15 research outputs found

    Constellations: A participatory, online application for research collaboration in higher education interdisciplinary courses

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    The research establishes a model for online learning centring on the needs of integrative knowledge practices. Through the metaphor of Constellations, the practice-based research explores the complexities of working within interdisciplinary learning contexts and the potential of tools such as the Folksonomy learning platform for providing necessary conceptual support

    Mapping Scholarly Communication Infrastructure: A Bibliographic Scan of Digital Scholarly Communication Infrastructure

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    This bibliography scan covers a lot of ground. In it, I have attempted to capture relevant recent literature across the whole of the digital scholarly communications infrastructure. I have used that literature to identify significant projects and then document them with descriptions and basic information. Structurally, this review has three parts. In the first, I begin with a diagram showing the way the projects reviewed fit into the research workflow; then I cover a number of topics and functional areas related to digital scholarly communication. I make no attempt to be comprehensive, especially regarding the technical literature; rather, I have tried to identify major articles and reports, particularly those addressing the library community. The second part of this review is a list of projects or programs arranged by broad functional categories. The third part lists individual projects and the organizations—both commercial and nonprofit—that support them. I have identified 206 projects. Of these, 139 are nonprofit and 67 are commercial. There are 17 organizations that support multiple projects, and six of these—Artefactual Systems, Atypon/Wiley, Clarivate Analytics, Digital Science, Elsevier, and MDPI—are commercial. The remaining 11—Center for Open Science, Collaborative Knowledge Foundation (Coko), LYRASIS/DuraSpace, Educopia Institute, Internet Archive, JISC, OCLC, OpenAIRE, Open Access Button, Our Research (formerly Impactstory), and the Public Knowledge Project—are nonprofit.Andrew W. Mellon Foundatio

    A treatise on Web 2.0 with a case study from the financial markets

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    There has been much hype in vocational and academic circles surrounding the emergence of web 2.0 or social media; however, relatively little work was dedicated to substantiating the actual concept of web 2.0. Many have dismissed it as not deserving of this new title, since the term web 2.0 assumes a certain interpretation of web history, including enough progress in certain direction to trigger a succession [i.e. web 1.0 → web 2.0]. Others provided arguments in support of this development, and there has been a considerable amount of enthusiasm in the literature. Much research has been busy evaluating current use of web 2.0, and analysis of the user generated content, but an objective and thorough assessment of what web 2.0 really stands for has been to a large extent overlooked. More recently the idea of collective intelligence facilitated via web 2.0, and its potential applications have raised interest with researchers, yet a more unified approach and work in the area of collective intelligence is needed. This thesis identifies and critically evaluates a wider context for the web 2.0 environment, and what caused it to emerge; providing a rich literature review on the topic, a review of existing taxonomies, a quantitative and qualitative evaluation of the concept itself, an investigation of the collective intelligence potential that emerges from application usage. Finally, a framework for harnessing collective intelligence in a more systematic manner is proposed. In addition to the presented results, novel methodologies are also introduced throughout this work. In order to provide interesting insight but also to illustrate analysis, a case study of the recent financial crisis is considered. Some interesting results relating to the crisis are revealed within user generated content data, and relevant issues are discussed where appropriate

    An interaction abstraction toolkit for public display applications

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    Tese de doutoramento em Tecnologias e Sistemas de InformaçãoPublic digital displays have become increasingly ubiquitous in our technological landscape. Considering their flexibility and communication potential, public displays can become an important communication channel and even reach the attention, usage, and relevance that smartphones have today. Interaction with public displays is recognised as a key element in making them more engaging and valuable, but most public display systems still do not support any interactive feature. A key reason behind this apparent paradox is the lack of efficient and clear abstractions for incorporating interactivity into public display applications. While interaction can be achieved for a specific display system with a particular interaction modality, the lack of proper interaction abstractions means that there is too much specific work that needs to be done outside the core application functionality to support even basic forms of interaction. In this work, we investigate and develop interaction abstractions for public displays. We start by analysing public displays from the point of view of the information that results from the various interactions and that can be used to drive several types of content adaptation behaviour on public displays. We call this information digital footprints, and the result is a framework that maps digital footprints to adaptation strategies and to interaction mechanisms. This framework can be used by display designers to help them choose the interaction mechanisms that a display should support in order to be able to collect a given set of footprints, creating more relevant displays that are able to automatically adapt to their environment. We then identify and characterise interaction tasks and controls that are appropriate for public display interaction. This analysis results in a design space that can form the foundation of interaction toolkits, giving system developers with a reference for the types of high-level tasks and controls that can be incorporated into a toolkit. Finally, we design, implement, and evaluate a software toolkit of interaction abstractions for public display applications – the PuReWidgets toolkit. Programmers can use this toolkit to easily incorporate interactive features into their web-based public display applications. PuReWidgets provides high-level abstractions that shield programmers from the low-level details of the interaction mechanisms. We evaluate this toolkit along various dimensions. First, we evaluate the system’s performance. We then evaluate the API’s flexibility and capabilities using our own experience in developing interactive applications with it. We also evaluate the API’s usability from the perspective of independent programmers. Finally, we provide an evaluation of the resulting system’s usability from the perspective of an end-user interacting with a real-world deployment of a public display. The evaluation results indicate that PuReWidgets is an efficient, usable, and flexible toolkit for web-based interactive public display applications. By making this toolkit publicly available, we hope to promote the development of more and newer kinds of interactive public display applications inside and, more importantly, outside the research community.Os ecrãs públicos digitais estão cada vez mais presentes na nossa paisagem tecnológica. Considerando a sua flexibilidade e capacidade de ligação em rede, os ecrãs públicos têm o potencial para se tornarem num importante canal de comunicação e talvez até atingir a atenção, utilização e relevância que os smartphones têm hoje em dia. A interactividade dos ecrãs públicos ´e reconhecida como um elemento chave para os tornar mais atractivos e valiosos, mas a maioria dos sistemas de ecrãs públicos actuais ainda não suporta nenhuma forma de interação. Uma razão por detrás deste aparente paradoxo é a falta de abstrações claras e eficientes para incorporar interactividade nas aplicações para ecrãs públicos. Apesar de a interação poder ser conseguida para sistemas específicos, com uma modalidade de interação específica, a falta de abstrações de interação apropriadas significa que ´e necessário demasiado trabalho específico fora das funcionalidades nucleares da aplicação para suportar ate as formas mais básicas de interação. Neste trabalho, investigamos e desenvolvemos abstrações de interação para ecrãs públicos. Começamos por analisar os ecrãs públicos do ponto de vista da informação que resulta das interações e de que forma pode ser utilizada em procedimentos de adaptação de conteúdo para ecrãs públicos. Chamamos a esta informação digital footprints, e o resultado é uma estrutura conceptual que mapeia as digital footprints em estratégias de adaptação e em mecanismos de interação. Esta estrutura pode ser utilizada por designers de ecrãs públicos para ajudar a escolher os mecanismos de interação que um determinado ecrã deve suportar de forma a poder recolher um determinado conjunto de digital footprints, criando assim ecrãs com conteúdos mais relevantes e que são capazes de se adaptar ao seu ambiente social. De seguida, identificamos e caracterizamos tarefas de interação e controlos apropriados para interação com ecrãs públicos. Esta análise resulta num espaço de desenho que pode servir de base para toolkits de interação, dando uma referência aos designers do sistema para os tipos de controlos que podem ser incorporados no toolkit. Finalmente, projectamos, implementamos e avaliamos um toolkit de abstrações de interação para aplicações para ecrãs públicos – o toolkit PuReWidgets. Os programadores podem utilizar este toolkit para incorporar facilmente funcionalidades interactivas nas suas aplicações, baseadas na web, para ecrãs públicos. O PuReWidgets fornece abstrações de alto nível que protegem os programadores dos detalhes de baixo nível associados aos mecanismos de interação. O toolkit é avaliado segundo várias dimensões. Primeiro, avaliamos o desempenho do sistema. De seguida, avaliamos a flexibilidade e capacidades da API, usando a nossa própria experiencia no desenvolvimento de aplicações interactivas. Avaliamos também a usabilidade da API da perspectiva de programadores independentes. Finalmente, avaliamos o toolkit da perspectiva dos utilizadores que interagem com um ecrã público num ambiente real. Os resultados da avaliação indicam que o PuReWidgets é um toolkit eficiente, flexível e usável para aplicações interactivas para ecrãs públicos. Ao tornar este toolkit disponível publicamente, esperamos promover o desenvolvimento de mais aplicações interactivas para ecrãs públicos dentro e, mais importante, fora da comunidade de investigação.This research was supported by the Funda¸c˜ao para a Ciˆencia e Tecnologia (FCT) PhD training grant SFRH/BD/47354/2008. This research has also received funding from the European Union Seventh Framework Programme (FP7/2007-2013) under grant agreement no. 244011 (PD-Net)

    Against remediation

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    Proceedings of the 17th Annual Conference of the European Association for Machine Translation

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    Proceedings of the 17th Annual Conference of the European Association for Machine Translation (EAMT
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