38 research outputs found
Building a computer network for schools
With the increased use of computers in schools, it should come as no surprise that schools are quickly beginning to see the incredible potential of connecting those computers together. The opportunities a computer network in schools can provide for administrators, teachers, and students are immense and are beginning to be realized across the nation.
This paper will by no means make the reader an expert in setting up a computer network. It is merely to introduce you to the basics of computer networking, some of the unique qualities of a school network when compared to networks done elsewhere, and show that networked computers are an important asset to any school system and worth the initial inconvenience they may cause
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Open Networking Lab: online practical learning of computer networking
Learning to configure computer networks is a topic requiring a substantial practical component and suggesting a pedagogic approach that foregrounds experiential learning. However, providing appropriate computer networking hardware is expensive for classroom labs, and is not viable for individual distance learners.
Simulation offers an alternative basis for practical learning and supports a range of modes, from individual distance learning to in-class blended learning. Sophisticated network simulation packages, such as Cisco’s Packet Tracer, have high fidelity to networking devices and can simulate complex network scenarios. Unfortunately their complex interfaces make it difficult for a novice student to engage productively.
The Open Networking Lab (ONL) will provide online resources for students of introductory computer networking. It will take an activity-centred approach, supported with video and screencasts, in preference to lengthy text. Practical activity is based on PT Anywhere, a network simulator that provides students with an easy-to-use, browser-based interface over Cisco’s Packet Tracer. PT Anywhere thus provides fully authentic simulation but, by only revealing a subset of features, supports a carefully scaffolded approach to teaching and learning.
We report at an early stage in the development of the ONL. Material is being piloted with students at UK Further Education colleges. Evaluation will include observation, surveys and interviews with students and staff; PT Anywhere also provides learning analytics. A further stage of development will culminate in a badged open course on the Open University’s OpenLearn platform.
The ONL will provide vocational learning at scale in educational institutions, employment contexts and for individual learners
State of The Art and Hot Aspects in Cloud Data Storage Security
Along with the evolution of cloud computing and cloud storage towards matu-
rity, researchers have analyzed an increasing range of cloud computing security
aspects, data security being an important topic in this area. In this paper, we
examine the state of the art in cloud storage security through an overview of
selected peer reviewed publications. We address the question of defining cloud
storage security and its different aspects, as well as enumerate the main vec-
tors of attack on cloud storage. The reviewed papers present techniques for key
management and controlled disclosure of encrypted data in cloud storage, while
novel ideas regarding secure operations on encrypted data and methods for pro-
tection of data in fully virtualized environments provide a glimpse of the toolbox
available for securing cloud storage. Finally, new challenges such as emergent
government regulation call for solutions to problems that did not receive enough
attention in earlier stages of cloud computing, such as for example geographical
location of data. The methods presented in the papers selected for this review
represent only a small fraction of the wide research effort within cloud storage
security. Nevertheless, they serve as an indication of the diversity of problems
that are being addressed
USING AUTHENTIC MATERIALS TO TEACH ENGLISH FOR COMPUTER NETWORK ENGINEERING STUDENTS IN BINA UTAMA VOCATIONAL HIGH SCHOOL, KENDAL
In relation to the mission of the school, the graduate computer network engineering students of Bina Utama Vocational High School Kendal are expected to be educated competent labors who are digital literate and able to communicate in using foreign language. This quality standard graduate can be accomplished through the teaching English in the classroom. Furthermore, in the future, the graduate students will get additional benefit when they are certified and licensed in the field of computer network engineering that requires both vocational and English mastery. Hopefully, teacher can hold effective and proportional English learning process between theory and practice so that students can easily communicate using English as well as to compete with others from other countries in their future work especially to face ASEAN Economic Community Market. One way to create efficient English learning process is by bringing authentic materials in class. According to Wallace (1992:145) and Peacock (1997) in Berardo (2006), they describe authentic materials as real life materials which are not produced purposely to be used in the classroom but they can become the helpful learning material for students in completing some social purpose of the language community. The authentic materials are used in order to introduce English language in social context for the tenth grade students for recognizing some particular terms in the computer network engineering field. The results will show us the authentic based material which can be applied in syllabus of computer network engineering program especially in procedural text.Keywords: authentic material, syllabus, computer network engineering, vocational high schoo
Faculty Senate Bill FSB-2016-03-21-01: University Curriculum Committee
Faculty Senate Bill FSB-2016-03-21-01: University Curriculum Committe
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The Open Networking Lab: an open online course for experiential learning of computer networking
The Open Networking Lab project (https://onl.kmi.open.ac.uk/) aims to provide open online resources to enable anyone to learn the basics of computer networking. The project is hosted at The UK Open University and is supported by funding from UfI (www.ufi.co.uk) as part of their ‘VocTech Impact 2017’ funding initiative for vocational learning using digital technologies. Central to the project is the PT Anywhere network simulation software (Mikroyannidis et al. 2017) based on Cisco’s powerful Packet Tracer simulator. Learners can use PT Anywhere to develop their skills in solving computer networking problems. The ultimate aim is to enable as many learners as possible, regardless of prior educational background, to access employment in computer networking - an area which is in high demand from industry.
The Open Networking Lab project is developing a Badged Open Course, which will be hosted on the Open University’s OpenLearn platform, where it will be accessible without cost to any learner or educator worldwide. Initial development is being carried out using the ‘sister’ platform OpenLearn Create so that the learning resources can be iteratively developed, piloted and improved prior to launch on OpenLearn itself.
The Open Networking Lab course and resources will be evaluated with learners and teachers from Further Education colleges within the Cisco Networking Academy (www.netacad.com). The evaluation will involve hundreds of learners at different colleges within the UK. Data will be gathered from learners using surveys and observation, and from teachers via interviews. PT Anywhere and OpenLearn also provide various kinds of learning analytics. This data, with appropriate ethical considerations, will form a key part of the evaluation.
Using PT Anywhere enables an experiential and practical approach to learning (Kolb, 1984; Brown et al., 1989). Learners will be shown, primarily via videos, screencasts and animations, how computer networks are set up and configured. They will then try out these ideas for themselves using the PT Anywhere simulator. Quizzes and other forms of assessment will enable learners to demonstrate that they have gained specific skills; they will then be able to claim corresponding digital badges. This package of activity-based learning should help learners feel motivated and engaged, and enable them to gain a sense of achievement as they progress through the online course.
References:
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18 (1), 32-42.
Kolb, D.A. (1984). Experiential learning: experience as the source of learning and development. Englewood Cliffs, NJ: Prentice Hall.
Mikroyannidis, A., Gomez-Goiri, A.; Smith, A. and Domingue, J. (2017). Online experimentation and interactive learning resources for teaching network engineering. In: 2017 IEEE Global Engineering Education Conference (EDUCON), 25-28 Apr 2017, Athens, Greece, IEEE, pp. 181–188
Faculty Senate Bill FSB-2014-01-27-01b: University Curriculum Committee
Faculty Senate Bill FSB-2014-01-27-01b: University Curriculum Committe
A new privacy framework for the management of chronic diseases via mHealth in a post Covid-19 world
Aim
New challenges are being faced by global healthcare systems such as an increase in the elderly population, budget cuts as well as the ongoing COVID-19 pandemic. As pressures mount on healthcare systems to provide treatment to patients, mHealth is seen as one of the possible solutions to addressing these challenges. Given the sensitivity of health data, the rapid development of the mHealth sector raises privacy concerns. The aims of this research were to investigate privacy threats/concerns in the context of mHealth and the management of chronic diseases and to propose a novel privacy framework to address these concerns.
Subject and Method
The study adopted a modified version of the engineering design process. After defining the problem, information was gathered through literature reviews, and analyses of existing regulatory (privacy) frameworks and past research on privacy threats/concerns. Requirements for a new framework were then specified leading to its development and comparison with existing frameworks.
Results
A novel future-proof privacy framework was developed and illustrated. Using existing regulatory frameworks for privacy and privacy threats/concerns from research studies, privacy principles and their resulting requirements were identified. Further, mechanisms and associated technologies needed to implement the privacy principles/requirements into a functional prototype were also identified. A comparison of the proposed framework with existing frameworks, should that it addressed privacy threats/concerns in a more comprehensive manner.
Conclusion
This research makes a valuable contribution to protecting privacy in mHealth. The novel framework developed is an improvement on existing frameworks. It is also future-proof since its foundations are built on regulatory frameworks and privacy threats/concerns existing at the time of its deployment/revision
Learning Data Communication and Networking using Interactive Mobile Application
Mobile learning is an informal learning in the process of obtaining knowledge
other than lecture class. Mobile learning application has been developed based on
different theories of learning. Data Communication and Networking (DCN) is one of
computer networking subject offered in Universiti Teknologi Petronas. DCN subject
studies about basic concept of networking from physical layer and all the way up until
application layer in the OSI model. This research paper basically discusses the research
on the chosen topic, Learning Data Communication and Networking using Mobile
Application. Objective of this research paper is to design an application based on mobile
learning theory. This paper also discusses on developing an application as a supplement
other than lecture and lab session for student in understanding DCN subject. Statement
of problem in this paper is that the current teaching method used in teaching DCN
subject is not sufficient to make student understand computer networking. There is also
lacking of Android application that is tailored to DCN subject in Google Play online
store. The scope of study in this project is the contents of DCN as an introductory
networking subject and Android has been chosen to become the platform for application
development. The main content of application would be quizzes, simulation, tutorial and
glossary. Quantitative research method was used to gather data from subject of DCN and
results obtained will be used to design the content and interface of the application. User
acceptance testing will be conducted to satisfy the interface design