41 research outputs found

    Cognition-Based Networks: A New Perspective on Network Optimization Using Learning and Distributed Intelligence

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    IEEE Access Volume 3, 2015, Article number 7217798, Pages 1512-1530 Open Access Cognition-based networks: A new perspective on network optimization using learning and distributed intelligence (Article) Zorzi, M.a , Zanella, A.a, Testolin, A.b, De Filippo De Grazia, M.b, Zorzi, M.bc a Department of Information Engineering, University of Padua, Padua, Italy b Department of General Psychology, University of Padua, Padua, Italy c IRCCS San Camillo Foundation, Venice-Lido, Italy View additional affiliations View references (107) Abstract In response to the new challenges in the design and operation of communication networks, and taking inspiration from how living beings deal with complexity and scalability, in this paper we introduce an innovative system concept called COgnition-BAsed NETworkS (COBANETS). The proposed approach develops around the systematic application of advanced machine learning techniques and, in particular, unsupervised deep learning and probabilistic generative models for system-wide learning, modeling, optimization, and data representation. Moreover, in COBANETS, we propose to combine this learning architecture with the emerging network virtualization paradigms, which make it possible to actuate automatic optimization and reconfiguration strategies at the system level, thus fully unleashing the potential of the learning approach. Compared with the past and current research efforts in this area, the technical approach outlined in this paper is deeply interdisciplinary and more comprehensive, calling for the synergic combination of expertise of computer scientists, communications and networking engineers, and cognitive scientists, with the ultimate aim of breaking new ground through a profound rethinking of how the modern understanding of cognition can be used in the management and optimization of telecommunication network

    Describing Subjective Experiment Consistency by pp-Value P-P Plot

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    There are phenomena that cannot be measured without subjective testing. However, subjective testing is a complex issue with many influencing factors. These interplay to yield either precise or incorrect results. Researchers require a tool to classify results of subjective experiment as either consistent or inconsistent. This is necessary in order to decide whether to treat the gathered scores as quality ground truth data. Knowing if subjective scores can be trusted is key to drawing valid conclusions and building functional tools based on those scores (e.g., algorithms assessing the perceived quality of multimedia materials). We provide a tool to classify subjective experiment (and all its results) as either consistent or inconsistent. Additionally, the tool identifies stimuli having irregular score distribution. The approach is based on treating subjective scores as a random variable coming from the discrete Generalized Score Distribution (GSD). The GSD, in combination with a bootstrapped G-test of goodness-of-fit, allows to construct pp-value P-P plot that visualizes experiment's consistency. The tool safeguards researchers from using inconsistent subjective data. In this way, it makes sure that conclusions they draw and tools they build are more precise and trustworthy. The proposed approach works in line with expectations drawn solely on experiment design descriptions of 21 real-life multimedia quality subjective experiments.Comment: 11 pages, 3 figures. Accepted to 28th ACM International Conference on Multimedia (MM '20). For associated data sets, source codes and documentation, see https://github.com/Qub3k/subjective-exp-consistency-chec

    Adaptive Streaming: From Bitrate Maximization to Rate-Distortion Optimization

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    The fundamental conflict between the increasing consumer demand for better Quality-of-Experience (QoE) and the limited supply of network resources has become significant challenges to modern video delivery systems. State-of-the-art adaptive bitrate (ABR) streaming algorithms are dedicated to drain available bandwidth in hope to improve viewers' QoE, resulting in inefficient use of network resources. In this thesis, we develop an alternative design paradigm, namely rate-distortion optimized streaming (RDOS), to balance the contrast demands from video consumers and service providers. Distinct from the traditional bitrate maximization paradigm, RDOS must operate at any given point along the rate-distortion curve, as specified by a trade-off parameter. The new paradigm has found plausible explanations in information theory, economics, and visual perception. To instantiate the new philosophy, we decompose adaptive streaming algorithms into three mutually independent components, including throughput predictor, reward function, and bitrate selector. We provide a unified framework to understand the connections among all existing ABR algorithms. The new perspective also illustrates the fundamental limitations of each algorithm by going behind its underlying assumptions. Based on the insights, we propose novel improvements to each of the three functional components. To alleviate a series of unrealistic assumptions behind bitrate-based QoE models, we develop a theoretically-grounded objective QoE model. The new objective QoE model combines the information from subject-rated streaming videos and the prior knowledge about human visual system (HVS) in a principled way. By analyzing a corpus of psychophysical experiments, we show the QoE function estimation can be formulated as a projection onto convex sets problem. The proposed model presents strong generalization capability over a broad range of source contents, video encoders, and viewing conditions. Most importantly, the QoE model disentangles bitrate with quality, making it an ideal component in the RDOS framework. In contrast to the existing throughput estimators that approximate the marginal probability distribution over all connections, we optimize the throughput predictor conditioned on each client. Although there are lack of training data for each Internet Protocol connection, we can leverage the latest advances in meta learning to incorporate the knowledge embedded in similar tasks. With a deliberately designed objective function, the algorithm learns to identify similar structures among different network characteristics from millions of realistic throughput traces. During the test phase, the model can quickly adapt to connection-level network characteristics with only a small amount of training data from novel streaming video clients with a small number of gradient steps. The enormous space of streaming videos, constantly progressing encoding schemes, and great diversity of throughput characteristics make it extremely challenging for modern data-driven bitrate selectors that are trained with limited samples to generalize well. To this end, we propose a Bayesian bitrate selection algorithm by adaptively fusing an online, robust, and short-term optimal controller with an offline, susceptible, and long-term optimal planner. Depending on the reliability of the two controllers in certain system states, the algorithm dynamically prioritizes the one of the two decision rules to obtain the optimal decision. To faithfully evaluate the performance of RDOS, we construct a large-scale streaming video dataset -- the Waterloo Streaming Video database. It contains a wide variety of high quality source contents, encoders, encoding profiles, realistic throughput traces, and viewing devices. Extensive objective evaluation demonstrates the proposed algorithm can deliver identical QoE to state-of-the-art ABR algorithms at a much lower cost. The improvement is also supported by so-far the largest subjective video quality assessment experiment

    Estimation of the QoE for video streaming services based on facial expressions and gaze direction

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    As the multimedia technologies evolve, the need to control their quality becomes even more important making the Quality of Experience (QoE) measurements a key priority. Machine Learning (ML) can support this task providing models to analyse the information extracted by the multimedia. It is possible to divide the ML models applications in the following categories: 1) QoE modelling: ML is used to define QoE models which provide an output (e.g., perceived QoE score) for any given input (e.g., QoE influence factor). 2) QoE monitoring in case of encrypted traffic: ML is used to analyze passive traffic monitored data to obtain insight into degradations perceived by end-users. 3) Big data analytics: ML is used for the extraction of meaningful and useful information from the collected data, which can further be converted to actionable knowledge and utilized in managing QoE. The QoE estimation quality task can be carried out by using two approaches: the objective approach and subjective one. As the two names highlight, they are referred to the pieces of information that the model analyses. The objective approach analyses the objective features extracted by the network connection and by the used media. As objective parameters, the state-of-the-art shows different approaches that use also the features extracted by human behaviour. The subjective approach instead, comes as a result of the rating approach, where the participants were asked to rate the perceived quality using different scales. This approach had the problem of being a time-consuming approach and for this reason not all the users agree to compile the questionnaire. Thus the direct evolution of this approach is the ML model adoption. A model can substitute the questionnaire and evaluate the QoE, depending on the data that analyses. By modelling the human response to the perceived quality on multimedia, QoE researchers found that the parameters extracted from the users could be different, like Electroencephalogram (EEG), Electrocardiogram (ECG), waves of the brain. The main problem with these techniques is the hardware. In fact, the user must wear electrodes in case of ECG and EEG, and also if the obtained results from these methods are relevant, their usage in a real context could be not feasible. For this reason, my studies have been focused on the developing of a Machine Learning framework completely unobtrusively based on the Facial reactions

    In-network machine learning using programmable network devices: a survey

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    Machine learning is widely used to solve networking challenges, ranging from traffic classification and anomaly detection to network configuration. However, machine learning also requires significant processing and often increases the load on both networks and servers. The introduction of in-network computing, enabled by programmable network devices, has allowed to run applications within the network, providing higher throughput and lower latency. Soon after, in-network machine learning solutions started to emerge, enabling machine learning functionality within the network itself. This survey introduces the concept of in-network machine learning and provides a comprehensive taxonomy. The survey provides an introduction to the technology and explains the different types of machine learning solutions built upon programmable network devices. It explores the different types of machine learning models implemented within the network, and discusses related challenges and solutions. In-network machine learning can significantly benefit cloud computing and next-generation networks, and this survey concludes with a discussion of future trends

    Personalized data analytics for internet-of-things-based health monitoring

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    The Internet-of-Things (IoT) has great potential to fundamentally alter the delivery of modern healthcare, enabling healthcare solutions outside the limits of conventional clinical settings. It can offer ubiquitous monitoring to at-risk population groups and allow diagnostic care, preventive care, and early intervention in everyday life. These services can have profound impacts on many aspects of health and well-being. However, this field is still at an infancy stage, and the use of IoT-based systems in real-world healthcare applications introduces new challenges. Healthcare applications necessitate satisfactory quality attributes such as reliability and accuracy due to their mission-critical nature, while at the same time, IoT-based systems mostly operate over constrained shared sensing, communication, and computing resources. There is a need to investigate this synergy between the IoT technologies and healthcare applications from a user-centered perspective. Such a study should examine the role and requirements of IoT-based systems in real-world health monitoring applications. Moreover, conventional computing architecture and data analytic approaches introduced for IoT systems are insufficient when used to target health and well-being purposes, as they are unable to overcome the limitations of IoT systems while fulfilling the needs of healthcare applications. This thesis aims to address these issues by proposing an intelligent use of data and computing resources in IoT-based systems, which can lead to a high-level performance and satisfy the stringent requirements. For this purpose, this thesis first delves into the state-of-the-art IoT-enabled healthcare systems proposed for in-home and in-hospital monitoring. The findings are analyzed and categorized into different domains from a user-centered perspective. The selection of home-based applications is focused on the monitoring of the elderly who require more remote care and support compared to other groups of people. In contrast, the hospital-based applications include the role of existing IoT in patient monitoring and hospital management systems. Then, the objectives and requirements of each domain are investigated and discussed. This thesis proposes personalized data analytic approaches to fulfill the requirements and meet the objectives of IoT-based healthcare systems. In this regard, a new computing architecture is introduced, using computing resources in different layers of IoT to provide a high level of availability and accuracy for healthcare services. This architecture allows the hierarchical partitioning of machine learning algorithms in these systems and enables an adaptive system behavior with respect to the user's condition. In addition, personalized data fusion and modeling techniques are presented, exploiting multivariate and longitudinal data in IoT systems to improve the quality attributes of healthcare applications. First, a real-time missing data resilient decision-making technique is proposed for health monitoring systems. The technique tailors various data resources in IoT systems to accurately estimate health decisions despite missing data in the monitoring. Second, a personalized model is presented, enabling variations and event detection in long-term monitoring systems. The model evaluates the sleep quality of users according to their own historical data. Finally, the performance of the computing architecture and the techniques are evaluated in this thesis using two case studies. The first case study consists of real-time arrhythmia detection in electrocardiography signals collected from patients suffering from cardiovascular diseases. The second case study is continuous maternal health monitoring during pregnancy and postpartum. It includes a real human subject trial carried out with twenty pregnant women for seven months

    Entrega de conteúdos multimédia em over-the-top: caso de estudo das gravações automáticas

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    Doutoramento em Engenharia EletrotécnicaOver-The-Top (OTT) multimedia delivery is a very appealing approach for providing ubiquitous, exible, and globally accessible services capable of low-cost and unrestrained device targeting. In spite of its appeal, the underlying delivery architecture must be carefully planned and optimized to maintain a high Qualityof- Experience (QoE) and rational resource usage, especially when migrating from services running on managed networks with established quality guarantees. To address the lack of holistic research works on OTT multimedia delivery systems, this Thesis focuses on an end-to-end optimization challenge, considering a migration use-case of a popular Catch-up TV service from managed IP Television (IPTV) networks to OTT. A global study is conducted on the importance of Catch-up TV and its impact in today's society, demonstrating the growing popularity of this time-shift service, its relevance in the multimedia landscape, and tness as an OTT migration use-case. Catch-up TV consumption logs are obtained from a Pay-TV operator's live production IPTV service containing over 1 million subscribers to characterize demand and extract insights from service utilization at a scale and scope not yet addressed in the literature. This characterization is used to build demand forecasting models relying on machine learning techniques to enable static and dynamic optimization of OTT multimedia delivery solutions, which are able to produce accurate bandwidth and storage requirements' forecasts, and may be used to achieve considerable power and cost savings whilst maintaining a high QoE. A novel caching algorithm, Most Popularly Used (MPU), is proposed, implemented, and shown to outperform established caching algorithms in both simulation and experimental scenarios. The need for accurate QoE measurements in OTT scenarios supporting HTTP Adaptive Streaming (HAS) motivates the creation of a new QoE model capable of taking into account the impact of key HAS aspects. By addressing the complete content delivery pipeline in the envisioned content-aware OTT Content Delivery Network (CDN), this Thesis demonstrates that signi cant improvements are possible in next-generation multimedia delivery solutions.A entrega de conteúdos multimédia em Over-The-Top (OTT) e uma proposta atractiva para fornecer um serviço flexível e globalmente acessível, capaz de alcançar qualquer dispositivo, com uma promessa de baixos custos. Apesar das suas vantagens, e necessario um planeamento arquitectural detalhado e optimizado para manter níveis elevados de Qualidade de Experiência (QoE), em particular aquando da migração dos serviços suportados em redes geridas com garantias de qualidade pré-estabelecidas. Para colmatar a falta de trabalhos de investigação na área de sistemas de entrega de conteúdos multimédia em OTT, esta Tese foca-se na optimização destas soluções como um todo, partindo do caso de uso de migração de um serviço popular de Gravações Automáticas suportado em redes de Televisão sobre IP (IPTV) geridas, para um cenário de entrega em OTT. Um estudo global para aferir a importância das Gravações Automáticas revela a sua relevância no panorama de serviços multimédia e a sua adequação enquanto caso de uso de migração para cenários OTT. São obtidos registos de consumos de um serviço de produção de Gravações Automáticas, representando mais de 1 milhão de assinantes, para caracterizar e extrair informação de consumos numa escala e âmbito não contemplados ate a data na literatura. Esta caracterização e utilizada para construir modelos de previsão de carga, tirando partido de sistemas de machine learning, que permitem optimizações estáticas e dinâmicas dos sistemas de entrega de conteúdos em OTT através de previsões das necessidades de largura de banda e armazenamento, potenciando ganhos significativos em consumo energético e custos. Um novo mecanismo de caching, Most Popularly Used (MPU), demonstra um desempenho superior as soluções de referencia, quer em cenários de simulação quer experimentais. A necessidade de medição exacta da QoE em streaming adaptativo HTTP motiva a criaçao de um modelo capaz de endereçar aspectos específicos destas tecnologias adaptativas. Ao endereçar a cadeia completa de entrega através de uma arquitectura consciente dos seus conteúdos, esta Tese demonstra que são possíveis melhorias de desempenho muito significativas nas redes de entregas de conteúdos em OTT de próxima geração

    Kuvanlaatukokemuksen arvionnin instrumentit

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    This dissertation describes the instruments available for image quality evaluation, develops new methods for subjective image quality evaluation and provides image and video databases for the assessment and development of image quality assessment (IQA) algorithms. The contributions of the thesis are based on six original publications. The first publication introduced the VQone toolbox for subjective image quality evaluation. It created a platform for free-form experimentation with standardized image quality methods and was the foundation for later studies. The second publication focused on the dilemma of reference in subjective experiments by proposing a new method for image quality evaluation: the absolute category rating with dynamic reference (ACR-DR). The third publication presented a database (CID2013) in which 480 images were evaluated by 188 observers using the ACR-DR method proposed in the prior publication. Providing databases of image files along with their quality ratings is essential in the field of IQA algorithm development. The fourth publication introduced a video database (CVD2014) based on having 210 observers rate 234 video clips. The temporal aspect of the stimuli creates peculiar artifacts and degradations, as well as challenges to experimental design and video quality assessment (VQA) algorithms. When the CID2013 and CVD2014 databases were published, most state-of-the-art I/VQAs had been trained on and tested against databases created by degrading an original image or video with a single distortion at a time. The novel aspect of CID2013 and CVD2014 was that they consisted of multiple concurrent distortions. To facilitate communication and understanding among professionals in various fields of image quality as well as among non-professionals, an attribute lexicon of image quality, the image quality wheel, was presented in the fifth publication of this thesis. Reference wheels and terminology lexicons have a long tradition in sensory evaluation contexts, such as taste experience studies, where they are used to facilitate communication among interested stakeholders; however, such an approach has not been common in visual experience domains, especially in studies on image quality. The sixth publication examined how the free descriptions given by the observers influenced the ratings of the images. Understanding how various elements, such as perceived sharpness and naturalness, affect subjective image quality can help to understand the decision-making processes behind image quality evaluation. Knowing the impact of each preferential attribute can then be used for I/VQA algorithm development; certain I/VQA algorithms already incorporate low-level human visual system (HVS) models in their algorithms.Väitöskirja tarkastelee ja kehittää uusia kuvanlaadun arvioinnin menetelmiä, sekä tarjoaa kuva- ja videotietokantoja kuvanlaadun arviointialgoritmien (IQA) testaamiseen ja kehittämiseen. Se, mikä koetaan kauniina ja miellyttävänä, on psykologisesti kiinnostava kysymys. Työllä on myös merkitystä teollisuuteen kameroiden kuvanlaadun kehittämisessä. Väitöskirja sisältää kuusi julkaisua, joissa tarkastellaan aihetta eri näkökulmista. I. julkaisussa kehitettiin sovellus keräämään ihmisten antamia arvioita esitetyistä kuvista tutkijoiden vapaaseen käyttöön. Se antoi mahdollisuuden testata standardoituja kuvanlaadun arviointiin kehitettyjä menetelmiä ja kehittää niiden pohjalta myös uusia menetelmiä luoden perustan myöhemmille tutkimuksille. II. julkaisussa kehitettiin uusi kuvanlaadun arviointimenetelmä. Menetelmä hyödyntää sarjallista kuvien esitystapaa, jolla muodostettiin henkilöille mielikuva kuvien laatuvaihtelusta ennen varsinaista arviointia. Tämän todettiin vähentävän tulosten hajontaa ja erottelevan pienempiä kuvanlaatueroja. III. julkaisussa kuvaillaan tietokanta, jossa on 188 henkilön 480 kuvasta antamat laatuarviot ja niihin liittyvät kuvatiedostot. Tietokannat ovat arvokas työkalu pyrittäessä kehittämään algoritmeja kuvanlaadun automaattiseen arvosteluun. Niitä tarvitaan mm. opetusmateriaalina tekoälyyn pohjautuvien algoritmien kehityksessä sekä vertailtaessa eri algoritmien suorituskykyä toisiinsa. Mitä paremmin algoritmin tuottama ennuste korreloi ihmisten antamiin laatuarvioihin, sen parempi suorituskyky sillä voidaan sanoa olevan. IV. julkaisussa esitellään tietokanta, jossa on 210 henkilön 234 videoleikkeestä tekemät laatuarviot ja niihin liittyvät videotiedostot. Ajallisen ulottuvuuden vuoksi videoärsykkeiden virheet ovat erilaisia kuin kuvissa, mikä tuo omat haasteensa videoiden laatua arvioiville algoritmeille (VQA). Aikaisempien tietokantojen ärsykkeet on muodostettu esimerkiksi sumentamalla yksittäistä kuvaa asteittain, jolloin ne sisältävät vain yksiulotteisia vääristymiä. Nyt esitetyt tietokannat poikkeavat aikaisemmista ja sisältävät useita samanaikaisia vääristymistä, joiden interaktio kuvanlaadulle voi olla merkittävää. V. julkaisussa esitellään kuvanlaatuympyrä (image quality wheel). Se on kuvanlaadun käsitteiden sanasto, joka on kerätty analysoimalla 146 henkilön tuottamat 39 415 kuvanlaadun sanallista kuvausta. Sanastoilla on pitkät perinteet aistinvaraisen arvioinnin tutkimusperinteessä, mutta niitä ei ole aikaisemmin kehitetty kuvanlaadulle. VI. tutkimuksessa tutkittiin, kuinka arvioitsijoiden antamat käsitteet vaikuttavat kuvien laadun arviointiin. Esimerkiksi kuvien arvioitu terävyys tai luonnollisuus auttaa ymmärtämään laadunarvioinnin taustalla olevia päätöksentekoprosesseja. Tietoa voidaan käyttää esimerkiksi kuvan- ja videonlaadun arviointialgoritmien (I/VQA) kehitystyössä

    Dynamic adaptive video streaming with minimal buffer sizes

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    Recently, adaptive streaming has been widely adopted in video streaming services to improve the Quality-of-Experience (QoE) of video delivery over the Internet. However, state-of-the-art bitrate adaptation achieves satisfactory performance only with extensive buffering of several tens of seconds. This leads to high playback latency in video delivery, which is undesirable especially in the context of live content with a low upper bound on the latency. Therefore, this thesis aims at pushing the application of adaptive streaming to its limit with respect to the buffer size, which is the dominant factor of the streaming latency. In this work, we first address the minimum buffering size required in adaptive streaming, which provides us with guidelines to determine a reasonable low latency for streaming systems. Then, we tackle the fundamental challenge of achieving such a low-latency streaming by developing a novel adaptation algorithm that stabilizes buffer dynamics despite a small buffer size. We also present advanced improvements by designing a novel adaptation architecture with low-delay feedback for the bitrate selection and optimizing the underlying transport layer to offer efficient realtime streaming. Experimental evaluations demonstrate that our approach achieves superior QoE in adaptive video streaming, especially in the particularly challenging case of low-latency streaming.In letzter Zeit setzen immer mehr Anbieter von Video-Streaming im Internet auf adaptives Streaming um die Nutzererfahrung (QoE) zu verbessern. Allerdings erreichen aktuelle Bitrate-Adaption-Algorithmen nur dann eine zufriedenstellende Leistung, wenn sehr große Puffer in der Größenordnung von mehreren zehn Sekunden eingesetzt werden. Dies führt zu großen Latenzen bei der Wiedergabe, was vor allem bei Live-Übertragungen mit einer niedrigen Obergrenze für Verzögerungen unerwünscht ist. Aus diesem Grund zielt die vorliegende Dissertation darauf ab adaptive Streaming-Anwendung im Bezug auf die Puffer-Größe zu optimieren da dies den Hauptfaktor für die Streaming-Latenz darstellt. In dieser Arbeit untersuchen wir zuerst die minimale benötigte Puffer-Größe für adaptives Streaming, was uns ermöglicht eine sinnvolle Untergrenze für die erreichbare Latenz festzulegen. Im nächsten Schritt gehen wir die grundlegende Herausforderung an dieses Optimum zu erreichen. Hierfür entwickeln wir einen neuartigen Adaptionsalgorithmus, der es ermöglicht den Füllstand des Puffers trotz der geringen Größe zu stabilisieren. Danach präsentieren wir weitere Verbesserungen indem wir eine neue Adaptions-Architektur für die Datenraten-Anpassung mit geringer Feedback-Verzögerung designen und das darunter liegende Transportprotokoll optimieren um effizientes Echtzeit-Streaming zu ermöglichen. Durch experimentelle Prüfung zeigen wir, dass unser Ansatz eine verbesserte Nutzererfahrung für adaptives Streaming erreicht, vor allem in besonders herausfordernden Fällen, wenn Streaming mit geringer Latenz gefordert ist
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