3,858 research outputs found
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Take Me Out: Space and Place in Library Interactions
Information interactions are strongly affected by the place where they occur. Specific locations are ofen associated with searches on particular topics, and individual users perform different tasks in habituated places. A classic example of habituated space is the commuter who regularly reads the news on the train. This paper investigates these associations through four user studies that examine different uses of place in information interaction. Through this, we reveal the ways in which the location of information interactions makes them effective or ineffective. This extends our interpretation of the role of place in information interaction beyond established foci such as location-based search
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On Birthing Dancing Stars: The Need for Bounded Chaos in Information Interaction
While computers causing chaos is acommon social trope, nearly the entirety of the history of computing is dedicated to generating order. Typical interactive information retrieval tasks ask computers to support the traversal and exploration of large, complex information spaces. The implicit assumption is that they are to support users in simplifying the complexity (i.e. in creating order from chaos). But for some types of task, particularly those that involve the creative application or synthesis of knowledge or the creation of new knowledge, this assumption may be incorrect. It is increasingly evident that perfect orderâand the systems we create with itâsupport highly-structured information tasks well, but provide poor support for less-structured tasks.We need digital information environments that help create a little more chaos from order to spark creative thinking and knowledge creation. This paper argues for the need for information systems that offerwhat we term âbounded chaosâ, and offers research directions that may support the creation of such interface
Diving in at the deep end : the value of alternative in-situ approaches for systematic library search
OPAC interfaces, still the dominant access point to library catalogs, support systematic search but are problematic for open-ended exploration and generally unpopular with visitors. As a result, libraries start subscribing to simplified search paradigms as exemplified by web-search systems. This is a problem considering that systematic search is a crucial skill in the light of todayâs abundance of digital information. Inspired by novel approaches to facilitating search, we designed CollectionDiver, an installation for supporting systematic search in public libraries. The CollectionDiver combines tangible and large display direct-touch interaction with a visual representation of search criteria and filters. We conducted an in-situ qualitative study to compare participantsâ search approaches on the CollectionDiver with those on the OPAC interface. Our findings show that while both systems support a similar search process, the CollectionDiver (1) makes systematic search more accessible, (2) motivates proactive search approaches by (3) adding transparency to the search process, and (4) facilitates shared search experiences. We discuss the CollectionDiverâs design concepts to stimulate new ideas toward supporting engaging approaches to systematic search in the library context and beyond.Postprin
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You Can Check It Out But It Will Never Leave: Characterising Ebook Borrowing Patterns
What does it mean for a reader to borrow an ebook? Ebook technology means that borrowing can take different forms, for example printing and reading. We do not know, though, which of these options readers actually use. Ebook technology generates logs that allow us to understand ebook borrowing patterns over time, both by individual readers and in aggregate. Despite the ready availability of ebook logs, this area remains under-researched. In this paper we present an exploratory log analysis of ebook borrowing, comparing printing and reading, discovery patterns, single- and multiple-book sessions and identifying specific borrowing patterns
Friends of Musselman Library Newsletter Fall 2022
From the Dean (Robin Wagner)
Library News Orientation Social Tours and More Research 101 Coming Out Music in the Library
Book Club Reads Braiding Sweetgrass
New Internships: Conservation and Exhibition American History Research
Japan Club Explores Special Collections
LC Frenzy
Library Exhibits (through June 2023): Cosmic Creations Looking Up: Lithographs of Paul Van Hoeydonck Light and Shadow: American Women Behind the Lens 1850-2020
Focus on Philanthropy: Kennedy Family Endowment
GettDigital: Whitney Family Civil War Letters
Library Bookshelf: Acquisitions Funds at Work (Beth Carmichael)
Library Acquires Artwork
Gift of Art (Shannon Egan)
Team Building: Robots, Catapults and Family Feud
Internship Makeover
Rapid Response Collecting in Berlin, February 26-March 13, 2022
Donor Puts Gettysburg on the Map About the Donor Dog Map of the World Points of Interest: Beyond Geography
Conservation Corner: Encapsulation
Back Cover: Shelter Our Sk
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"Making my own luck": Serendipity strategies and how to support them in digital information environments
Serendipity occurs when unexpected circumstances and an 'aha' moment of insight result in a valuable, unanticipated outcome. Designing digital information environments to support serendipity can not only provide users with new knowledge, but also propel them in exciting directions they might not otherwise have travelled in - surprising and delighting them along the way. As serendipity involves unexpected circumstances it cannot be directly controlled, but it can potentially be influenced. However, to the best of our knowledge, no previous work has focused on providing a rich empirical understanding of how it might be influenced. We interviewed 14 creative professionals to identify their self-reported strategies aimed at increasing the likelihood of serendipity. These strategies form a framework for examining ways existing digital environments support serendipity and for considering how future environments can create opportunities for it. This is a new way of thinking about how to design for serendipity; by supporting the strategies found to increase its likelihood rather than attempting to support serendipity as a discrete phenomenon, digital environments not only have the potential to help users experience serendipity but also encourage them to adopt the strategies necessary to experience it more often
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