234 research outputs found

    Interactive Coding with Constant Round and Communication Blowup

    Get PDF

    Scalable big data systems: Architectures and optimizations

    Get PDF
    Big data analytics has become not just a popular buzzword but also a strategic direction in information technology for many enterprises and government organizations. Even though many new computing and storage systems have been developed for big data analytics, scalable big data processing has become more and more challenging as a result of the huge and rapidly growing size of real-world data. Dedicated to the development of architectures and optimization techniques for scaling big data processing systems, especially in the era of cloud computing, this dissertation makes three unique contributions. First, it introduces a suite of graph partitioning algorithms that can run much faster than existing data distribution methods and inherently scale to the growth of big data. The main idea of these approaches is to partition a big graph by preserving the core computational data structure as much as possible to maximize intra-server computation and minimize inter-server communication. In addition, it proposes a distributed iterative graph computation framework that effectively utilizes secondary storage to maximize access locality and speed up distributed iterative graph computations. The framework not only considerably reduces memory requirements for iterative graph algorithms but also significantly improves the performance of iterative graph computations. Last but not the least, it establishes a suite of optimization techniques for scalable spatial data processing along with three orthogonal dimensions: (i) scalable processing of spatial alarms for mobile users traveling on road networks, (ii) scalable location tagging for improving the quality of Twitter data analytics and prediction accuracy, and (iii) lightweight spatial indexing for enhancing the performance of big spatial data queries.Ph.D

    Minimum Description Length Model Selection - Problems and Extensions

    Get PDF
    The thesis treats a number of open problems in Minimum Description Length model selection, especially prediction problems. It is shown how techniques from the "Prediction with Expert Advice" literature can be used to improve model selection performance, which is particularly useful in nonparametric settings

    Hardware Accelerators for Animated Ray Tracing

    Get PDF
    Future graphics processors are likely to incorporate hardware accelerators for real-time ray tracing, in order to render increasingly complex lighting effects in interactive applications. However, ray tracing poses difficulties when drawing scenes with dynamic content, such as animated characters and objects. In dynamic scenes, the spatial datastructures used to accelerate ray tracing are invalidated on each animation frame, and need to be rapidly updated. Tree update is a complex subtask in its own right, and becomes highly expensive in complex scenes. Both ray tracing and tree update are highly memory-intensive tasks, and rendering systems are increasingly bandwidth-limited, so research on accelerator hardware has focused on architectural techniques to optimize away off-chip memory traffic. Dynamic scene support is further complicated by the recent introduction of compressed trees, which use low-precision numbers for storage and computation. Such compression reduces both the arithmetic and memory bandwidth cost of ray tracing, but adds to the complexity of tree update.This thesis proposes methods to cope with dynamic scenes in hardware-accelerated ray tracing, with focus on reducing traffic to external memory. Firstly, a hardware architecture is designed for linear bounding volume hierarchy construction, an algorithm which is a basic building block in most state-of-the-art software tree builders. The algorithm is rearranged into a streaming form which reduces traffic to one-third of software implementations of the same algorithm. Secondly, an algorithm is proposed for compressing bounding volume hierarchies in a streaming manner as they are output from a hardware builder, instead of performing compression as a postprocessing pass. As a result, with the proposed method, compression reduces the overall cost of tree update rather than increasing it. The last main contribution of this thesis is an evaluation of shallow bounding volume hierarchies, common in software ray tracing, for use in hardware pipelines. These are found to be more energy-efficient than binary hierarchies. The results in this thesis both confirm that dynamic scene support may become a bottleneck in real time ray tracing, and add to the state of the art on tree update in terms of energy-efficiency, as well as the complexity of scenes that can be handled in real time on resource-constrained platforms

    The Application of Spatial Complementary Code Keying in Point-to-Point MIMO Wireless Communications Systems

    Get PDF

    ENGINEERING COMPRESSED STATIC FUNCTIONS AND MINIMAL PERFECT HASH FUNCTIONS

    Get PDF
    \emph{Static functions} are data structures meant to store arbitrary mappings from finite sets to integers; that is, given universe of items UU, a set of nNn \in \mathbb{N} pairs (ki,vi)(k_i,v_i) where kiSU,S=nk_i \in S \subset U, |S|=n, and vi{0,1,,m1},mNv_i \in \{0, 1, \ldots, m-1\} , m \in \mathbb{N} , a static function will retrieve viv_i given kik_i (usually, in constant time). When every key is mapped into a different value this function is called \emph{perfect hash function} and when n=mn=m the data structure yields an injective numbering S{0,1,n1}S\to \lbrace0,1, \ldots n-1 \rbrace; this mapping is called a \emph{minimal perfect hash function}. Big data brought back one of the most critical challenges that computer scientists have been tackling during the last fifty years, that is, analyzing big amounts of data that do not fit in main memory. While for small keysets these mappings can be easily implemented using hash tables, this solution does not scale well for bigger sets. Static functions and MPHFs break the information-theoretical lower bound of storing the set SS because they are allowed to return \emph{any} value if the queried key is not in the original keyset. The classical constructions technique for static functions can achieve just O(nb)O(nb) bits space, where b=log(m)b=\log(m), and the one for MPHFs O(n)O(n) bits of space (always with constant access time). All these features make static functions and MPHFs powerful techniques when handling, for instance, large sets of strings, and they are essential building blocks of space-efficient data structures such as (compressed) full-text indexes, monotone MPHFs, Bloom filter-like data structures, and prefix-search data structures. The biggest challenge of this construction technique involves lowering the multiplicative constants hidden inside the asymptotic space bounds while keeping feasible construction times. In this thesis, we take advantage of the recent result in random linear systems theory regarding the ratio between the number of variables and number of the equations, and in perfect hash data structures, to achieve practical static functions with the lowest space bounds so far, and construction time comparable with widely used techniques. The new results, however, require solving linear systems that require more than a simple triangulation process, as it happens in current state-of-the-art solutions. The main challenge in making such structures usable is mitigating the cubic running time of Gaussian elimination at construction time. To this purpose, we introduce novel techniques based on \emph{broadword programming} and a heuristic derived from \emph{structured Gaussian elimination}. We obtained data structures that are significantly smaller than commonly used hypergraph-based constructions while maintaining or improving the lookup times and providing still feasible construction.We then apply these improvements to another kind of structures: \emph{compressed static hash functions}. The theoretical construction technique for this kind of data structure uses prefix-free codes with variable length to encode the set of values. Adopting this solution, we can reduce the\n space usage of each element to (essentially) the entropy of the list of output values of the function.Indeed, we need to solve an even bigger linear system of equations, and the time required to build the structure increases. In this thesis, we present the first engineered implementation of compressed hash functions. For example, we were able to store a function with geometrically distributed output, with parameter p=0.5p=0.5in just 2.282.28 bit per key, independently of the key set, with a construction time double with respect to that of a state-of-the-art non-compressed function, which requires loglogn\approx\log \log n bits per key, where nn is the number of keys, and similar lookup time. We can also store a function with an output distributed following a Zipfian distribution with parameter s=2s=2 and N=106N= 10^6 in just 2.752.75 bits per key, whereas a non-compressed function would require more than 2020, with a threefold increase in construction time and significantly faster lookups

    Visibility-Based Optimizations for Image Synthesis

    Get PDF
    Katedra počítačové grafiky a interakce
    corecore