415 research outputs found

    3-D Content-Based Retrieval and Classification with Applications to Museum Data

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    There is an increasing number of multimedia collections arising in areas once only the domain of text and 2-D images. Richer types of multimedia such as audio, video and 3-D objects are becoming more and more common place. However, current retrieval techniques in these areas are not as sophisticated as textual and 2-D image techniques and in many cases rely upon textual searching through associated keywords. This thesis is concerned with the retrieval of 3-D objects and with the application of these techniques to the problem of 3-D object annotation. The majority of the work in this thesis has been driven by the European project, SCULPTEUR. This thesis provides an in-depth analysis of a range of 3-D shape descriptors for their suitability for general purpose and specific retrieval tasks using a publicly available data set, the Princeton Shape Benchmark, and using real world museum objects evaluated using a variety of performance metrics. This thesis also investigates the use of 3-D shape descriptors as inputs to popular classification algorithms and a novel classifier agent for use with the SCULPTEUR system is designed and developed and its performance analysed. Several techniques are investigated to improve individual classifier performance. One set of techniques combines several classifiers whereas the other set of techniques aim to find the optimal training parameters for a classifier. The final chapter of this thesis explores a possible application of these techniques to the problem of 3-D object annotation

    Hybrid image representation methods for automatic image annotation: a survey

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    In most automatic image annotation systems, images are represented with low level features using either global methods or local methods. In global methods, the entire image is used as a unit. Local methods divide images into blocks where fixed-size sub-image blocks are adopted as sub-units; or into regions by using segmented regions as sub-units in images. In contrast to typical automatic image annotation methods that use either global or local features exclusively, several recent methods have considered incorporating the two kinds of information, and believe that the combination of the two levels of features is beneficial in annotating images. In this paper, we provide a survey on automatic image annotation techniques according to one aspect: feature extraction, and, in order to complement existing surveys in literature, we focus on the emerging image annotation methods: hybrid methods that combine both global and local features for image representation

    Medical Image Retrieval Using Multimodal Semantic Indexing

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    Large collections of medical images have become a valuable source of knowledge, taking an important role in education, medical research and clinical decision making. An important unsolved issue that is actively investigated is the efficient and effective access to these repositories. This work addresses the problem of information retrieval in large collections of biomedical images, allowing to use sample images as alternative queries to the classic keywords. The proposed approach takes advantage of both modalities: text and visual information. The main drawback of the multimodal strategies is that the associated algorithms are memory and computation intensive. So, an important challenge addressed in this work is the design of scalable strategies, that can be applied efficiently and effectively in large medical image collections. The experimental evaluation shows that the proposed multimodal strategies are useful to improve the image retrieval performance, and are fully applicable to large image repositories.Maestrí

    Person re-Identification over distributed spaces and time

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    PhDReplicating the human visual system and cognitive abilities that the brain uses to process the information it receives is an area of substantial scientific interest. With the prevalence of video surveillance cameras a portion of this scientific drive has been into providing useful automated counterparts to human operators. A prominent task in visual surveillance is that of matching people between disjoint camera views, or re-identification. This allows operators to locate people of interest, to track people across cameras and can be used as a precursory step to multi-camera activity analysis. However, due to the contrasting conditions between camera views and their effects on the appearance of people re-identification is a non-trivial task. This thesis proposes solutions for reducing the visual ambiguity in observations of people between camera views This thesis first looks at a method for mitigating the effects on the appearance of people under differing lighting conditions between camera views. This thesis builds on work modelling inter-camera illumination based on known pairs of images. A Cumulative Brightness Transfer Function (CBTF) is proposed to estimate the mapping of colour brightness values based on limited training samples. Unlike previous methods that use a mean-based representation for a set of training samples, the cumulative nature of the CBTF retains colour information from underrepresented samples in the training set. Additionally, the bi-directionality of the mapping function is explored to try and maximise re-identification accuracy by ensuring samples are accurately mapped between cameras. Secondly, an extension is proposed to the CBTF framework that addresses the issue of changing lighting conditions within a single camera. As the CBTF requires manually labelled training samples it is limited to static lighting conditions and is less effective if the lighting changes. This Adaptive CBTF (A-CBTF) differs from previous approaches that either do not consider lighting change over time, or rely on camera transition time information to update. By utilising contextual information drawn from the background in each camera view, an estimation of the lighting change within a single camera can be made. This background lighting model allows the mapping of colour information back to the original training conditions and thus remove the need for 3 retraining. Thirdly, a novel reformulation of re-identification as a ranking problem is proposed. Previous methods use a score based on a direct distance measure of set features to form a correct/incorrect match result. Rather than offering an operator a single outcome, the ranking paradigm is to give the operator a ranked list of possible matches and allow them to make the final decision. By utilising a Support Vector Machine (SVM) ranking method, a weighting on the appearance features can be learned that capitalises on the fact that not all image features are equally important to re-identification. Additionally, an Ensemble-RankSVM is proposed to address scalability issues by separating the training samples into smaller subsets and boosting the trained models. Finally, the thesis looks at a practical application of the ranking paradigm in a real world application. The system encompasses both the re-identification stage and the precursory extraction and tracking stages to form an aid for CCTV operators. Segmentation and detection are combined to extract relevant information from the video, while several combinations of matching techniques are combined with temporal priors to form a more comprehensive overall matching criteria. The effectiveness of the proposed approaches is tested on datasets obtained from a variety of challenging environments including offices, apartment buildings, airports and outdoor public spaces

    Reconstruction and recognition of confusable models using three-dimensional perception

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    Perception is one of the key topics in robotics research. It is about the processing of external sensor data and its interpretation. The necessity of fully autonomous robots makes it crucial to help them to perform tasks more reliably, flexibly, and efficiently. As these platforms obtain more refined manipulation capabilities, they also require expressive and comprehensive environment models: for manipulation and affordance purposes, their models have to involve each one of the objects present in the world, coincidentally with their location, pose, shape and other aspects. The aim of this dissertation is to provide a solution to several of these challenges that arise when meeting the object grasping problem, with the aim of improving the autonomy of the mobile manipulator robot MANFRED-2. By the analysis and interpretation of 3D perception, this thesis covers in the first place the localization of supporting planes in the scenario. As the environment will contain many other things apart from the planar surface, the problem within cluttered scenarios has been solved by means of Differential Evolution, which is a particlebased evolutionary algorithm that evolves in time to the solution that yields the cost function lowest value. Since the final purpose of this thesis is to provide with valuable information for grasping applications, a complete model reconstructor has been developed. The proposed method holdsmany features such as robustness against abrupt rotations, multi-dimensional optimization, feature extensibility, compatible with other scan matching techniques, management of uncertain information and an initialization process to reduce convergence timings. It has been designed using a evolutionarybased scan matching optimizer that takes into account surface features of the object, global form and also texture and color information. The last tackled challenge regards the recognition problem. In order to procure with worthy information about the environment to the robot, a meta classifier that discerns efficiently the observed objects has been implemented. It is capable of distinguishing between confusable objects, such as mugs or dishes with similar shapes but different size or color. The contributions presented in this thesis have been fully implemented and empirically evaluated in the platform. A continuous grasping pipeline covering from perception to grasp planning including visual object recognition for confusable objects has been developed. For that purpose, an indoor environment with several objects on a table is presented in the nearby of the robot. Items are recognized from a database and, if one is chosen, the robot will calculate how to grasp it taking into account the kinematic restrictions associated to the anthropomorphic hand and the 3D model for this particular object. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------La percepción es uno de los temas más relevantes en el mundo de la investigaci ón en robótica. Su objetivo es procesar e interpretar los datos recibidos por un sensor externo. La gran necesidad de desarrollar robots autónomos hace imprescindible proporcionar soluciones que les permita realizar tareas más precisas, flexibles y eficientes. Dado que estas plataformas cada día adquieren mejores capacidades para manipular objetos, también necesitarán modelos expresivos y comprensivos: para realizar tareas de manipulación y prensión, sus modelos han de tener en cuenta cada uno de los objetos presentes en su entorno, junto con su localizaci ón, orientación, forma y otros aspectos. El objeto de la presente tesis doctoral es proponer soluciones a varios de los retos que surgen al enfrentarse al problema del agarre, con el propósito final de aumentar la capacidad de autonomía del robot manipulador MANFRED-2. Mediante el análisis e interpretación de la percepción tridimensional, esta tesis cubre en primer lugar la localización de planos de soporte en sus alrededores. Dado que el entorno contendrá muchos otros elementos aparte de la superficie de apoyo buscada, el problema en entornos abarrotados ha sido solucionado mediante Evolución Diferencial, que es un algoritmo evolutivo basado en partículas que evoluciona temporalmente a la solución que contempla el menor resultado en la función de coste. Puesto que el propósito final de este trabajo de investigación es proveer de información valiosa a las aplicaciones de prensión, se ha desarrollado un reconstructor de modelos completos. El método propuesto posee diferentes características como robustez a giros abruptos, optimización multidimensional, extensión a otras características, compatibilidad con otras técnicas de reconstrucción, manejo de incertidumbres y un proceso de inicialización para reducir el tiempo de convergencia. Ha sido diseñado usando un registro optimizado mediante técnicas evolutivas que tienen en cuenta las particularidades de la superficie del objeto, su forma global y la información relativa a la textura. El último problema abordado está relacionado con el reconocimiento de objetos. Con la intención de abastecer al robot con la mayor información posible sobre el entorno, se ha implementado un meta clasificador que diferencia de manera eficaz los objetos observados. Ha sido capacitado para distinguir objetos confundibles como tazas o platos con formas similares pero con diferentes colores o tamaños. Las contribuciones presentes en esta tesis han sido completamente implementadas y probadas de manera empírica en la plataforma. Se ha desarrollado un sistema que cubre el problema de agarre desde la percepción al cálculo de la trayectoria incluyendo el sistema de reconocimiento de objetos confundibles. Para ello, se ha presentado una mesa con objetos en un entorno cerrado cercano al robot. Los elementos son comparados con una base de datos y si se desea agarrar uno de ellos, el robot estimará cómo cogerlo teniendo en cuenta las restricciones cinemáticas asociadas a una mano antropomórfica y el modelo tridimensional generado del objeto en cuestión

    DeepGraphMol, a multi-objective, computational strategy for generating molecules with desirable properties: a graph convolution and reinforcement learning approach

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    Abstract We address the problem of generating novel molecules with desired interaction properties as a multi-objective optimization problem. Interaction binding models are learned from binding data using graph convolution networks (GCNs). Since the experimentally obtained property scores are recognised as having potentially gross errors, we adopted a robust loss for the model. Combinations of these terms, including drug likeness and synthetic accessibility, are then optimized using reinforcement learning based on a graph convolution policy approach. Some of the molecules generated, while legitimate chemically, can have excellent drug-likeness scores but appear unusual. We provide an example based on the binding potency of small molecules to dopamine transporters. We extend our method successfully to use a multi-objective reward function, in this case for generating novel molecules that bind with dopamine transporters but not with those for norepinephrine. Our method should be generally applicable to the generation in silico of molecules with desirable properties

    A multi-modal person perception framework for socially interactive mobile service robots

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    In order to meet the increasing demands of mobile service robot applications, a dedicated perception module is an essential requirement for the interaction with users in real-world scenarios. In particular, multi sensor fusion and human re-identification are recognized as active research fronts. Through this paper we contribute to the topic and present a modular detection and tracking system that models position and additional properties of persons in the surroundings of a mobile robot. The proposed system introduces a probability-based data association method that besides the position can incorporate face and color-based appearance features in order to realize a re-identification of persons when tracking gets interrupted. The system combines the results of various state-of-the-art image-based detection systems for person recognition, person identification and attribute estimation. This allows a stable estimate of a mobile robot’s user, even in complex, cluttered environments with long-lasting occlusions. In our benchmark, we introduce a new measure for tracking consistency and show the improvements when face and appearance-based re-identification are combined. The tracking system was applied in a real world application with a mobile rehabilitation assistant robot in a public hospital. The estimated states of persons are used for the user-centered navigation behaviors, e.g., guiding or approaching a person, but also for realizing a socially acceptable navigation in public environments

    Shape Retrieval Methods for Architectural 3D Models

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    This thesis introduces new methods for content-based retrieval of architecture-related 3D models. We thereby consider two different overall types of architectural 3D models. The first type consists of context objects that are used for detailed design and decoration of 3D building model drafts. This includes e.g. furnishing for interior design or barriers and fences for forming the exterior environment. The second type consists of actual building models. To enable efficient content-based retrieval for both model types that is tailored to the user requirements of the architectural domain, type-specific algorithms must be developed. On the one hand, context objects like furnishing that provide similar functions (e.g. seating furniture) often share a similar shape. Nevertheless they might be considered to belong to different object classes from an architectural point of view (e.g. armchair, elbow chair, swivel chair). The differentiation is due to small geometric details and is sometimes only obvious to an expert from the domain. Building models on the other hand are often distinguished according to the underlying floor- and room plans. Topological floor plan properties for example serve as a starting point for telling apart residential and commercial buildings. The first contribution of this thesis is a new meta descriptor for 3D retrieval that combines different types of local shape descriptors using a supervised learning approach. The approach enables the differentiation of object classes according to small geometric details and at the same time integrates expert knowledge from the field of architecture. We evaluate our approach using a database containing arbitrary 3D models as well as on one that only consists of models from the architectural domain. We then further extend our approach by adding a sophisticated shape descriptor localization strategy. Additionally, we exploit knowledge about the spatial relationship of object components to further enhance the retrieval performance. In the second part of the thesis we introduce attributed room connectivity graphs (RCGs) as a means to characterize a 3D building model according to the structure of its underlying floor plans. We first describe how RCGs are inferred from a given building model and discuss how substructures of this graph can be queried efficiently. We then introduce a new descriptor denoted as Bag-of-Attributed-Subgraphs that transforms attributed graphs into a vector-based representation using subgraph embeddings. We finally evaluate the retrieval performance of this new method on a database consisting of building models with different floor plan types. All methods presented in this thesis are aimed at an as automated as possible workflow for indexing and retrieval such that only minimum human interaction is required. Accordingly, only polygon soups are required as inputs which do not need to be manually repaired or structured. Human effort is only needed for offline groundtruth generation to enable supervised learning and for providing information about the orientation of building models and the unit of measurement used for modeling
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