs perçues pour une scène capturée. Toutes les fonctionnalités sont disponibles en temps réel à partir de l'interface utilisateur d'OpenS3D. Puisque les améliorations apportées aux techniques de calcul d'alignement des caméras permettent d'obtenir une estimation stable et cohérente au niveau temporel, cette estimation pourrait être directement utilisée afin de corriger les erreurs d’alignement de façon automatique. Une automatisation des paramètres des caméras permettrait par exemple de filmer des scènes 3D à partir de robots mobiles. De plus, des techniques supplémentaires pourraient être ajoutées au logiciel telles que l'analyse de rivalités rétiniennes pour les différences de couleur, de luminosité ou de reflets lumineux

    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Human factors in the perception of stereoscopic images

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    Research into stereoscopic displays is largely divided into how stereo 3D content looks, a field concerned with distortion, and how such content feels to the viewer, that is, comfort. However, seldom are these measures presented simultaneously. Both comfortable displays with unacceptable 3D and uncomfortable displays with great 3D are undesirable. These two scenarios can render conclusions based on research into these measures both moot and impractical. Furthermore, there is a consensus that more disparity correlates directly with greater viewer discomfort. These experiments, and the dissertation thereof, challenge this notion and argue for a more nuanced argument related to acquisition factors such as interaxial distance (IA) and post processing in the form of horizontal image translation (HIT). Indeed, this research seeks to measure tolerance limits for viewing comfort and perceptual distortions across different camera separations. In the experiments, HIT and IA were altered together. Following Banks et al. (2009), our stimuli were simple stereoscopic hinges, and we measured the perceived angle as a function of camera separation. We compared the predictions based on a ray-tracing model with the perceived 3D shape obtained psychophysically. Participants were asked to judge the angles of 250 hinges at different camera separations (IA and HIT remained linked across a 20 to 100mm range, but the angles ranged between 50° and 130°). In turn, comfort data was obtained using a five-point Likert scale for each trial. Stimuli were presented in orthoscopic conditions with screen and observer field of view (FOV) matched at 45°. The 3D hinge and experimental parameters were run across three distinct series of experiments. The first series involved replicating a typical laboratory scenario where screen position was unchanged (Experiment I), the other presenting scenarios representative of real-world applications for a single viewer (Experiments II, III, and IV), and the last presenting real-world applications for multiple viewers (Experiment V). While the laboratory scenario revealed greatest viewer comfort occurred when a virtual hinge was placed on the screen plane, the single-viewer experiment revealed into-the-screen stereo stimuli was judged flatter while out-of-screen content was perceived more veridically. The multi-viewer scenario revealed a marked decline in comfort for off-axis viewing, but no commensurate effect on distortion; importantly, hinge angles were judged as being the same regardless of off-axis viewing for angles of up to 45. More specifically, the main results are as follows. 1) Increased viewing distance enhances viewer comfort for stereoscopic perception. 2) The amount of disparity present was not correlated with comfort. Comfort is not correlated with angular distortion. 3) Distortion is affected by hinge placement on-screen. There is only a significant effect on comfort when the Camera Separation is at 60mm. 4) A perceptual bias between into the depth orientation of the screen stimuli, in to the screen stimuli were judged as flatter than out of the screen stimuli. 5) Perceived distortion not being affected by oblique viewing. Oblique viewing does not affect perceived comfort. In conclusion, the laboratory experiment highlights the limitations of extrapolating a controlled empirical stimulus into a less controlled “real world” environment. The typical usage scenarios consistently reveal no correlation between the amount of screen disparity (parallax) in the stimulus and the comfort rating. The final usage scenario reveals a perceptual constancy in off-axis viewer conditions for angles of up to 45, which, as reported, is not reflected by a typical ray-tracing model. Stereoscopic presentation with non-orthoscopic HIT may give comfortable 3D. However, there is good reason to believe that this 3D is not being perceived veridically. Comfortable 3D is often incorrectly converged due to the differences between distances specified by disparity and monocular cues. This conflict between monocular and stereo cues in the presentation of S3D content leads to loss of veridicality i.e. a perception of flatness. Therefore, correct HIT is recommended as the starting point for creating realistic and comfortable 3D, and this factor is shown by data to be far more important than limiting screen disparity (i.e. parallax). Based on these findings, this study proposes a predictive model of stereoscopic space for 3D content generators who require flexibility in acquisition parameters. This is important as there is no data for viewing conditions where the acquisition parameters are changed

    Underwater Vehicles

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    For the latest twenty to thirty years, a significant number of AUVs has been created for the solving of wide spectrum of scientific and applied tasks of ocean development and research. For the short time period the AUVs have shown the efficiency at performance of complex search and inspection works and opened a number of new important applications. Initially the information about AUVs had mainly review-advertising character but now more attention is paid to practical achievements, problems and systems technologies. AUVs are losing their prototype status and have become a fully operational, reliable and effective tool and modern multi-purpose AUVs represent the new class of underwater robotic objects with inherent tasks and practical applications, particular features of technology, systems structure and functional properties

    NASA Tech Briefs, December 1999

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    Topics include: Imaging/Videos/Cameras; Electronic Components and Circuits; Electronic Systems; Physical Sciences; Materials; Computer Programs; Mechanics; Machinery/Automation; Books and Reports

    First Annual Workshop on Space Operations Automation and Robotics (SOAR 87)

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    Several topics relative to automation and robotics technology are discussed. Automation of checkout, ground support, and logistics; automated software development; man-machine interfaces; neural networks; systems engineering and distributed/parallel processing architectures; and artificial intelligence/expert systems are among the topics covered

    Aeronautical engineering: A continuing bibliography with indexes (supplement 260)

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    This bibliography lists 405 reports, articles, and other documents introduced into the NASA scientific and technical information system in December, 1990. Subject coverage includes: design, construction and testing of aircraft and aircraft engines; aircraft components, equipment and systems; ground support systems; and theoretical and applied aspects of aerodynamics and general fluid dynamics

    Large space structures and systems in the space station era: A bibliography with indexes (supplement 04)

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    Bibliographies and abstracts are listed for 1211 reports, articles, and other documents introduced into the NASA scientific and technical information system between 1 Jul. and 30 Dec. 1991. Its purpose is to provide helpful information to the researcher, manager, and designer in technology development and mission design according to system, interactive analysis and design, structural concepts and control systems, electronics, advanced materials, assembly concepts, propulsion, and solar power satellite systems

    Abstracts on Radio Direction Finding (1899 - 1995)

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    The files on this record represent the various databases that originally composed the CD-ROM issue of "Abstracts on Radio Direction Finding" database, which is now part of the Dudley Knox Library's Abstracts and Selected Full Text Documents on Radio Direction Finding (1899 - 1995) Collection. (See Calhoun record https://calhoun.nps.edu/handle/10945/57364 for further information on this collection and the bibliography). Due to issues of technological obsolescence preventing current and future audiences from accessing the bibliography, DKL exported and converted into the three files on this record the various databases contained in the CD-ROM. The contents of these files are: 1) RDFA_CompleteBibliography_xls.zip [RDFA_CompleteBibliography.xls: Metadata for the complete bibliography, in Excel 97-2003 Workbook format; RDFA_Glossary.xls: Glossary of terms, in Excel 97-2003 Workbookformat; RDFA_Biographies.xls: Biographies of leading figures, in Excel 97-2003 Workbook format]; 2) RDFA_CompleteBibliography_csv.zip [RDFA_CompleteBibliography.TXT: Metadata for the complete bibliography, in CSV format; RDFA_Glossary.TXT: Glossary of terms, in CSV format; RDFA_Biographies.TXT: Biographies of leading figures, in CSV format]; 3) RDFA_CompleteBibliography.pdf: A human readable display of the bibliographic data, as a means of double-checking any possible deviations due to conversion
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