31 research outputs found
A Bio-Inspired Model for Visual Collision Avoidance on a Hexapod Walking Robot
Meyer HG, Bertrand O, Paskarbeit J, Lindemann JP, Schneider A, Egelhaaf M. A Bio-Inspired Model for Visual Collision Avoidance on a Hexapod Walking Robot. In: Lepora FN, Mura A, Mangan M, Verschure FMJP, Desmulliez M, Prescott JT, eds. Biomimetic and Biohybrid Systems: 5th International Conference, Living Machines 2016, Edinburgh, UK, July 19-22, 2016. Proceedings. Cham: Springer International Publishing; 2016: 167-178.While navigating their environments it is essential for
autonomous mobile robots to actively avoid collisions with obstacles.
Flying insects perform this behavioural task with ease relying mainly
on information the visual system provides. Here we implement a bioinspired
collision avoidance algorithm based on the extraction of nearness
information from visual motion on the hexapod walking robot platform
HECTOR. The algorithm allows HECTOR to navigate cluttered environments
while actively avoiding obstacles
The EASEL project: Towards educational human-robot symbiotic interaction
This paper presents the EU EASEL project, which explores the potential impact and relevance of a robot in educational settings. We present the project objectives and the theorectical background on which the project builds, briefly introduce the EASEL technological developments, and end with a summary of what we have learned from the evaluation studies carried out in the project so far
iCub visual memory inspector: Visualising the iCubâs thoughts
This paper describes the integration of multiple sensory recognition models created by a Synthetic Autobiographical Memory into a structured system. This structured system provides high level control of the overall architecture and interfaces with an iCub simulator based in Unity which provides a virtual space for the display of recollected events
Towards a synthetic tutor assistant: The EASEL project and its architecture
Robots are gradually but steadily being introduced in our daily lives. A paramount application is that of education, where robots can assume the role of a tutor, a peer or simply a tool to help learners in a specific knowledge domain. Such endeavor posits specific challenges: affective social behavior, proper modelling of the learnerâs progress, discrimination of the learnerâs utterances, expressions and mental states, which, in turn, require an integrated architecture combining perception, cognition and action. In this paper we present an attempt to improve the current state of robots in the educational domain by introducing the EASEL EU project. Specifically, we introduce the EASELâs unified robot architecture, an innovative Synthetic Tutor Assistant (STA) whose goal is to interactively guide learners in a science-based learning paradigm, allowing us to achieve such rich multimodal interactions
Designing robot personalities for human-robot symbiotic interaction in an educational context
The Expressive Agents for Symbiotic Education and Learning project explores human-robot symbiotic interaction with the aim to understand the development of symbiosis over long-term tutoring interactions. The final EASEL system will be built upon the neurobiologically grounded architecture - Distributed Adaptive Control. In this paper, we present the design of an interaction scenario to support development of the DAC, in the context of a synthetic tutoring assistant. Our humanoid robot, capable of life-like simulated facial expressions, will interact with children in a public setting to teach them about exercise and energy. We discuss the range of measurements used to explore childrenâs responses during, and experiences of, interaction with a social, expressive robot
Donât Worry, Weâll Get There: Developing Robot Personalities to Maintain User Interaction After Robot Error
Human robot interaction (HRI) often considers the human impact of a robot serving to assist a human in achieving their goal or a shared task. There are many circumstances though during HRI in which a robot may make errors that are inconvenient or even detrimental to human partners. Using the ROBOtic GUidance and Interaction DEvelopment (ROBO-GUIDE) model on the Pioneer LX platform as a case study, and insights from social psychology, we examine key factors for a robot that has made such a mistake, ensuring preservation of individualsâ perceived competence of the robot, and individualsâ trust towards the robot. We outline an experimental approach to test these proposals
A Survey of Robotics Control Based on Learning-Inspired Spiking Neural Networks
Biological intelligence processes information using impulses or spikes, which makes those living creatures able to perceive and act in the real world exceptionally well and outperform state-of-the-art robots in almost every aspect of life. To make up the deficit, emerging hardware technologies and software knowledge in the fields of neuroscience, electronics, and computer science have made it possible to design biologically realistic robots controlled by spiking neural networks (SNNs), inspired by the mechanism of brains. However, a comprehensive review on controlling robots based on SNNs is still missing. In this paper, we survey the developments of the past decade in the field of spiking neural networks for control tasks, with particular focus on the fast emerging robotics-related applications. We first highlight the primary impetuses of SNN-based robotics tasks in terms of speed, energy efficiency, and computation capabilities. We then classify those SNN-based robotic applications according to different learning rules and explicate those learning rules with their corresponding robotic applications. We also briefly present some existing platforms that offer an interaction between SNNs and robotics simulations for exploration and exploitation. Finally, we conclude our survey with a forecast of future challenges and some associated potential research topics in terms of controlling robots based on SNNs
Models for reinforcement learning and design of a soft robot inspired by Drosophila larvae
Designs for robots are often inspired by animals, as they are designed mimicking animalsâ
mechanics, motions, behaviours and learning. The Drosophila, known as the
fruit fly, is a well-studied model animal. In this thesis, the Drosophila larva is studied
and the results are applied to robots. More specifically: a part of the Drosophila larvaâs
neural circuit for operant learning is modelled, based on which a synaptic plasticity
model and a neural circuit model for operant learning, as well as a dynamic neural network
for robot reinforcement learning, are developed; then Drosophila larvaâs motor
system for locomotion is studied, and based on it a soft robot system is designed.
Operant learning is a concept similar to reinforcement learning in computer science,
i.e. learning by reward or punishment for behaviour. Experiments have shown
that a wide range of animals is capable of operant learning, including animal with only
a few neurons, such as Drosophila. The fact implies that operant learning can establish
without a large number of neurons. With it as an assumption, the structure and dynamics
of synapses are investigated, and a synaptic plasticity model is proposed. The
model includes nonlinear dynamics of synapses, especially receptor trafficking which
affects synaptic strength. Tests of this model show it can enable operant learning at the
neuron level and apply to a broad range of NNs, including feedforward, recurrent and
spiking NNs.
The mushroom body is a learning centre of the insect brain known and modelled
for associative learning, but not yet for operant learning. To investigate whether it participates
in operant learning, Drosophila larvae are studied with a transgenic tool by
my collaborators. Based on the experiment and the results, a mushroom body model
capable of operant learning is modelled. The proposed neural circuit model can reproduce
the operant learning of the turning behaviour of Drosophila larvae.
Then the synaptic plasticity model is simplified for robot learning. With the simplified
model, a recurrent neural network with internal neural dynamics can learn to
control a planar bipedal robot in a benchmark reinforcement learning task which is
called bipedal walker by OpenAI. Benefiting efficiency in parameter space exploration
instead of action space exploration, it is the first known solution to the task with reinforcement
learning approaches.
Although existing pneumatic soft robots can have multiple muscles embedded in
a component, it is far less than the muscles in the Drosophila larva, which are well-organised
in a tiny space. A soft robot system is developed based on the muscle pattern
of the Drosophila larva, to explore the possibility to embed a high density of muscles
in a limited space. Three versions of the body wall with pneumatic muscles mimicking
the muscle pattern are designed. A pneumatic control system and embedded control
system are also developed for controlling the robot. With a bioinspired body wall will
a large number of muscles, the robot performs lifelike motions in experiments
Who Will Be the Members of Society 5.0? Towards an Anthropology of Technologically Posthumanized Future Societies
The Government of Japanâs âSociety 5.0â initiative aims to create a cyber-physical society in which (among other things) citizensâ daily lives will be enhanced through increasingly close collaboration with artificially intelligent systems. However, an apparent paradox lies at the heart of efforts to create a more âhuman-centeredâ society in which human beings will live alongside a proliferating array of increasingly autonomous social robots and embodied AI. This study seeks to investigate the presumed human-centeredness of Society 5.0 by comparing its makeup with that of earlier societies. By distinguishing âtechnologicalâ and ânon-technologicalâ processes of posthumanization and applying a phenomenological anthropological model, this study demonstrates: (1) how the diverse types of human and non-human members expected to participate in Society 5.0 differ qualitatively from one another; (2) how the dynamics that will shape the membership of Society 5.0 can be conceptualized; and (3) how the anticipated membership of Society 5.0 differs from that of Societies 1.0 through 4.0. This study describes six categories of prospective human and non-human members of Society 5.0 and shows that all six have analogues in earlier societies, which suggests that social scientific analysis of past societies may shed unexpected light on the nature of Society 5.0