111 research outputs found

    3LP: a linear 3D-walking model including torso and swing dynamics

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    In this paper, we present a new model of biped locomotion which is composed of three linear pendulums (one per leg and one for the whole upper body) to describe stance, swing and torso dynamics. In addition to double support, this model has different actuation possibilities in the swing hip and stance ankle which could be widely used to produce different walking gaits. Without the need for numerical time-integration, closed-form solutions help finding periodic gaits which could be simply scaled in certain dimensions to modulate the motion online. Thanks to linearity properties, the proposed model can provide a computationally fast platform for model predictive controllers to predict the future and consider meaningful inequality constraints to ensure feasibility of the motion. Such property is coming from describing dynamics with joint torques directly and therefore, reflecting hardware limitations more precisely, even in the very abstract high level template space. The proposed model produces human-like torque and ground reaction force profiles and thus, compared to point-mass models, it is more promising for precise control of humanoid robots. Despite being linear and lacking many other features of human walking like CoM excursion, knee flexion and ground clearance, we show that the proposed model can predict one of the main optimality trends in human walking, i.e. nonlinear speed-frequency relationship. In this paper, we mainly focus on describing the model and its capabilities, comparing it with human data and calculating optimal human gait variables. Setting up control problems and advanced biomechanical analysis still remain for future works.Comment: Journal paper under revie

    Adaptive motion synthesis and motor invariant theory.

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    Generating natural-looking motion for virtual characters is a challenging research topic. It becomes even harder when adapting synthesized motion to interact with the environment. Current methods are tedious to use, computationally expensive and fail to capture natural looking features. These difficulties seem to suggest that artificial control techniques are inferior to their natural counterparts. Recent advances in biology research point to a new motor control principle: utilizing the natural dynamics. The interaction of body and environment forms some patterns, which work as primary elements for the motion repertoire: Motion Primitives. These elements serve as templates, tweaked by the neural system to satisfy environmental constraints or motion purposes. Complex motions are synthesized by connecting motion primitives together, just like connecting alphabets to form sentences. Based on such ideas, this thesis proposes a new dynamic motion synthesis method. A key contribution is the insight into dynamic reason behind motion primitives: template motions are stable and energy efficient. When synthesizing motions from templates, valuable properties like stability and efficiency should be perfectly preserved. The mathematical formalization of this idea is the Motor Invariant Theory and the preserved properties are motor invariant In the process of conceptualization, newmathematical tools are introduced to the research topic. The Invariant Theory, especially mathematical concepts of equivalence and symmetry, plays a crucial role. Motion adaptation is mathematically modelled as topological conjugacy: a transformation which maintains the topology and results in an analogous system. The Neural Oscillator and Symmetry Preserving Transformations are proposed for their computational efficiency. Even without reference motion data, this approach produces natural looking motion in real-time. Also the new motor invariant theory might shed light on the long time perception problem in biological research

    Qualitative Hybrid Control of Dynamic Bipedal Walking

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    The Design and Realization of a Sensitive Walking Platform

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    Legged locomotion provides robots with the capability of adapting to different terrain conditions. General complex terrain traversal methodologies solely rely on proprioception which readily leads to instability under dynamical situations. Biological legged locomotion utilizes somatosensory feedback to sense the real-time interaction of the feet with ground to enhance stability. Nevertheless, limited attention has been given to sensing the feet-terrain interaction in robotics. This project introduces a paradigm shift in robotic walking called sensitive walking realized through the development of a compliant bipedal platform. Sensitive walking extends upon the success of sensitive manipulation which utilizes tactile feedback to localize an object to grasp, determine an appropriate manipulation configuration, and constantly adapts to maintain grasp stability. Based on the same concepts of sensitive manipulation, sensitive walking utilizes podotactile feedback to enhance real-time walking stability by effectively adapting to variations in the terrain. Adapting legged robotic platforms to sensitive walking is not as simple as attaching any tactile sensor to the feet of a robot. The sensors and the limbs need to have specific characteristics that support the implementation of the algorithms and allow the biped to safely come in contact with the terrain and detect the interaction forces. The challenges in handling the synergy of hardware and sensor design, and fabrication in a podotactile-based sensitive walking robot are addressed. The bipedal platform provides contact compliance through 12 series elastic actuators and contains 190 highly flexible tactile sensors capable of sensing forces at any incident angle. Sensitive walking algorithms are provided to handle multi-legged locomotion challenges including stairs and irregular terrain

    Humanoid Robot Soccer Locomotion and Kick Dynamics: Open Loop Walking, Kicking and Morphing into Special Motions on the Nao Robot

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    Striker speed and accuracy in the RoboCup (SPL) international robot soccer league is becoming increasingly important as the level of play rises. Competition around the ball is now decided in a matter of seconds. Therefore, eliminating any wasted actions or motions is crucial when attempting to kick the ball. It is common to see a discontinuity between walking and kicking where a robot will return to an initial pose in preparation for the kick action. In this thesis we explore the removal of this behaviour by developing a transition gait that morphs the walk directly into the kick back swing pose. The solution presented here is targeted towards the use of the Aldebaran walk for the Nao robot. The solution we develop involves the design of a central pattern generator to allow for controlled steps with realtime accuracy, and a phase locked loop method to synchronise with the Aldebaran walk so that precise step length control can be activated when required. An open loop trajectory mapping approach is taken to the walk that is stabilized statically through the use of a phase varying joint holding torque technique. We also examine the basic princples of open loop walking, focussing on the commonly overlooked frontal plane motion. The act of kicking itself is explored both analytically and empirically, and solutions are provided that are versatile and powerful. Included as an appendix, the broader matter of striker behaviour (process of goal scoring) is reviewed and we present a velocity control algorithm that is very accurate and efficient in terms of speed of execution

    Applied optimal control for dynamically stable legged locomotion

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.Includes bibliographical references (p. 79-84).Online learning and controller adaptation will be an essential component for legged robots in the next few years as they begin to leave the laboratory setting and join our world. I present the first example of a learning system which is able to quickly and reliably acquire a robust feedback control policy for 3D dynamic bipedal walking from a blank slate using only trials implemented on the physical robot. The robot begins walking within a minute and learning converges in approximately 20 minutes. The learning works quickly enough that the robot is able to continually adapt to the terrain as it walks. This success can be attributed in part to the mechanics of our robot, which is capable of stable walking down a small ramp even when the computer is turned off. In this thesis, I analyze the dynamics of passive dynamic walking, starting with reduced planar models and working up to experiments on our real robot. I describe, in detail, the actor-critic reinforcement learning algorithm that is implemented on the return map dynamics of the biped. Finally, I address issues of scaling and controller augmentation using tools from optimal control theory and a simulation of a planar one-leg hopping robot. These learning results provide a starting point for the production of robust and energy efficient walking and running robots that work well initially, and continue to improve with experience.by Russell L. Tedrake.Ph.D

    Design, construction, and experiments with a compass gait walking robot

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 91-93).In recent years a number of new computational techniques for the control of nonlinear and underactuated systems have been developed and tested largely in theory and simulation. In order to better understand how these new tools are applied to real systems and to expose areas where the theory is lacking testing on a physical model system is necessary. In this thesis a human scale, free walking, planar bipedal walking robot is designed and several of these new control techniques are tested. These include system identification via simulation error optimization, simulation based LQR-Trees, and transverse stabilization of trajectories. Emphasis is put on the topics of designing highly dynamic robots, practical considerations in implementation of these advanced control strategies, and exploring where these techniques need additional development.by Zachary J Jackowski.S.M

    Stability and efficiency of passive dynamic walker with torso and simple controller

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    Passive dynamic walkers are a body of robots, both simulated and real-world, that can "walk" down a slightly inclined plane powered only by gravity and eventually acquire a stable periodic gait Of particular interest is the fact that the motion appears "humanlike". Performance indicators such as efficiency, step period etc are also commendable Common to all previously modelled creatures is that a hip mass is utilised to represent a torso - an omission that is tackled here. An upper body, represented as an inverted pendulum, is added to a passive creature. To keep the body in an upright position, a simple controller applies a varying torque as necessary. Periodic gaits are achievable, both stable and unstable, where stability is contrived through the addition o f a damper Performance indicators are as good as those o f the body-less creatures indicating that the torso is not a hindrance. Finally the addition of further dampers at the hip joint can improve performance

    Climbing and Walking Robots

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    Nowadays robotics is one of the most dynamic fields of scientific researches. The shift of robotics researches from manufacturing to services applications is clear. During the last decades interest in studying climbing and walking robots has been increased. This increasing interest has been in many areas that most important ones of them are: mechanics, electronics, medical engineering, cybernetics, controls, and computers. Today’s climbing and walking robots are a combination of manipulative, perceptive, communicative, and cognitive abilities and they are capable of performing many tasks in industrial and non- industrial environments. Surveillance, planetary exploration, emergence rescue operations, reconnaissance, petrochemical applications, construction, entertainment, personal services, intervention in severe environments, transportation, medical and etc are some applications from a very diverse application fields of climbing and walking robots. By great progress in this area of robotics it is anticipated that next generation climbing and walking robots will enhance lives and will change the way the human works, thinks and makes decisions. This book presents the state of the art achievments, recent developments, applications and future challenges of climbing and walking robots. These are presented in 24 chapters by authors throughtot the world The book serves as a reference especially for the researchers who are interested in mobile robots. It also is useful for industrial engineers and graduate students in advanced study
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