15 research outputs found

    Crowd-sensing for smart city applications: towards solving crowd-sensing data challenges by introducing edge and cloud services

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    Crowd-sensing is the ability of a crowd to utilize sensors embedded in mobile devices to sense the surroundings and then send data to a centralized server or the cloud. With crowd-sensing, a wide range of applications have been empowered, such as smart city, healthcare and marketing, of which the smart city is the domain of interest in this research. However, sending a large amount of data to the cloud has introduced several challenges, such as data truthfulness, redundancy, transfer cost, bandwidth consumption and the way data are stored and managed in the cloud. This thesis presents a crowd-sensing architecture for smart city applications. This architecture contains several services that play a key role in solving a number of the challenges listed earlier. Services are distributed between the cloud and public local servers. The local servers are distributed around a city to improve citizens’ quality of life. Services located on public local servers are called edge services and are concerned with trust, the scheduler and compression. Services located in the cloud are known as cloud services and contain a partitioning method along with two reduction techniques: optimization and context extraction. The trust service calculates trust using different factors. Then, if the trust value is above a predefined threshold, data are trusted; otherwise, they are discarded. The scheduler removes redundant data and schedules sending data to the cloud depending on their priority. The compression service compresses single precision floating-point data using two lossless compression algorithms. The partitioning method in the cloud highlights the importance of data entries using time, access rate and singularity factors. Then, based on the output of this method, users can apply optimization and context extraction to optimize data entries and extract important information, respectively. The order in which these services are performed and how they work and communicate are presented. Evaluations and use cases are performed on the mobile, local server and the cloud using Android-based mobile devices and the Amazon EC2 cloud. The results show the effectiveness of the proposed work by meeting predefined requirements, such as reducing the amount of the data transferred

    The Gamification of Crowdsourcing Systems: Empirical Investigations and Design

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    Recent developments in modern information and communication technologies have spawned two rising phenomena, gamification and crowdsourcing, which are increasingly being combined into gamified crowdsourcing systems. While a growing number of organizations employ crowdsourcing as a way to outsource tasks related to the inventing, producing, funding, or distributing of their products and services to the crowd – a large group of people reachable via the internet – crowdsourcing initiatives become enriched with design features from games to motivate the crowd to participate in these efforts. From a practical perspective, this combination seems intuitively appealing, since using gamification in crowdsourcing systems promises to increase motivations, participation and output quality, as well as to replace traditionally used financial incentives. However, people in large groups all have individual interests and motivations, which makes it complex to design gamification approaches for crowds. Further, crowdsourcing systems exist in various forms and are used for various tasks and problems, thus requiring different incentive mechanisms for different crowdsourcing types. The lack of a coherent understanding of the different facets of gamified crowdsourcing systems and the lack of knowledge about the motivational and behavioral effects of applying various types of gamification features in different crowdsourcing systems inhibit us from designing solutions that harness gamification’s full potential. Further, previous research canonically uses competitive gamification, although crowdsourcing systems often strive to produce cooperative outcomes. However, the potentially relevant field of cooperative gamification has to date barely been explored. With a specific focus on these shortcomings, this dissertation presents several studies to advance the understanding of using gamification in crowdsourcing systems

    A comparison of the CAR and DAGAR spatial random effects models with an application to diabetics rate estimation in Belgium

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    When hierarchically modelling an epidemiological phenomenon on a finite collection of sites in space, one must always take a latent spatial effect into account in order to capture the correlation structure that links the phenomenon to the territory. In this work, we compare two autoregressive spatial models that can be used for this purpose: the classical CAR model and the more recent DAGAR model. Differently from the former, the latter has a desirable property: its ρ parameter can be naturally interpreted as the average neighbor pair correlation and, in addition, this parameter can be directly estimated when the effect is modelled using a DAGAR rather than a CAR structure. As an application, we model the diabetics rate in Belgium in 2014 and show the adequacy of these models in predicting the response variable when no covariates are available

    A Statistical Approach to the Alignment of fMRI Data

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    Multi-subject functional Magnetic Resonance Image studies are critical. The anatomical and functional structure varies across subjects, so the image alignment is necessary. We define a probabilistic model to describe functional alignment. Imposing a prior distribution, as the matrix Fisher Von Mises distribution, of the orthogonal transformation parameter, the anatomical information is embedded in the estimation of the parameters, i.e., penalizing the combination of spatially distant voxels. Real applications show an improvement in the classification and interpretability of the results compared to various functional alignment methods

    Proceedings of the Seventh Italian Conference on Computational Linguistics CLiC-it 2020

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    On behalf of the Program Committee, a very warm welcome to the Seventh Italian Conference on Computational Linguistics (CLiC-it 2020). This edition of the conference is held in Bologna and organised by the University of Bologna. The CLiC-it conference series is an initiative of the Italian Association for Computational Linguistics (AILC) which, after six years of activity, has clearly established itself as the premier national forum for research and development in the fields of Computational Linguistics and Natural Language Processing, where leading researchers and practitioners from academia and industry meet to share their research results, experiences, and challenges

    CLARIN

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    The book provides a comprehensive overview of the Common Language Resources and Technology Infrastructure – CLARIN – for the humanities. It covers a broad range of CLARIN language resources and services, its underlying technological infrastructure, the achievements of national consortia, and challenges that CLARIN will tackle in the future. The book is published 10 years after establishing CLARIN as an Europ. Research Infrastructure Consortium

    CLARIN. The infrastructure for language resources

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    CLARIN, the "Common Language Resources and Technology Infrastructure", has established itself as a major player in the field of research infrastructures for the humanities. This volume provides a comprehensive overview of the organization, its members, its goals and its functioning, as well as of the tools and resources hosted by the infrastructure. The many contributors representing various fields, from computer science to law to psychology, analyse a wide range of topics, such as the technology behind the CLARIN infrastructure, the use of CLARIN resources in diverse research projects, the achievements of selected national CLARIN consortia, and the challenges that CLARIN has faced and will face in the future. The book will be published in 2022, 10 years after the establishment of CLARIN as a European Research Infrastructure Consortium by the European Commission (Decision 2012/136/EU)
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