491 research outputs found

    Sensor-Based Topological Coverage And Mapping Algorithms For Resource-Constrained Robot Swarms

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    Coverage is widely known in the field of sensor networks as the task of deploying sensors to completely cover an environment with the union of the sensor footprints. Related to coverage is the task of exploration that includes guiding mobile robots, equipped with sensors, to map an unknown environment (mapping) or clear a known environment (searching and pursuit- evasion problem) with their sensors. This is an essential task for robot swarms in many robotic applications including environmental monitoring, sensor deployment, mine clearing, search-and-rescue, and intrusion detection. Utilizing a large team of robots not only improves the completion time of such tasks, but also improve the scalability of the applications while increasing the robustness to systems’ failure. Despite extensive research on coverage, mapping, and exploration problems, many challenges remain to be solved, especially in swarms where robots have limited computational and sensing capabilities. The majority of approaches used to solve the coverage problem rely on metric information, such as the pose of the robots and the position of obstacles. These geometric approaches are not suitable for large scale swarms due to high computational complexity and sensitivity to noise. This dissertation focuses on algorithms that, using tools from algebraic topology and bearing-based control, solve the coverage related problem with a swarm of resource-constrained robots. First, this dissertation presents an algorithm for deploying mobile robots to attain a hole-less sensor coverage of an unknown environment, where each robot is only capable of measuring the bearing angles to the other robots within its sensing region and the obstacles that it touches. Next, using the same sensing model, a topological map of an environment can be obtained using graph-based search techniques even when there is an insufficient number of robots to attain full coverage of the environment. We then introduce the landmark complex representation and present an exploration algorithm that not only is complete when the landmarks are sufficiently dense but also scales well with any swarm size. Finally, we derive a multi-pursuers and multi-evaders planning algorithm, which detects all possible evaders and clears complex environments

    System of Terrain Analysis, Energy Estimation and Path Planning for Planetary Exploration by Robot Teams

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    NASA’s long term plans involve a return to manned moon missions, and eventually sending humans to mars. The focus of this project is the use of autonomous mobile robotics to enhance these endeavors. This research details the creation of a system of terrain classification, energy of traversal estimation and low cost path planning for teams of inexpensive and potentially expendable robots. The first stage of this project was the creation of a model which estimates the energy requirements of the traversal of varying terrain types for a six wheel rocker-bogie rover. The wheel/soil interaction model uses Shibly’s modified Bekker equations and incorporates a new simplified rocker-bogie model for estimating wheel loads. In all but a single trial the relative energy requirements for each soil type were correctly predicted by the model. A path planner for complete coverage intended to minimize energy consumption was designed and tested. It accepts as input terrain maps detailing the energy consumption required to move to each adjacent location. Exploration is performed via a cost function which determines the robot’s next move. This system was successfully tested for multiple robots by means of a shared exploration map. At peak efficiency, the energy consumed by our path planner was only 56% that used by the best case back and forth coverage pattern. After performing a sensitivity analysis of Shibly’s equations to determine which soil parameters most affected energy consumption, a neural network terrain classifier was designed and tested. The terrain classifier defines all traversable terrain as one of three soil types and then assigns an assumed set of soil parameters. The classifier performed well over all, but had some difficulty distinguishing large rocks from sand. This work presents a system which successfully classifies terrain imagery into one of three soil types, assesses the energy requirements of terrain traversal for these soil types and plans efficient paths of complete coverage for the imaged area. While there are further efforts that can be made in all areas, the work achieves its stated goals

    Validation of robotic navigation strategies in unstructured environments: from autonomous to reactive

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    The main topic of this master thesis is the validation of a navigation algorithm designed to perform autonomously in unstructured environments. Computer simulations and experimental tests with a mobile robot have allowed reaching the established objective. The presented approach is effective, consistent, and able to attain safe navigation with static and dynamic configurations. This work contains a survey of the principal navigation strategies and components. Afterwards, a recap of the history of robotics is briefly illustrated, emphasizing the description of mobile robotics and locomotion. Subsequently, it presents the development of an algorithm for autonomous navigation through an unknown environment for mobile robots. The algorithm seeks to compute trajectories that lead to a target unknown position without falling into a recurrent loop. The code has been entirely written and tested in MATLAB, using randomly generated obstacles of different sizes. The developed algorithm is used as a benchmark to analyze different predictive strategies for the navigation of mobile robots in the presence of environments not known a priori and overpopulated with obstacles. Then, an innovative algorithm for navigation, called NAPVIG, is described and analyzed. The algorithm has been built using ROS and tested in Gazebo real-time simulator. In order to achieve high performances, optimal parameters have been found tuning and simulating the algorithm in different environmental configurations. Finally, an experimental campaign in the SPARCS laboratory of the University of Padua enabled the validation of the chosen parameters

    Autonomous Navigation and Mapping using Monocular Low-Resolution Grayscale Vision

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    Vision has been a powerful tool for navigation of intelligent and man-made systems ever since the cybernetics revolution in the 1970s. There have been two basic approaches to the navigation of computer controlled systems: The self-contained bottom-up development of sensorimotor abilities, namely perception and mobility, and the top-down approach, namely artificial intelligence, reasoning and knowledge based methods. The three-fold goal of autonomous exploration, mapping and localization of a mobile robot however, needs to be developed within a single framework. An algorithm is proposed to answer the challenges of autonomous corridor navigation and mapping by a mobile robot equipped with a single forward-facing camera. Using a combination of corridor ceiling lights, visual homing, and entropy, the robot is able to perform straight line navigation down the center of an unknown corridor. Turning at the end of a corridor is accomplished using Jeffrey divergence and time-to-collision, while deflection from dead ends and blank walls uses a scalar entropy measure of the entire image. When combined, these metrics allow the robot to navigate in both textured and untextured environments. The robot can autonomously explore an unknown indoor environment, recovering from difficult situations like corners, blank walls, and initial heading toward a wall. While exploring, the algorithm constructs a Voronoi-based topo-geometric map with nodes representing distinctive places like doors, water fountains, and other corridors. Because the algorithm is based entirely upon low-resolution (32 x 24) grayscale images, processing occurs at over 1000 frames per second

    Collision-Free Humanoid Reaching: Past, Present and Future

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