183 research outputs found
Designing ambient intelligent scenarios to promote discussion of human values
Ambient technology evokes a near future in which humans will be surrounded by ‘always-on’, unobtrusive, interconnected intelligent objects. Always connected raises concern over human values. This study uses a privacy and trust framework to evaluate two Aml scenarios one health related and the other to the everyday task of shopping. Findings are discussed in relation to dimensions of trust, privacy and the impact upon human values
Tumult and turmoil : privacy in an ambient world
Ambient Intelligence (AmI) and ubiquitous computing allow us to consider a future where computation is embedded into our daily social lives. This vision raises its own important questions. Our own interest in privacy predates this impending vision, but nonetheless holds a great deal of relevance there. As a result, we have recently conducted a wide reaching study of people’s attitudes to potential AmI scenarios with a view to eliciting their privacy concerns. The approach and findings will be discussed
Gophers: socially oriented pervasive gaming
Gophers is an open-ended gaming environment which relies on location data, user generated content and player interactions to shape gameplay. It seeks to investigate social collaboration within localised and distributed gaming communities, the potential of pervasive gaming as a technique to collect useful data about the physical world and additionally, use of novel peer-judging methods to allow self-governing of the game world. In this paper, we introduce the game in its current state and provide an overview of early test results
Developing an Efficient DMCIS with Next-Generation Wireless Networks
The impact of extreme events across the globe is extraordinary which
continues to handicap the advancement of the struggling developing societies
and threatens most of the industrialized countries in the globe. Various fields
of Information and Communication Technology have widely been used for efficient
disaster management; but only to a limited extent though, there is a tremendous
potential for increasing efficiency and effectiveness in coping with disasters
with the utilization of emerging wireless network technologies. Early warning,
response to the particular situation and proper recovery are among the main
focuses of an efficient disaster management system today. Considering these
aspects, in this paper we propose a framework for developing an efficient
Disaster Management Communications and Information System (DMCIS) which is
basically benefited by the exploitation of the emerging wireless network
technologies combined with other networking and data processing technologies.Comment: 6 page
A Secure Lightweight Approach of Node Membership Verification in Dense HDSN
In this paper, we consider a particular type of deployment scenario of a
distributed sensor network (DSN), where sensors of different types and
categories are densely deployed in the same target area. In this network, the
sensors are associated with different groups, based on their functional types
and after deployment they collaborate with one another in the same group for
doing any assigned task for that particular group. We term this sort of DSN as
a heterogeneous distributed sensor network (HDSN). Considering this scenario,
we propose a secure membership verification mechanism using one-way accumulator
(OWA) which ensures that, before collaborating for a particular task, any pair
of nodes in the same deployment group can verify each other-s legitimacy of
membership. Our scheme also supports addition and deletion of members (nodes)
in a particular group in the HDSN. Our analysis shows that, the proposed scheme
could work well in conjunction with other security mechanisms for sensor
networks and is very effective to resist any adversary-s attempt to be included
in a legitimate group in the network.Comment: 6 page
Recommended from our members
An Exploratory Study into the Accessibility of a Multi-User Virtual World for Young People with Aphasia
This paper describes an exploratory study into the accessibility of the virtual world Second Life for two young people with aphasia. Aphasia is a communicative disorder most commonly caused by a stroke. It affects both written and spoken language, is frequently accompanied by right-sided paralysis and people with aphasia can experience isolation and social exclusion. Multi-user virtual worlds are a potential source of fun and contact with others, but how accessible are such worlds to those with communication issues?
We report an investigation into the accessibility and potential of Second Life for people with aphasia. This was accomplished through a critique and an empirical study involving two young people: Ann was in her mid twenties and Bob in his early thirties. They were selected because both were comfortable with computer technologies before their strokes and each continues to use them, albeit in a more limited capacity. We discuss implications of the results for people with aphasia interacting with multi-user virtual worlds
Trust and Privacy Permissions for an Ambient World
Ambient intelligence (AmI) and ubiquitous computing allow us to consider a future where computation is embedded into our daily social lives. This vision raises its own important questions and augments the need to understand how people will trust such systems and at the same time achieve and maintain privacy. As a result, we have recently conducted a wide reaching study of people’s attitudes to potential AmI scenarios with a view to eliciting their privacy concerns. This chapter describes recent research related to privacy and trust with regard to ambient technology. The method used in the study is described and findings discussed
Regional Languages on Wikipedia. Venetian Wikipedia’s user interaction over time
Given that little is known about regional language user interaction practices on Wikipedia, this study analyzed content creation process, user social interaction and exchanged content over the course of the existence of Venetian Wikipedia. Content of and user interactions over time on Venetian Wikipedia exhibit practices shared within larger Wikipedia communities and display behaviors that are pertinent to this specific community. Shared practices with\ud
other Wikipedias (eg. English Wikipedia) included coordination content as a dominant category of exchanged content, user-role based structure where and most active communicators are administrators was another shared feature, as well as socialization tactics to involve users in online projects. While Venetian Wikipedia stood out for its geographically-linked users who emphasized their regional identity. User exchanges over time spilled over from online to offline domains. This analysis provides a different side of Wikipedia collaboration which is based on creation, maintenance, and negotiation of the content but also shows\ud
engagement into interpersonal communication. Thus, this study exemplifies how regional language Wikipedias provide ways to their users not only to preserve their cultural heritage through the language use on regional language Wikipedia space and connect through shared contents of interest, but also, how it could serve as a community maintenance platform that unifies users with shared goals and extends communication to offline realm
Social positioning: Designing the Seams between Social, Physical and Digital Space
Mobile settings are not only physically and digitally mediated; they are also inhabited by people - a social space. We argue that careful design exposing the connections, gaps, overlays and mismatches within and between physical, digital and social space allow for a better understanding and thereby mastering of the resulting combined space. Two concepts are explored in MobiTip, a social mobile service for exchanging opinions among peers: intramedia seams concerning network coverage and position technology, and intermedia seams between digitally transmitted tips and the physical, social context surrounding the user. We introduce social positioning as an alternative and complement to the current strive for seamless connectedness and exact positioning in physical space
A first investigation into the effectiveness of Tactons
This paper reports two experiments relating to the design of Tactons (or tactile icons). The first experiment investigated perception of vibro-tactile "roughness" (created using amplitude modulated sinusoids), and the results indicated that roughness could be used as a parameter for constructing Tactons. The second experiment is the first full evaluation of Tactons, and uses three values of roughness identified in the first experiment, along with three rhythms to create a set of Tactons. The results of this experiment showed that Tactons could be a successful means of communicating information in user interfaces, with an overall recognition rate of 71%, and recognition rates of 93% for rhythm and 80% for roughness
- …