7,874 research outputs found

    Designing an interactive non-linear documentary contributed by public participation suburbs of Istanbul

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    Suburbs of Istanbul is a web-based interactive documentary project that examines the identity of suburban neighborhoods in Istanbul through the participation of its residents via online submission of their visual and written stories. Public participation also led the design process and helped prototype the interfaces of this non-linear documentary. This project aims to contribute to the field of interactive documentary and non-linear storytelling by integrating participatory design techniques in the prototyping process of documentary interfaces. Involving public both as content providers and as active decision makers in design process lead to a more genuine outcome with a human-centered approach. This project also intends to create an interactive experience to provide a greater insight into rapidly changing lifestyles of Turkish people, to provide a global context to the stories presented, and to generate widespread awareness of issues surrounding suburban lifestyles across the world.Publisher's Versio

    Enabling Polyvocality in Interactive Documentaries through ‘Structural Participation’

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    Recent innovations in online, social and interactive media have led to the emergence of new forms of documentary, such as interactive documentaries (‘i-Docs’), with qualities that lend themselves to more open and inclusive production structures. Still, little is known about the experience of making and/or participating-in these kinds of documentary. Our two-year in-the-wild study engaged a large community-of-interest in the production of an i-Doc to explore the ethically-desirable yet challenging aim of enabling multiple subjects to have agency and control over their representation in a documentary. Our study reveals insights into the experiences of participating in an i-Doc and highlights key sociotechnical challenges. We argue that new sociotechnical infrastructure is needed, that frames both ‘executory’ and ‘structural’ forms of participation as symbiotic elements of a co-design process

    Symbiosis between the TRECVid benchmark and video libraries at the Netherlands Institute for Sound and Vision

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    Audiovisual archives are investing in large-scale digitisation efforts of their analogue holdings and, in parallel, ingesting an ever-increasing amount of born- digital files in their digital storage facilities. Digitisation opens up new access paradigms and boosted re-use of audiovisual content. Query-log analyses show the shortcomings of manual annotation, therefore archives are complementing these annotations by developing novel search engines that automatically extract information from both audio and the visual tracks. Over the past few years, the TRECVid benchmark has developed a novel relationship with the Netherlands Institute of Sound and Vision (NISV) which goes beyond the NISV just providing data and use cases to TRECVid. Prototype and demonstrator systems developed as part of TRECVid are set to become a key driver in improving the quality of search engines at the NISV and will ultimately help other audiovisual archives to offer more efficient and more fine-grained access to their collections. This paper reports the experiences of NISV in leveraging the activities of the TRECVid benchmark

    The utilisation of health research in policy-making: Concepts, examples and methods of assessment

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    The importance of health research utilisation in policy-making, and of understanding the mechanisms involved, is increasingly recognised. Recent reports calling for more resources to improve health in developing countries, and global pressures for accountability, draw greater attention to research-informed policy-making. Key utilisation issues have been described for at least twenty years, but the growing focus on health research systems creates additional dimensions. The utilisation of health research in policy-making should contribute to policies that may eventually lead to desired outcomes, including health gains. In this article, exploration of these issues is combined with a review of various forms of policy-making. When this is linked to analysis of different types of health research, it assists in building a comprehensive account of the diverse meanings of research utilisation. Previous studies report methods and conceptual frameworks that have been applied, if with varying degrees of success, to record utilisation in policy-making. These studies reveal various examples of research impact within a general picture of underutilisation. Factors potentially enhancing utilisation can be identified by exploration of: priority setting; activities of the health research system at the interface between research and policy-making; and the role of the recipients, or 'receptors', of health research. An interfaces and receptors model provides a framework for analysis. Recommendations about possible methods for assessing health research utilisation follow identification of the purposes of such assessments. Our conclusion is that research utilisation can be better understood, and enhanced, by developing assessment methods informed by conceptual analysis and review of previous studies

    Unlock the doc! i-docs and networks of inquiry

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    This dissertation and project analyse the ongoing crisis in news journalism and evidence-based inquiries. Through practice-led research, the completed prototype Labyrinths & Leaks examines methods for overlapping evidence through the interactive documentary (i-doc) form. This i-doc prototype explores ‘false flags’ (Oxford English Dictionary, 2017) that arose through its predecessor Breaking the News (2011), my linear documentary about the Timor-Leste crisis of 2006–2008. I take these misrepresentations as limitations of news media and a sign to address evidentiary accounts through the documentary form. Indeterminacy is both an affordance and limitation of i-docs. Unbounded by space and time, i-docs offer a holding state for cultural analysis, inquiry into evidence and, through various exchanges, a site for possible reconciliations through what John Corner (2011, p. 210) refers to as a ‘sustained exercise in reflexivity’. My dissertation conducts research into various methods for minimising authorial control and filtering evidence through a networked inquiry. I later assess i-docs’ merits as a form for interpreting media manipulation. Through this project, I propose a journalistic documentary design practice, affording a multidisciplinary network of inquiry. As a cultural form, the i-doc has potential to afford qualities of independence sought by documentary practitioners choosing to work beyond the broadcaster. The contingent qualities of i-docs allow the unforeseeable and unexpected to open contested historical events, and disrupt how linear media affords their untimely closure

    Viewing the Future? Virtual Reality In Journalism

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    Journalism underwent a flurry of virtual reality content creation, production and distribution starting in the final months of 2015. The New York Times distributed more than 1 million cardboard virtual reality viewers and released an app showing a spherical video short about displaced refugees. The Los Angeles Times landed people next to a crater on Mars. USA TODAY took visitors on a ride-along in the "Back to the Future" car on the Universal Studios lot and on a spin through Old Havana in a bright pink '57 Ford. ABC News went to North Korea for a spherical view of a military parade and to Syria to see artifacts threatened by war. The Emblematic Group, a company that creates virtual reality content, followed a woman navigating a gauntlet of anti- abortion demonstrators at a family planning clinic and allowed people to witness a murder-suicide stemming from domestic violence.In short, the period from October 2015 through February 2016 was one of significant experimentation with virtual reality (VR) storytelling. These efforts are part of an initial foray into determining whether VR is a feasible way to present news. The year 2016 is shaping up as a period of further testing and careful monitoring of potential growth in the use of virtual reality among consumers

    A Video Timeline with Bookmarks and Prefetch State for Faster Video Browsing

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    International audienceReducing seek latency by predicting what the users will access is important for user experience, particularly during video browsing, where users seek frequently to skim through a video. Much existing research strived to predict user access pattern more accurately to improve the prefetching hit rate. This paper proposed a different approach whereby the prefetch hit rate is improved by biasing the users to seek to prefetched content with higher probability, through changing the video player user interface. Through a user study, we demonstrated that our player interface can lead to up to 4×\times more seeks to bookmarked segments and reduce seek latency by 40\%, compared to a video player interface commonly used today. The user study also showed that the user experience and the understanding of the video content when browsing is not compromised by the changes in seek behavior.

    Knowledge as Culture

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    Culture must not be seen as something that merely reflects an organization’s social reality: rather, it is an integral part of the process by which that reality is constructed. Knowledge management initiatives, per se, are not culture change projects; but, if culture stands in the way of what an organization needs to do, they must somehow impact
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