20 research outputs found

    A Rao-Blackwellized Particle Filter for EigenTracking

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    ©2004 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.Presented at the 2004 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 27 June-2 July 2004, Washington, D.C.DOI: 10.1109/CVPR.2004.1315271Subspace representations have been a popular way to model appearance in computer vision. In Jepson and Black’s influential paper on EigenTracking, they were successfully applied in tracking. For noisy targets, optimization-based algorithms (including EigenTracking) often fail catastrophically after losing track. Particle filters have recently emerged as a robust method for tracking in the presence of multi-modal distributions. To use subspace representations in a particle filter, the number of samples increases exponentially as the state vector includes the subspace coefficients. We introduce an efficient method for using subspace representations in a particle filter by applying Rao-Blackwellization to integrate out the subspace coefficients in the state vector. Fewer samples are needed since part of the posterior over the state vector is analytically calculated. We use probabilistic principal component analysis to obtain analytically tractable integrals. We show experimental results in a scenario in which we track a target in clutter

    Reliable and fast human body tracking under information deficiency

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    Session MA-4 System Identification and Pattern Recognition IHuman body tracking is useful in applications like medical diagnostic, human computer interface, visual surveillance etc. In most cases, only rough position of the target is needed, and blob tracking can be used. The blob region is located within a searching window, which is shifted and resized in each frame based on previous observations. The observations are the locations of the blob in the frames, and are fed into an estimator for predicting the position and the size of the searching window. However, a blob region is regarded as a noisy observation, and the information provided by the blob observation is deficient for most estimators to work well. In this paper, a reliable and efficient estimation algorithm using wavelet is proposed to track human body under information deficiency. The human body is located roughly within a small searching window using color and motion as heuristics. The location and the size of the searching window are estimated using the proposed wavelet estimation scheme. Experimental results show that human body can be tracked accurately and efficiently using the proposed method. The tracker works well in various conditions like clutter background, and background with distractors.published_or_final_versionThe 2003 IEEE Intelligent Automation Conference (2003年中国智能自动化会议), Hong Kong, 15-17 December 2003. In Proceedings of the IEEE Intelligent Automation Conference, 2003, p. 491-49

    Dependent multiple cue integration for robust tracking

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    We propose a new technique for fusing multiple cues to robustly segment an object from its background in video sequences that suffer from abrupt changes of both illumination and position of the target. Robustness is achieved by the integration of appearance and geometric object features and by their estimation using Bayesian filters, such as Kalman or particle filters. In particular, each filter estimates the state of a specific object feature, conditionally dependent on another feature estimated by a distinct filter. This dependence provides improved target representations, permitting us to segment it out from the background even in nonstationary sequences. Considering that the procedure of the Bayesian filters may be described by a "hypotheses generation-hypotheses correction" strategy, the major novelty of our methodology compared to previous approaches is that the mutual dependence between filters is considered during the feature observation, that is, into the "hypotheses-correction" stage, instead of considering it when generating the hypotheses. This proves to be much more effective in terms of accuracy and reliability. The proposed method is analytically justified and applied to develop a robust tracking system that adapts online and simultaneously the color space where the image points are represented, the color distributions, the contour of the object, and its bounding box. Results with synthetic data and real video sequences demonstrate the robustness and versatility of our method.Peer Reviewe

    A Multicamera System for Gesture Tracking With Three Dimensional Hand Pose Estimation

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    The goal of any visual tracking system is to successfully detect then follow an object of interest through a sequence of images. The difficulty of tracking an object depends on the dynamics, the motion and the characteristics of the object as well as on the environ ment. For example, tracking an articulated, self-occluding object such as a signing hand has proven to be a very difficult problem. The focus of this work is on tracking and pose estimation with applications to hand gesture interpretation. An approach that attempts to integrate the simplicity of a region tracker with single hand 3D pose estimation methods is presented. Additionally, this work delves into the pose estimation problem. This is ac complished by both analyzing hand templates composed of their morphological skeleton, and addressing the skeleton\u27s inherent instability. Ligature points along the skeleton are flagged in order to determine their effect on skeletal instabilities. Tested on real data, the analysis finds the flagging of ligature points to proportionally increase the match strength of high similarity image-template pairs by about 6%. The effectiveness of this approach is further demonstrated in a real-time multicamera hand tracking system that tracks hand gestures through three-dimensional space as well as estimate the three-dimensional pose of the hand

    Biologically Inspired Object Tracking Using Center-Surround Saliency Mechanisms

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    BTLD+:A BAYESIAN APPROACH TO TRACKING LEARNING DETECTION BY PARTS

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    The contribution proposed in this thesis focuses on this particular instance of the visual tracking problem, referred as Adaptive Ap- iv \ufffcpearance Tracking. We proposed different approaches based on the Tracking Learning Detection (TLD) decomposition proposed in [55]. TLD decomposes visual tracking into three components, namely the tracker, the learner and detector. The tracker and the detector are two competitive processes for target localization based on comple- mentary sources of informations. The former searches for local fea- tures between consecutive frames in order to localize the target; the latter exploits an on-line appearance model to detect confident hy- pothesis over the entire image. The learner selects the final solution among the provided hypothesis. It updates the target appearance model, if necessary, reinitialize the tracker and bootstraps the detec- tor\u2019s appearance model. In particular, we investigated different ap- proaches to enforce the TLD stability. First, we replaced the tracker component with a novel one based on mcmc particle filtering; after- wards, we proposed a robust appearance modeling component able to characterize deformable objects in static images; after all, we inte- grated a modeling component able to integrate local visual features learning into the whole approach, lying to a couple layered represen- tation of the target appearance

    Multiple cue integration for robust tracking in dynamic environments: application to video relighting

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    L'anàlisi de moviment i seguiment d'objectes ha estat un dels pricipals focus d'atenció en la comunitat de visió per computador durant les dues darreres dècades. L'interès per aquesta àrea de recerca resideix en el seu ample ventall d'aplicabilitat, que s'extén des de tasques de navegació de vehicles autònoms i robots, fins a aplications en la indústria de l'entreteniment i realitat virtual.Tot i que s'han aconseguit resultats espectaculars en problemes específics, el seguiment d'objectes continua essent un problema obert, ja que els mètodes disponibles són propensos a ser sensibles a diversos factors i condicions no estacionàries de l'entorn, com ara moviments impredictibles de l'objecte a seguir, canvis suaus o abruptes de la il·luminació, proximitat d'objectes similars o fons confusos. Enfront aquests factors de confusió la integració de múltiples característiques ha demostrat que permet millorar la robustesa dels algoritmes de seguiment. En els darrers anys, degut a la creixent capacitat de càlcul dels ordinadors, hi ha hagut un significatiu increment en el disseny de complexes sistemes de seguiment que consideren simultàniament múltiples característiques de l'objecte. No obstant, la majoria d'aquests algoritmes estan basats enheurístiques i regles ad-hoc formulades per aplications específiques, fent-ne impossible l'extrapolació a noves condicions de l'entorn.En aquesta tesi proposem un marc probabilístic general per integrar el nombre de característiques de l'objecte que siguin necessàries, permetent que interactuin mútuament per tal d'estimar-ne el seu estat amb precisió, i per tant, estimar amb precisió la posició de l'objecte que s'està seguint. Aquest marc, s'utilitza posteriorment per dissenyar un algoritme de seguiment, que es valida en diverses seqüències de vídeo que contenen canvis abruptes de posició i il·luminació, camuflament de l'objecte i deformacions no rígides. Entre les característiques que s'han utilitzat per representar l'objecte, cal destacar la paramatrització robusta del color en un espai de color dependent de l'objecte, que permet distingir-lo del fons més clarament que altres espais de color típicament ulitzats al llarg de la literatura.En la darrera part de la tesi dissenyem una tècnica per re-il·luminar tant escenes estàtiques com en moviment, de les que s'en desconeix la geometria. La re-il·luminació es realitza amb un mètode 'basat en imatges', on la generació de les images de l'escena sota noves condicions d'il·luminació s'aconsegueix a partir de combinacions lineals d'un conjunt d'imatges de referència pre-capturades, i que han estat generades il·luminant l'escena amb patrons de llum coneguts. Com que la posició i intensitat de les fonts d'il.luminació que formen aquests patrons de llum es pot controlar, és natural preguntar-nos: quina és la manera més òptima d'il·luminar una escena per tal de reduir el nombre d'imatges de referència? Demostrem que la millor manera d'il·luminar l'escena (és a dir, la que minimitza el nombre d'imatges de referència) no és utilitzant una seqüència de fonts d'il·luminació puntuals, com es fa generalment, sinó a través d'una seqüència de patrons de llum d'una base d'il·luminació depenent de l'objecte. És important destacar que quan es re-il·luminen seqüències de vídeo, les imatges successives s'han d'alinear respecte a un sistema de coordenades comú. Com que cada imatge ha estat generada per un patró de llum diferent il·uminant l'escena, es produiran canvis d'il·luminació bruscos entre imatges de referència consecutives. Sota aquestes circumstàncies, el mètode de seguiment proposat en aquesta tesi juga un paper fonamental. Finalment, presentem diversos resultats on re-il·luminem seqüències de vídeo reals d'objectes i cares d'actors en moviment. En cada cas, tot i que s'adquireix un únic vídeo, som capaços de re-il·luminar una i altra vegada, controlant la direcció de la llum, la seva intensitat, i el color.Motion analysis and object tracking has been one of the principal focus of attention over the past two decades within the computer vision community. The interest of this research area lies in its wide range of applicability, extending from autonomous vehicle and robot navigation tasks, to entertainment and virtual reality applications.Even though impressive results have been obtained in specific problems, object tracking is still an open problem, since available methods are prone to be sensitive to several artifacts and non-stationary environment conditions, such as unpredictable target movements, gradual or abrupt changes of illumination, proximity of similar objects or cluttered backgrounds. Multiple cue integration has been proved to enhance the robustness of the tracking algorithms in front of such disturbances. In recent years, due to the increasing power of the computers, there has been a significant interest in building complex tracking systems which simultaneously consider multiple cues. However, most of these algorithms are based on heuristics and ad-hoc rules formulated for specific applications, making impossible to extrapolate them to new environment conditions.In this dissertation we propose a general probabilistic framework to integrate as many object features as necessary, permitting them to mutually interact in order to obtain a precise estimation of its state, and thus, a precise estimate of the target position. This framework is utilized to design a tracking algorithm, which is validated on several video sequences involving abrupt position and illumination changes, target camouflaging and non-rigid deformations. Among the utilized features to represent the target, it is important to point out the use of a robust parameterization of the target color in an object dependent colorspace which allows to distinguish the object from the background more clearly than other colorspaces commonly used in the literature.In the last part of the dissertation, we design an approach for relighting static and moving scenes with unknown geometry. The relighting is performed through an -image-based' methodology, where the rendering under new lighting conditions is achieved by linear combinations of a set of pre-acquired reference images of the scene illuminated by known light patterns. Since the placement and brightness of the light sources composing such light patterns can be controlled, it is natural to ask: what is the optimal way to illuminate the scene to reduce the number of reference images that are needed? We show that the best way to light the scene (i.e., the way that minimizes the number of reference images) is not using a sequence of single, compact light sources as is most commonly done, but rather to use a sequence of lighting patterns as given by an object-dependent lighting basis. It is important to note that when relighting video sequences, consecutive images need to be aligned with respect to a common coordinate frame. However, since each frame is generated by a different light pattern illuminating the scene, abrupt illumination changes between consecutive reference images are produced. Under these circumstances, the tracking framework designed in this dissertation plays a central role. Finally, we present several relighting results on real video sequences of moving objects, moving faces, and scenes containing both. In each case, although a single video clip was captured, we are able to relight again and again, controlling the lighting direction, extent, and color.Postprint (published version
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